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Old 03-11-10, 05:10 PM   #1
L3TUC3
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Default [REL] Reduced Mission Tonnage

Reduced Mission Tonnage v02

This little mod changes the amount of required tonnage sinkings to 50% of the original campaign values.

Changes:
1. Amount of tonnage objectives halved in all campaigns.
2. Fixes the The Triumph of the Wolfpack mission in The Black Pit campaign (had a ship instead of tonnage requirement)

Install notes:

Put the Reduced Mission Tonnage folder in the MODS folder when using JSGME or extract the data folder to your root SHV install path.

Download here

Last edited by L3TUC3; 03-12-10 at 09:34 AM.
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Old 03-11-10, 05:17 PM   #2
toby66
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Thank you! Very much needed, those goals in vanilla were just ridiculous. All I need now is a mod to make the AI sharper. - Well, a lot sharper. It's much to easy to get away after an attack so I'm reaching my tonnage much too early / fast.
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Old 03-11-10, 05:18 PM   #3
hector
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Thanx for this mod

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Old 03-11-10, 05:23 PM   #4
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Very very cool, thank you.
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Old 03-11-10, 05:23 PM   #5
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thank you sooo much!!
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Old 03-11-10, 06:51 PM   #6
Church SUBSIM
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Thank you for this! Will load it up and report back with any bugs/glitches.

One think that needs to be tackled as well is the proper dates for ships being in the campaign. Victory cargos in '39? It's almost as if they devs just threw ships in at random.
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Old 03-11-10, 07:21 PM   #7
L3TUC3
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Quote:
Originally Posted by Church SUBSIM View Post
Thank you for this! Will load it up and report back with any bugs/glitches.

One think that needs to be tackled as well is the proper dates for ships being in the campaign. Victory cargos in '39? It's almost as if they devs just threw ships in at random.
That's not hard to do either. You just need to identify the ships and find their appropriate .cfg. There you can alter the appearancedate they're allowed to appear on the seas to a later date.

No more invasions of liberties that way.

Anyway, it's a pretty big list of things that needs to be smoothed out for the campaign. But it's easily scripted at least.
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Old 03-12-10, 07:21 AM   #8
Kromus
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I don`t understand this: You rewrote *.tsr files for information what to do but don`t rewrote *.cfg campaign files. I don`t think it will affect campaing unless you also fully edit *.cfg files there.

For example: Total Germany, original mission to sink 100K tons on South Western Approaches changed to 50K. I don`t think game will take that in account and you will still need 100K unless you cange that in *.cfg file like this:

Your description:

Campaign.CampObj.MacroObj 3.PersObj 1.Description=Sink 50,000 tons of cargo in South Western Approaches

My changes:

[Campaign.CampObj.MacroObj 3.PersObj 1]
PersObjType=0
Name=Sink_100,000=>50,000_tons_of_cargo_in_South_Western_Approaches
Description=Campaign.CampObj.MacroObj 3.PersObj 1.Description
RelatedMapLocations=Area_Southwestern
IsCompleted=false

[Campaign.CampObj.MacroObj 3.PersObj 1.Amount]
IsTonnage=true
Tonnage=100000=>50000
NumOfShips=0

Just example, did not try it yet but I think these are critical values to change not just text information in *.tsr. I want to start new campaign but don`t want get anything borked.
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Old 03-12-10, 07:25 AM   #9
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Quote:
Originally Posted by Kromus View Post
I don`t understand this: You rewrote *.tsr files for information what to do but don`t rewrote *.cfg campaign files. I don`t think it will affect campaing unless you also fully edit *.cfg files there.

For example: Total Germany, original mission to sink 100K tons on South Western Approaches changed to 50K. I don`t think game will take that in account and you will still need 100K unless you cange that in *.cfg file like this:

Your description:

Campaign.CampObj.MacroObj 3.PersObj 1.Description=Sink 50,000 tons of cargo in South Western Approaches

My changes:

[Campaign.CampObj.MacroObj 3.PersObj 1]
PersObjType=0
Name=Sink_100,000=>50,000_tons_of_cargo_in_South_Western_Approaches
Description=Campaign.CampObj.MacroObj 3.PersObj 1.Description
RelatedMapLocations=Area_Southwestern
IsCompleted=false

[Campaign.CampObj.MacroObj 3.PersObj 1.Amount]
IsTonnage=true
Tonnage=100000=>50000
NumOfShips=0

Just example, did not try it yet but I think these are critical values to change not just text information in *.tsr. I want to start new campaign but don`t want get anything borked.
I changed both .cfg and .tsr files.
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Old 03-12-10, 07:38 AM   #10
Kromus
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No you did not. I just redownloaded your mod to be sure.

