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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
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ok improved sunlight rays, fog light rays. night and moon ambient rays.
improved uboat interior lighting =little brighter , default imo was to dark. screens here ,..not photoshopped ingame mod. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() DOWNLOAD LINK HERE ![]() http://www.mediafire.com/?u0eyy2hy5oq video demo here enjoy all.
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![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 Last edited by Webster; 03-09-10 at 01:28 PM. |
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#2 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
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Wow, looks good !
I will give it a try. Thank you Sir ! ![]()
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#3 |
Stowaway
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I think only the red is too bright.
In real the red lights are very low and dark this is for nightseeing. But the rest is great. |
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#4 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
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It looks very nice, you can show us how you do that?
I think that interest us all! ![]() |
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#5 | |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
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![]() Quote:
no seperate editing on this. took me a while to blend it all to the right amount that i liked. this code below controls the outside lighting rays and bloom. .................................. [HDR Exterior] SunMultiplier=1.0 ; multiplier for the sun color EyeAdaptationTime=0.5 ; the time it takes for the eye to adapt to the new exposure GaussBloomDeviation=9.4; ; Deviation factor for the Gauss Blur & Bloom GaussBloomMultiplier=2.10; ; Multiplier for the Gauss Blur & Bloom StarEffectMultiplier=0.20; ; Scale for the stars effect LightShaftsStrength=0.04 LightShaftsDensity=0.7 LightShaftsDecay=0.90 LightShaftsWeight=2.20;1.00 LensFlareBlur=1.7 EnableColorCorrection=1 ColorCorrectionFilter=data/filters/ColorCorrection/hdr_exterior.cfg .................................................. ..................... inside the uboat light effects bloom .................................................. .............. [HDR Interior Submarine] SunMultiplier=1.0 ; multiplier for the sun color MiddleGray=1.0 ; regulates the scene exposure MaxLuminanceScale=1.80 ; controls how much the eye adapts LightOffset=0.103 ; a larger amount means less glow from the bright pass EyeAdaptationTime=10.0 ; the time it takes for the eye to adapt to the new exposure GaussBloomDeviation=1.0 ; Deviation factor for the Gauss Blur & Bloom GaussBloomMultiplier=0.70 ; Multiplier for the Gauss Blur & Bloom StarEffectMultiplier=0 ; Scale for the stars effect BloomEffectMultiplier=2.15 ; Scale for the bloom effect LightShaftsStrength=0.08 LightShaftsDensity=0.8 LightShaftsDecay=0.98 LightShaftsWeight=1.60 LensFlareOffset=2.5 ; amount of light that goes into lensflare (relative to LightOffset) LensFlareMultiplier=0.05 LensFlareBlur=0.7 EnableColorCorrection=1 ColorCorrectionFilter=data/filters/ColorCorrection/hdr_interior_submarine.cfg .................................................. ...... uboat bunker pen .................................................. ..................... [HDR Interior Bunker] SunMultiplier=1 ; multiplier for the sun color MiddleGray=0.1 ; regulates the scene exposure MaxLuminanceScale=10.00 ; controls how much the eye adapts LightOffset=0.2 ; a larger amount means less glow from the bright pass EyeAdaptationTime=2.0 ; the time it takes for the eye to adapt to the new exposure GaussBloomDeviation=4.15 ; Deviation factor for the Gauss Blur & Bloom GaussBloomMultiplier=1.5 ; Multiplier for the Gauss Blur & Bloom StarEffectMultiplier=0 ; Scale for the stars effect BloomEffectMultiplier=0.183 ; Scale for the bloom effect LightShaftsStrength=0.022 LightShaftsDensity=0.6 LightShaftsDecay=0.97 LightShaftsWeight=1.0 LensFlareOffset=2 ; amount of light that goes into lensflare (relative to LightOffset) LensFlareMultiplier=0.3 LensFlareBlur=3.0 EnableColorCorrection=1 ColorCorrectionFilter=data/filters/ColorCorrection/hdr_interior_bunker.cfg ...................... i did tweak also the bloom , but not added to much. many people dont like it when its increased to much. also brightend the uboat bunker. ...................... have fun tweaking, ... i like mine enjoy all.
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![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 Last edited by capthelm; 03-08-10 at 08:11 AM. |
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#6 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
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Fine mod sir. I tweaked your files a little bit for myself. Your mod counters the nvidia problems with sun glares a little bit which is fine.
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#7 | |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
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![]() Quote:
if you dont like it dont use it. maybe your monitor is to bright ? my eyes it looks good. red lighting was only really used in conning tower in real life.
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![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 Last edited by capthelm; 03-08-10 at 08:07 AM. |
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#8 |
A-ganger
![]() Join Date: Mar 2010
Posts: 78
Downloads: 22
Uploads: 0
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I just tried this mod....
OH MY GOD....... So beautiful.. Sunsets are amazing behind the clouds, and the moon too.. Now the clouds actually appear darker when the sun / moon is behind it, rather than being as white as other clouds that recieve sunlight from an angle. Amazing job. Maby the godrays are a BIT too long, they kinda flicker off when you pan your camera away from the sun, maby have them end at the exact distance where the camera "turns them off"? |
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#9 |
Chief
![]() Join Date: Jan 2008
Posts: 320
Downloads: 81
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That looks really pretty. Can you resize your picture so it better fit as wallpaper?
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#10 |
Soundman
![]() Join Date: May 2007
Location: Near Lyon, France
Posts: 141
Downloads: 14
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I confirm...
![]() ![]() another evidence: ![]() Thank you Capthelm !
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![]() La guerre sans haine - War without hate. |
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#11 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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great stuff!
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#12 |
Swabbie
![]() Join Date: Jan 2010
Posts: 8
Downloads: 129
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hello!
does all this tweaks in lights.cfg file make a huge impact in terms of stutter in sh5? cos everyone is complaining about the laggyness in sub interior ,etc alright i have an asus g1s and the only tweak i applied was the pre-rendered frames to 1 in nvidia panel and forcing triple buffer+ vsinc (it worked in BAD COMPANY 2 at least) i WILL test ur mod now, but can u do something about the bloom, grainy effect and hdr to BOOST the game? thank u |
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#13 |
Watch Officer
![]() Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
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Wow truly great work
![]() Sailing through the canal watching the sunset, I swear I could almost feel the sunlight on my skin. I posted more screenshots in the thread here : http://www.subsim.com/radioroom/show...&postcount=556 Thank you!
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
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#14 | |
A-ganger
![]() Join Date: Mar 2010
Posts: 78
Downloads: 22
Uploads: 0
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![]() Quote:
I know they look nice but, as you said in the interiors they SUCK up framerate like nuts, i think its because they draw at a way too far distance (in rooms you cant even see yet), thats why the framerate goes up when closing a door (preventing those shadows from drawing). This mod doesnt change the framerate at all, it just changes how the game renders these effects, they are always on without the mod anyway, just less pronounced ![]() |
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#15 | |
A-ganger
![]() Join Date: Sep 2008
Posts: 72
Downloads: 118
Uploads: 0
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