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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Jan 2010
Location: Hamburg Germany
Posts: 53
Downloads: 23
Uploads: 0
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Yes, my question is: why are the u-boats in SH5 dark grey on the inside? U-Boats insides were painted in white or ivory to scatter the light and make the inside more bright.
I have the feeling that the Devs were inspired by DAS BOOT, where the inside color is the wrong one too. I hope that can be modded in the future, with all the baked light in the textures ... cheers Marc |
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#2 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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The historical document 'Das Boot' is a source of inspiration for many. It should be possible to mod it.
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#3 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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surely this can be modded. the whole sh5 game was inspired by "das boot"...
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#4 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
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I ahve seen pictures where large parts of the boats where not painted, but yes, as a rule interiors should be white.
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#5 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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Sometimes, you people are too narrow-minded, if you'll excuse me, about realism for some trivial matters. It's a probability the game was inspired from das boot, though you remember the devs visited some real uboat...
For das boot however, the choice of dark grey is for obvious reasons. Realism is not everything, it's above all, a dramatic movie! And a dark grey interior easily fits better in a drama movie, not to mention it emphasis better a claustrophobic atmosphere. It was intended, no big deal... But yes you will be able to mod it, though in my opinion, it will look less good, will feel less dramatic. But that's just a matter of taste, i guess... |
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#6 |
Old Stormalong
![]() Join Date: Dec 2007
Location: The Gret Stet of Loosiana
Posts: 232
Downloads: 104
Uploads: 0
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Some people expect accuracy in a sim. After performance and modeling, detail is important. This is not a misplaced rivet, the interior color is wrong, the interior is a major part of the sub representation..
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#7 |
Commodore
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There's two aspects to accuracy - appearance and performance. Personally, I'd prefer the development resources be devoted to accurate performance as first priority. If it doesn't perform in a historically accurate manner, eye candy, however accurate, is small consolation.
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#8 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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And whether it matches the historical document 'Das boot'.
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#9 | |
The Old Man
Join Date: Feb 2005
Location: Connecticut
Posts: 1,658
Downloads: 14
Uploads: 0
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Yeah, I'm kind of a film geek. ![]() |
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#10 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
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![]() ![]() light/medium gray might show up better... ![]()
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#11 | |
XO
![]() Join Date: Sep 2002
Location: New York City
Posts: 408
Downloads: 439
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Exactly. An ivory interior would have been a gaffer's nightmare, also it would have meant an increase in budget for the set construction as I'm sure the dark interior was a good way to hide some obvious plywood walls. Also it's a good way to hide walls that tend to wiggle during depth charge scenes. There is one scene, I believe where you can see a wall waggle but it's been awhile and I can't remember which scene. The rule of set construction for the stage says: "As long as it looks real from 15 feet away." For film I'd guess 3 feet or so.
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#12 | |
Watch
![]() Join Date: Feb 2008
Posts: 28
Downloads: 144
Uploads: 0
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This mod has a couple of alternate floor colors to chose from: http://www.subsim.com/radioroom/down...o=file&id=1683 |
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