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Old 03-08-2010, 10:52 PM   #1
Ailantd
Torpedoman
 
Join Date: Apr 2005
Location: Ganimedes
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Default [REL] Ail mods: Smoke, Clouds, Moon, DeckWave

Current versions:

Ailsmoke 1.7
Ailclouds 3.0
Ailmoon 1.5
AilDeckwave 1.0

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I have released 4 very small mods that improve the game general looking.

UPDATES:

AilClouds updated to v3.0:
Yes, even better clouds!
Increase texture number from 8(vanilla) 10(Ailcloud2.0) to 16, the maximum alowed.
Removed cloud shapes that could be repetitive sometimes when possible.
Removed remaining textures not mine from prior version.
Download from web.

AilSmoke updated to v1.7:
Improved lower smoke and sparks and fixes torpedo explosions boxes caused by previous version.
Download from web.

AilMoon updated to v1.5:
Added real size moon option, 0,5º - 1º in sky.
Less spectacular, but more real.


AilClouds v 2.0 - Update the vanilla ugly clouds. Have the sky living now!







AilMoon (updated version from my Hi res Moon from SH III )




AilSmoke






AilDeckwave - Small improvement on water falling from hull.



All this of course is better looking ingame that in this small screenshots!

You can download these from - http://www.shmods.ailantd.com/
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Last edited by Ailantd; 03-30-2010 at 09:55 AM. Reason: Update
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Old 03-08-2010, 10:56 PM   #2
rsvette12
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Super job, thanks so much.

Rich
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Old 03-08-2010, 11:08 PM   #3
Baleur
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Omg! Allmoon + Allclouds + Allsmoke + Capthelms Lighting Effects = why the heck couldnt PAID developers do this? Its.... beautiful.
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Old 03-08-2010, 11:23 PM   #4
quad5
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Ailantd Fine work!!! Bravo!!!
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Old 03-08-2010, 11:24 PM   #5
CCIP
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My word that looks glorious

Thanks a lot. Those are some jaw-droppingly good clouds.
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Old 03-08-2010, 11:25 PM   #6
Capt.Warner
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That's nice man,thanks!
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Old 03-08-2010, 11:29 PM   #7
ingsoc84
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Great looking! I'd like to use the smoke mod especially due to single core issues using the multi core to produce smoke/explosions/gun muzzle flash, will the smoke mod work better (ie faster) for those using single core? Its the one big drawback for those with even very fast single cores which otherwise renders all the graphics quite well! thanks!

I followed the link, is this the file Im looking for?

U-Boot_7bDas_Wasser_den_Rr.rar

I see "swastika file" real german speech, and one more, but just want to make sure.
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Old 03-08-2010, 11:50 PM   #8
Ailantd
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Quote:
Originally Posted by ingsoc84 View Post
Great looking! I'd like to use the smoke mod especially due to single core issues using the multi core to produce smoke/explosions/gun muzzle flash, will the smoke mod work better (ie faster) for those using single core? Its the one big drawback for those with even very fast single cores which otherwise renders all the graphics quite well! thanks!

I followed the link, is this the file Im looking for?

U-Boot_7bDas_Wasser_den_Rr.rar

I see "swastika file" real german speech, and one more, but just want to make sure.
The smoke file is AilSmoke.rar

This mods only replace textures files, so there are no impact in fps, not betther, no worse. You will retain the same fps you have now even with all this mods instaled.
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Last edited by Webster; 03-26-2010 at 01:47 PM.
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Old 03-09-2010, 12:44 AM   #9
ncorpuz34
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nice work. Using the moon, cloud and wave textures. For some reason the smoke mod makes my fire/smoke animations look blocky
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Old 03-09-2010, 01:27 AM   #10
W_clear
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Clouds is good.But moon...


Why not choose a more realistic figure?



And Deckwave not good,Its error is speed, not a pattern

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Old 03-09-2010, 01:55 AM   #11
Decoman
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! I noticed an inconsitency with other mods.

When I extraced the packed files, it dumped the files without a containing folder. Other mods so far has contained a named folder that can simply be extracted without creating double set of folders.

With these files I had to use the command "extract to xxx" instead of "extract here".

And nice clouds!

Edit: I noticed an issue while playing where the smoke sprite seem to be lit up by the fire sprite or something. Not sure what it looks like. The screenshot was taken when looking through the binoculars.



Mods enabled: Game v.1.1.5, Radeon 5850, Catalyst 9.11
EngineSoundsImproved
AccurateGerman Flags
impurity blue
Less Annoying Footsteps
No crosshair
Slower Walking, Faster running v1.0
MoraleMod
Command Keys 1.02
RemoveLogoIntroTheDarkWraith
ImprovedAtlanticWaves
Capthelms SH5 Audio Mod
MightyFine Crew Mod 1.0
Pascal-sh5-graphics
Menu -DasBood Departure THeme
AilClouds
AilMoon
AilSmoke

Last edited by Decoman; 03-09-2010 at 02:48 AM.
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Old 03-09-2010, 06:15 AM   #12
McHibbins
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I´ll try the clouds, they´re looking fantastic
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Old 03-09-2010, 06:22 AM   #13
Will-Rommel
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Should these mods be installed before or after ''Capthelms Lighting Effects mod for sh5''.

JSGME reports a conflict with the "Thumbs.db" file if i try to enable them after. Whats is this file and what may i expect to lose from the previous mod if i overwrite it?

Thanks for your nice work btw !
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Old 03-09-2010, 06:49 AM   #14
mr chris
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Great mods.
I remember your ones from the early days of SH3, great stuff as always.
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Old 03-09-2010, 07:13 AM   #15
lumat83
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Quote:
Originally Posted by Decoman View Post
! I noticed an inconsitency with other mods.


Edit: I noticed an issue while playing where the smoke sprite seem to be lit up by the fire sprite or something. Not sure what it looks like. The screenshot was taken when looking through the binoculars.


Hi all

First, congratulations for this mod

I noticed the same problem than you, Decoman.

Any idea about this ?
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