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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: May 2005
Location: navis longa
Posts: 73
Downloads: 17
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Does anyone now how to fix the external camera on the own U-Boot? I'm following my boat with the asdw-key like nuts.
But what I'd like to do, is sit back and enjoy the riding through the waves for a while. Was possible in SH3 and SHIV, so what about V?
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#2 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
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It's been tried using the methods from earlier games but ended up breaking things.
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#3 | |
Captain
![]() Join Date: Mar 2005
Posts: 541
Downloads: 50
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I really hope the Devs will fix this, I miss this feature big time ![]() Mud
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#4 | |
A-ganger
![]() Join Date: May 2005
Location: navis longa
Posts: 73
Downloads: 17
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#5 | |
Captain
![]() Join Date: Mar 2005
Posts: 541
Downloads: 50
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![]() Mud
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#6 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
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So, to sum in up...
In SH3, external camera worked for ships and planes, but crashed on land units. In SH4, it lost ability to track planes and worked only for ships. In SH5, it's messed even for ships. This is how the series "evolved" ![]() |
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#7 |
Engineer
![]() Join Date: Apr 2005
Posts: 212
Downloads: 58
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I just bought this today and you have got to be kidding me?!! For me this is just basic to any game to be able to view the person or object you are simulating!! This is a joke right? I find it impossible to believe that in a 3D game in 2010, you cannot look at the object you are in.
Jokes aside, please, what is the key to view my sub? Or just any other object? |
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#8 |
Torpedoman
![]() Join Date: Jan 2010
Location: Columbus, OH
Posts: 113
Downloads: 800
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SNACKO,
Just click the circle in the upper left hand corner it clicks to an outside camera. Hope that helps. The game is pretty nice once you add some of the old mods that made SH3 and SH4 the great games they were. IRISH4life |
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#9 |
Frogman
![]() Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
Downloads: 24
Uploads: 0
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I don't remember how SH3 was, but I imagine that it would be nice to be able to goto external camera, and then press a hotkey for simply parenting the camera to the uboat's horisontal movement. Like a toggle, on and off.
Then I imagine that one would be free to move the now parented camera around, allowing to change its position yet still following the movement of the uboat. |
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#10 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
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in the commands.cfg file i assigned the > < keys to next and previous unit. it did just like it did for SH4. it followed the uboat and would cycle to nearby units.
i did however read that it was buggy, although i didnt experience any problems myself. I did put the command lines back the way they were as to not have any future issues. i might revisit it.
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#11 | |
Captain
![]() Join Date: Mar 2005
Posts: 541
Downloads: 50
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Me already had a look in the command config and the keys are assigned but not working. Mud
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#12 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
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[Cmd50]
Name=Camera_on_next_unit Contexts=1,15 Key0=0xBE,,">" Page=0x34000000,3714 [Cmd51] Name=Camera_on_prev_unit Contexts=1,15 Key0=0xBC,,"<" Page=0x34000000,3714 i just tried it. it does act strangely. when you enable this, you cant 'cycle' back to your sub, say if you were on the bridge or periscope station, it will just cycle you to an exterior view. Also i have a tweaked camera file that allows free movement within the proximity bubble of the units that normally keeps you at a distance, when using this command it keeps you outside that bubble. it must be looking at another file? its just odd. ![]()
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#13 |
Frogman
![]() Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
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The code there has a "context" parameter. From what I understood (guessing), this parameter allow the code to execute, when the camera is in one context or the other. So the two commands listed are probably only available for use in context 1 and 15 (whatever that is).
Being inside the sub is probably one context, using the external camera is probably another context. The context parameters are listed there somewhere, maybe at the top of the file. I have never modded for this game so please bear with me if I am in error. |
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#14 | |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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When I first got the game I re-enabled the prev/next cam buttons. I'm sure I got it to work, but only sometimes. Some others have reported it working intermittently too. Finally just figured it out. It depends on where the camera is when you first hit the > key. Try this. Re-enable the keys. Stand on the bridge. Hit F2 FIRST, to go to external cam. Hit the prev/next unit buttons. Camera cycles properly. F2 then brings you back onto the bridge. HOWEVER If you are standing on the bridge and just hit the next unit button from there, F2 will not bring you back onto the bridge. Seems the key is to always cycle to external cam first. |
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#15 | |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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