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Old 03-08-10, 06:30 AM   #1
capthelm
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Default [REL] Capthelms Lighting Effects mod for sh5

ok improved sunlight rays, fog light rays. night and moon ambient rays.
improved uboat interior lighting =little brighter , default imo was to dark.

screens here ,..not photoshopped ingame mod.











DOWNLOAD LINK HERE
http://www.mediafire.com/?u0eyy2hy5oq

video demo here



enjoy all.
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my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo
my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8

Last edited by Webster; 03-09-10 at 01:28 PM.
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Old 03-08-10, 06:35 AM   #2
McHibbins
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Wow, looks good !
I will give it a try. Thank you Sir !
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Old 03-08-10, 06:47 AM   #3
Michal788
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I think only the red is too bright.
In real the red lights are very low and dark this is for nightseeing.
But the rest is great.
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Old 03-08-10, 07:36 AM   #4
Tomi_099
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It looks very nice, you can show us how you do that?
I think that interest us all!
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Old 03-08-10, 07:59 AM   #5
capthelm
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Quote:
Originally Posted by Tomi_099 View Post
It looks very nice, you can show us how you do that?
I think that interest us all!
adjusting the [HDR Exterior] file Code effects night/ dawn / day/ dusk all at once. =Lights.Cfg file within SH5

no seperate editing on this.

took me a while to blend it all to the right amount that i liked.

this code below controls the outside lighting rays and bloom.

..................................
[HDR Exterior]
SunMultiplier=1.0 ; multiplier for the sun color
EyeAdaptationTime=0.5 ; the time it takes for the eye to adapt to the new exposure
GaussBloomDeviation=9.4; ; Deviation factor for the Gauss Blur & Bloom
GaussBloomMultiplier=2.10; ; Multiplier for the Gauss Blur & Bloom
StarEffectMultiplier=0.20; ; Scale for the stars effect
LightShaftsStrength=0.04
LightShaftsDensity=0.7
LightShaftsDecay=0.90
LightShaftsWeight=2.20;1.00
LensFlareBlur=1.7
EnableColorCorrection=1
ColorCorrectionFilter=data/filters/ColorCorrection/hdr_exterior.cfg
.................................................. .....................

inside the uboat light effects bloom
.................................................. ..............
[HDR Interior Submarine]
SunMultiplier=1.0 ; multiplier for the sun color
MiddleGray=1.0 ; regulates the scene exposure
MaxLuminanceScale=1.80 ; controls how much the eye adapts
LightOffset=0.103 ; a larger amount means less glow from the bright pass
EyeAdaptationTime=10.0 ; the time it takes for the eye to adapt to the new exposure
GaussBloomDeviation=1.0 ; Deviation factor for the Gauss Blur & Bloom
GaussBloomMultiplier=0.70 ; Multiplier for the Gauss Blur & Bloom
StarEffectMultiplier=0 ; Scale for the stars effect
BloomEffectMultiplier=2.15 ; Scale for the bloom effect
LightShaftsStrength=0.08
LightShaftsDensity=0.8
LightShaftsDecay=0.98
LightShaftsWeight=1.60
LensFlareOffset=2.5 ; amount of light that goes into lensflare (relative to LightOffset)
LensFlareMultiplier=0.05
LensFlareBlur=0.7
EnableColorCorrection=1
ColorCorrectionFilter=data/filters/ColorCorrection/hdr_interior_submarine.cfg
.................................................. ......

uboat bunker pen
.................................................. .....................
[HDR Interior Bunker]
SunMultiplier=1 ; multiplier for the sun color
MiddleGray=0.1 ; regulates the scene exposure
MaxLuminanceScale=10.00 ; controls how much the eye adapts
LightOffset=0.2 ; a larger amount means less glow from the bright pass
EyeAdaptationTime=2.0 ; the time it takes for the eye to adapt to the new exposure
GaussBloomDeviation=4.15 ; Deviation factor for the Gauss Blur & Bloom
GaussBloomMultiplier=1.5 ; Multiplier for the Gauss Blur & Bloom
StarEffectMultiplier=0 ; Scale for the stars effect
BloomEffectMultiplier=0.183 ; Scale for the bloom effect
LightShaftsStrength=0.022
LightShaftsDensity=0.6
LightShaftsDecay=0.97
LightShaftsWeight=1.0
LensFlareOffset=2 ; amount of light that goes into lensflare (relative to LightOffset)
LensFlareMultiplier=0.3
LensFlareBlur=3.0
EnableColorCorrection=1
ColorCorrectionFilter=data/filters/ColorCorrection/hdr_interior_bunker.cfg
......................


i did tweak also the bloom , but not added to much. many people dont like it when its increased to much. also brightend the uboat bunker.

