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#1 |
Frogman
![]() Join Date: Mar 2010
Posts: 308
Downloads: 75
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[WIP] Rescue Ship
I am currently working on a mod that simulates the player sub sending an SoS message during emergencies, thus sending rescue (repair, refueling, and rearming) ships to specific rendezvous locations outside enemy territory. I am accomplishing this through trigger zones and spawns. I am allowing the correct amount of travel time for the rescue ships to reach the rendezvous areas depending on departure point. A large renown penalty for calling rescue ships will also be implemented. Please note that the rescue ships will not come to your exact sub location. Rather, there will be a rendezvous meeting point close to each SoS trigger location. Since sub towing cannot be simulated in SH4, I feel this is the next best thing.
Last edited by Drifter; 03-24-10 at 04:25 AM. |
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#2 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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good man !
may yet save a few asses ![]() ![]() keltos |
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#3 |
Frogman
![]() Join Date: Mar 2008
Location: Huntley, IL
Posts: 305
Downloads: 142
Uploads: 1
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Very useful. I didn't think it would be possible to refuel out at sea. This will be a terrific mod. Especially for a player like me, managing my fuel sometimes is difficult for me.
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#4 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
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I'm all for it, if it happened in reality.
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#5 | |
Frogman
![]() Join Date: Mar 2010
Posts: 308
Downloads: 75
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![]() Quote:
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#6 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
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Hmm.....
![]() The renown penalty should be really big preventing Captains of using flankspeed all the time....if I may suggest
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#7 |
Frogman
![]() Join Date: Mar 2010
Posts: 308
Downloads: 75
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It will be very big, like perhaps -2,000. Sound good?
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#8 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
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Depends on mods i think.
I have 35k Renown after the third patrol with RFB2.0 So I can buy a few ![]()
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#9 | |
Frogman
![]() Join Date: Mar 2010
Posts: 308
Downloads: 75
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![]() Quote:
![]() Ok, how about -15,000? ![]() |
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#10 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
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That´s ok
![]() Still don´t know what an Upgrade will cost with RFB2.0 But....with 15k for the rescue ship.... i´ll think twice about it ![]()
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#11 |
Frogman
![]() Join Date: Mar 2010
Posts: 308
Downloads: 75
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Here are some screen shots of meeting up with a sub tender out on the open sea just before commencing repairs:
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#12 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
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This looks brilliant Drifter.
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#13 |
Frogman
![]() Join Date: Mar 2010
Posts: 308
Downloads: 75
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Thanks.
![]() The docking icon still shows up at the 10-mile range from the ship. Can't seem to change that. Must be hard-coded. ![]() |
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#14 |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
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Excellent work there!
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#15 |
Frogman
![]() Join Date: Mar 2010
Posts: 308
Downloads: 75
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I was wondering if someone could help me. I am having a hard time implementing the mission objectives into the campaign layer.
Here's what I have so far in the DynamicMiss.cfg file: [Section 221] FileName=data\Campaigns\Campaign\PatrolObjectives\ Refuel 01.mis StartDate=19401101 EndDate=19451201 GameModes=Career InclusionProbability=100 MinimumDifficultyRating=0 MinimumPlayerRating=0 EntryFocalPointLong=16717457.000000 EntryFocalPointLat=4918050.000000 MaximumDistanceFromStartPoint=100000 ExclusiveLayer=Yes ExclusiveLayerID=301 EvaluationReason=StatusReport AllMatch=PrimaryObjCompleted PartialMatch= PartialMatchingMinimumPercentage= MinimumFuelPercentage=0 MinimumAmmoPercentage=0 I don't really understand some of these values (Exclusive Layer, EvaluationReason?). What I need is for the refueling mission objectives to show for each and every campaign mission, regardless. I'm not sure how I can accomplish that. ![]() |
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