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Old 02-26-10, 04:47 AM   #1
GertFroebe_neu
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Default Why is the boat dark grey on the inside?

Yes, my question is: why are the u-boats in SH5 dark grey on the inside? U-Boats insides were painted in white or ivory to scatter the light and make the inside more bright.

I have the feeling that the Devs were inspired by DAS BOOT, where the inside color is the wrong one too.

I hope that can be modded in the future, with all the baked light in the textures ...

cheers
Marc
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Old 02-26-10, 04:59 AM   #2
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The historical document 'Das Boot' is a source of inspiration for many. It should be possible to mod it.
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Old 02-26-10, 07:34 AM   #3
urfisch
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surely this can be modded. the whole sh5 game was inspired by "das boot"...
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Old 02-26-10, 07:39 AM   #4
Letum
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I ahve seen pictures where large parts of the boats where not painted, but yes, as a rule interiors should be white.
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Old 02-26-10, 08:14 AM   #5
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Sometimes, you people are too narrow-minded, if you'll excuse me, about realism for some trivial matters. It's a probability the game was inspired from das boot, though you remember the devs visited some real uboat...
For das boot however, the choice of dark grey is for obvious reasons. Realism is not everything, it's above all, a dramatic movie!
And a dark grey interior easily fits better in a drama movie, not to mention it emphasis better a claustrophobic atmosphere. It was intended, no big deal...
But yes you will be able to mod it, though in my opinion, it will look less good, will feel less dramatic. But that's just a matter of taste, i guess...
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Old 02-26-10, 09:53 AM   #6
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Some people expect accuracy in a sim. After performance and modeling, detail is important. This is not a misplaced rivet, the interior color is wrong, the interior is a major part of the sub representation..
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Old 02-26-10, 10:01 AM   #7
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Quote:
Originally Posted by Turbografx View Post
Some people expect accuracy in a sim. After performance and modeling, detail is important. This is not a misplaced rivet, the interior color is wrong, the interior is a major part of the sub representation..
There's two aspects to accuracy - appearance and performance. Personally, I'd prefer the development resources be devoted to accurate performance as first priority. If it doesn't perform in a historically accurate manner, eye candy, however accurate, is small consolation.
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Old 02-26-10, 12:32 PM   #8
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Quote:
Originally Posted by Heretic View Post
There's two aspects to accuracy - appearance and performance.
And whether it matches the historical document 'Das boot'. .
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Old 02-26-10, 11:08 AM   #9
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Quote:
Originally Posted by kapitan_zur_see View Post
Sometimes, you people are too narrow-minded, if you'll excuse me, about realism for some trivial matters. It's a probability the game was inspired from das boot, though you remember the devs visited some real uboat...
For das boot however, the choice of dark grey is for obvious reasons. Realism is not everything, it's above all, a dramatic movie!
I imagine it was a deliberate choice on the part of the cinematographer, Jost Vacano. As it was, the only lights they could use were the ones already part of the set, and those had to be substantially brighter than the "real" ones due to limitations of the film they were using. If they'd painted the interior white, as it was IRL, you'd end up with "hot spots" all over the place that wouldn't look good on the big screen. So, the interior of the submarine in Das Boot was painted dark grey to avoid this problem.

Yeah, I'm kind of a film geek.
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Old 02-26-10, 11:23 AM   #10
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Quote:
Originally Posted by Subnuts View Post
I imagine it was a deliberate choice on the part of the cinematographer, Jost Vacano. As it was, the only lights they could use were the ones already part of the set, and those had to be substantially brighter than the "real" ones due to limitations of the film they were using. If they'd painted the interior white, as it was IRL, you'd end up with "hot spots" all over the place that wouldn't look good on the big screen. So, the interior of the submarine in Das Boot was painted dark grey to avoid this problem.

Yeah, I'm kind of a film geek.
for the same reasons, I am not convinced a white interior would show up properly on a computer screen. for example, pics of U-995:





light/medium gray might show up better...
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Old 02-26-10, 11:36 AM   #11
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Exactly. An ivory interior would have been a gaffer's nightmare, also it would have meant an increase in budget for the set construction as I'm sure the dark interior was a good way to hide some obvious plywood walls. Also it's a good way to hide walls that tend to wiggle during depth charge scenes. There is one scene, I believe where you can see a wall waggle but it's been awhile and I can't remember which scene. The rule of set construction for the stage says: "As long as it looks real from 15 feet away." For film I'd guess 3 feet or so.

Quote:
Originally Posted by Subnuts View Post
I imagine it was a deliberate choice on the part of the cinematographer, Jost Vacano. As it was, the only lights they could use were the ones already part of the set, and those had to be substantially brighter than the "real" ones due to limitations of the film they were using. If they'd painted the interior white, as it was IRL, you'd end up with "hot spots" all over the place that wouldn't look good on the big screen. So, the interior of the submarine in Das Boot was painted dark grey to avoid this problem.

Yeah, I'm kind of a film geek.
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Old 03-30-10, 04:44 PM   #12
TheElitePhoenix
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Quote:
Originally Posted by GertFroebe_neu View Post
Yes, my question is: why are the u-boats in SH5 dark grey on the inside? U-Boats insides were painted in white or ivory to scatter the light and make the inside more bright.

I have the feeling that the Devs were inspired by DAS BOOT, where the inside color is the wrong one too.

I hope that can be modded in the future, with all the baked light in the textures ...

cheers
Marc
Here's a mod you might want to try. It makes the interior white: http://www.subsim.com/radioroom/showthread.php?t=166161

This mod has a couple of alternate floor colors to chose from: http://www.subsim.com/radioroom/down...o=file&id=1683
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