...................... have fun tweaking, ...

i like mine

enjoy all.
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"One torpedo ... one ship"
my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo
my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8

Last edited by capthelm; 03-08-10 at 08:11 AM.
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Old 03-08-10, 09:26 AM   #6
McHibbins
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Fine mod sir. I tweaked your files a little bit for myself. Your mod counters the nvidia problems with sun glares a little bit which is fine.
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Old 03-08-10, 07:45 AM   #7
capthelm
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Quote:
Originally Posted by Michal788 View Post
I think only the red is too bright.
In real the red lights are very low and dark this is for nightseeing.
But the rest is great.

if you dont like it dont use it. maybe your monitor is to bright ? my eyes it looks good.
red lighting was only really used in conning tower in real life.
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my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo
my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8

Last edited by capthelm; 03-08-10 at 08:07 AM.
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Old 03-08-10, 03:57 PM   #8
Baleur
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I just tried this mod....
OH MY GOD....... So beautiful.. Sunsets are amazing behind the clouds, and the moon too.. Now the clouds actually appear darker when the sun / moon is behind it, rather than being as white as other clouds that recieve sunlight from an angle.

Amazing job. Maby the godrays are a BIT too long, they kinda flicker off when you pan your camera away from the sun, maby have them end at the exact distance where the camera "turns them off"?
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Old 03-08-10, 05:31 PM   #9
Will-Rommel
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That looks really pretty. Can you resize your picture so it better fit as wallpaper?
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Old 03-08-10, 05:39 PM   #10
Maltro
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I confirm... Really better than before...



another evidence:



Thank you Capthelm !
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Old 03-09-10, 06:16 AM   #11
urfisch
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great stuff!
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Old 03-08-10, 09:24 PM   #12
keminsky
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Default lightning tweaks

hello!

does all this tweaks in lights.cfg file make a huge impact in terms of stutter in sh5? cos everyone is complaining about the laggyness in sub interior ,etc

alright i have an asus g1s and the only tweak i applied was the pre-rendered frames to 1 in nvidia panel and forcing triple buffer+ vsinc (it worked in BAD COMPANY 2 at least)

i WILL test ur mod now, but can u do something about the bloom, grainy effect and hdr to BOOST the game?

thank u
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Old 03-08-10, 11:34 PM   #13
etheberge
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Wow truly great work

Sailing through the canal watching the sunset, I swear I could almost feel the sunlight on my skin.

I posted more screenshots in the thread here : http://www.subsim.com/radioroom/show...&postcount=556

Thank you!
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Old 03-09-10, 12:02 AM   #14
Baleur
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Quote:
Originally Posted by keminsky View Post
hello!

does all this tweaks in lights.cfg file make a huge impact in terms of stutter in sh5? cos everyone is complaining about the laggyness in sub interior ,etc

alright i have an asus g1s and the only tweak i applied was the pre-rendered frames to 1 in nvidia panel and forcing triple buffer+ vsinc (it worked in BAD COMPANY 2 at least)

i WILL test ur mod now, but can u do something about the bloom, grainy effect and hdr to BOOST the game?

thank u
Hey m8, turn off dynamic shadows (thats all the shadow setting does).
I know they look nice but, as you said in the interiors they SUCK up framerate like nuts, i think its because they draw at a way too far distance (in rooms you cant even see yet), thats why the framerate goes up when closing a door (preventing those shadows from drawing).

This mod doesnt change the framerate at all, it just changes how the game renders these effects, they are always on without the mod anyway, just less pronounced
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Old 03-09-10, 03:35 AM   #15
ncorpuz34
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Quote:
Originally Posted by keminsky View Post
hello!

does all this tweaks in lights.cfg file make a huge impact in terms of stutter in sh5? cos everyone is complaining about the laggyness in sub interior ,etc

alright i have an asus g1s and the only tweak i applied was the pre-rendered frames to 1 in nvidia panel and forcing triple buffer+ vsinc (it worked in BAD COMPANY 2 at least)

i WILL test ur mod now, but can u do something about the bloom, grainy effect and hdr to BOOST the game?

thank u
How does this little nvidia tweak affect the performance and appearance of the game?
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