Examples from campaign.cfg (Total Germany folder)

#1:

[Campaign.CampObj.MacroObj 5]
ObjectiveID=TG_British_Coastal_Waters
Name=Campaign.CampObj.MacroObj 5.Name
MapZone=Coastal_Shipping
ValuePointsProvided=1
FurtherInfo=Campaign.CampObj.MacroObj 5.FurtherInfo
StartDate=19390901
EndDate=19400601
IsCompleted=false
IsFailed=false
GenAchiev=OBJ British Coastal Waters Succesful
AssocMissionsActive=
AssocMissionsCompleted=
ObjActivationAchievements=OBJ Invasion Of Poland
[Campaign.CampObj.MacroObj 5.PersObj 1]
PersObjType=0
Name=Sink_50,000_tons_on_the_British_Eastern_Coast
Description=Campaign.CampObj.MacroObj 5.PersObj 1.Description
RelatedMapLocations=Line_BCW
IsCompleted=false
[Campaign.CampObj.MacroObj 5.PersObj 1.Amount]
IsTonnage=true
Tonnage=50000
NumOfShips=0

#2:

[Campaign.CampObj.MacroObj 3]
ObjectiveID=TG_British_Supplies
Name=Campaign.CampObj.MacroObj 3.Name
MapZone=BritishSupplies
ValuePointsProvided=3
FurtherInfo=Campaign.CampObj.MacroObj 3.FurtherInfo
StartDate=19390901
EndDate=19400601
IsCompleted=false
IsFailed=false
AssocMissionsActive=
AssocMissionsCompleted=
ObjActivationAchievements=OBJ Invasion Of Poland
[Campaign.CampObj.MacroObj 3.PersObj 1]
PersObjType=0
Name=Sink_100,000_tons_of_cargo_in_South_Western_A pproaches
Description=Campaign.CampObj.MacroObj 3.PersObj 1.Description
RelatedMapLocations=Area_Southwestern
IsCompleted=false
[Campaign.CampObj.MacroObj 3.PersObj 1.Amount]
IsTonnage=true
Tonnage=100000
NumOfShips=0

You maybe uploaded older files that still needed to be changed could you please look at it again?

I like this mod, just want to be sure everything is allright.




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Old 03-12-10, 08:06 AM   #11
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I tried this mod but noticed that the completion indicator for tonnage sunk still shows the old 100K value. In other words the campaign notes say i only have to sink 50K tons but the little marker showing how close you are to target is still behaving as if i have to sink 100K tons.

Hope I explained that ok :-)

I'm not complaining as i can do without the graphic representation just wondering if it also means the campaign wont actually acknowledge the new reduced targets having been met.
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Old 03-12-10, 08:14 AM   #12
Kromus
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Yes, *.cfg files need to be reworked all over again since *.tsr files only inform you what to do. They say 50K but in *.cfg is still 100K as requirement.
Same goes with other *.cfg files in different folders just to be sure.
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Old 03-12-10, 08:54 AM   #13
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I see you're right. I think I mistakenly included the wrong unedited .cfg for total germany in the .rar. Sorry about that, expect an update soon.

I'll fix some other problems too while I'm at it.

The other campaigns should be ok though. Thanks for checking! I'm very interested in the later campaigns.
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Old 03-12-10, 09:03 AM   #14
Kromus
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No problem Happy to help, btw could you please look also at other files? Not because of problems but becaude of missions like:

"Campaign.CampObj.MacroObj 1.PersObj 1.Description=Sink 50 merchant ships from the PQ/QP convoys" in "Arctic_convoys" folder seems to be awfully many to sink... (10-15 could be enough I think)

Same goes with other requirements like sinking 2 aircraft carriers or capital ships ( I think those are battleships ) only 1 could be enough.

Also halving all requirements in all missions could be nice too
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Old 03-12-10, 09:15 AM   #15
L3TUC3
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Quote:
Originally Posted by Kromus View Post
No problem Happy to help, btw could you please look also at other files? Not because of problems but becaude of missions like:

"Campaign.CampObj.MacroObj 1.PersObj 1.Description=Sink 50 merchant ships from the PQ/QP convoys" in "Arctic_convoys" folder seems to be awfully many to sink... (10-15 could be enough I think)

Same goes with other requirements like sinking 2 aircraft carriers or capital ships ( I think those are battleships ) only 1 could be enough.

Also halving all requirements in all missions could be nice too
I suppose I could do that. They do seem a little over the top, but seeing how easy it is to sink ships it's not impossible. There's still a few insane tonnage requirements even when halved (150.000 tons in the carribean, US east coast etc). I'm not sure what's a proper figure for those.

Also, I'm a little worried about the "Triumph of the Wolfpack" mission in the black pit campaign. It's one simulating wolfpack hunting and while the description has a tonnage requirement, the cfg instead had a hard limit of ships you must sink. I think this was done to simulate the wolfpacks as tonnage is player specific. I'm not sure the game can calculate tonnage not sunk by you.

If anyone can try it out and see if you can meet the requirements, or if it needs tuning feel free to give your opinion.

Edit: I uploaded the fix. Download here.

Last edited by L3TUC3; 03-12-10 at 09:35 AM.
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