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SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
03-04-2010, 01:39 PM
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#1 |
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Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 647
Downloads: 58
Uploads: 0
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03-04-2010, 01:41 PM
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#2 |
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Commodore
![]() Join Date: Mar 2005
Location: Nebraska
Posts: 647
Downloads: 111
Uploads: 2
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heh. I was just in the process of uploading the same thing.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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03-04-2010, 01:41 PM
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#3 |
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Ace of the Deep
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,074
Downloads: 237
Uploads: 6
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Yes!
I was going to mod that out myself, but i haven't had time to look. Thanks. |
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03-04-2010, 01:43 PM
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#4 |
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Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 647
Downloads: 58
Uploads: 0
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03-04-2010, 01:47 PM
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#5 |
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Medic
![]() Join Date: Nov 2004
Posts: 163
Downloads: 32
Uploads: 0
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I poked through some files last night looking to get rid of that thing but didn't find it. Thanks!
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Commence to Jigglin |
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03-04-2010, 02:45 PM
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#6 |
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Chief
![]() Join Date: Jan 2008
Posts: 316
Downloads: 67
Uploads: 0
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Thank you for working on improving this damn game!
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-Fighting is a lifestyle-
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03-04-2010, 03:04 PM
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#7 |
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Extended Shore Leave
![]() Join Date: Feb 2010
Location: Holland
Posts: 287
Downloads: 87
Uploads: 0
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How do I install this??
Must the file Croshair.dds separate in the folder MODS? Must i make a folder croshair and than import mob with JGME? Help me plz both doesnt work. Last edited by Michal788; 03-04-2010 at 03:21 PM. |
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03-04-2010, 03:06 PM
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#8 |
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Chief
![]() Join Date: Jan 2008
Posts: 316
Downloads: 67
Uploads: 0
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Normally you just extract the content in your shv directory, then put the extracted folder in the ''MODS'' folder.
Launch jsgme and enable it.
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-Fighting is a lifestyle-
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03-04-2010, 03:26 PM
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#9 | |
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Extended Shore Leave
![]() Join Date: Feb 2010
Location: Holland
Posts: 287
Downloads: 87
Uploads: 0
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Quote:
JGME didnt see him. And you can only select folders in the Import mob... . The compass mob had the same problem. |
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03-04-2010, 03:32 PM
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#10 | |
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Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 647
Downloads: 58
Uploads: 0
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Quote:
don't worry, just watch out that rar unzipper doesn't create an additionnal folder the same name than the mod compressed file, otherwise it won't work. Basically, check for this: In JSGME /MODS folder, mods should be installed like this: MODS/No crosshair/data/etc... and NOT /MODS/No crosshair/No crosshair/data/etc... please tell me if it is so ro not, so we can help you |
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03-04-2010, 03:47 PM
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#11 |
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Extended Shore Leave
![]() Join Date: Feb 2010
Location: Holland
Posts: 287
Downloads: 87
Uploads: 0
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Thanks for your help Zur_zee.
I see the problem. ![]() If you copy and past from Winzip(exp) you get 1 separate file.(this was im doing) But if you EXTRACT it than he makes the folders. (i didnt know that.) Now its works.
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03-04-2010, 04:05 PM
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#12 |
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Black Magic
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can you post a picture to show what this disables please?
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03-04-2010, 04:12 PM
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#13 |
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Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 917
Downloads: 354
Uploads: 30
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Funny thing is tho, you can target ships using the binoculars, so when the crosshair goes red you can get information from your WO. More for advanced guys I guess.
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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03-04-2010, 04:53 PM
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#14 |
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Medic
![]() Join Date: Nov 2004
Posts: 163
Downloads: 32
Uploads: 0
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Is this the binocs crosshair or the one you get when you right click to go into FPS mode?
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Commence to Jigglin |
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03-04-2010, 05:09 PM
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#15 | |
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Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 714
Downloads: 103
Uploads: 0
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Quote:
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Lt.z.S. Kaptan Cames, U-11, 2nd Flot/Wilhemshaven, Type VIIB Oct.22.1939, 1st Patrol Eastern English Waters Back to running SH3/GWX3 |
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