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#1 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
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Is there a mod to stop crew appearing/disappearing in rough sea.
Just wondered if anyone has done this, bad enough that the boats near fly in rough weather but seeing the crew appear/disappear all the time is not nice, can it be done as in SH3?
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#2 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
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The disappearing crew is the result of a bad game engine that models the hydrodynamic behavior of ships in storm. Surface depth is predefined by the game engine at 8 meters, IIRC. As the boat nears this depth, at 7 meters the crew disappears and when it reaches 8 meters, you (the player) are teleported in the Control Room as well - which is an even bigger irk for me, at least. Due to a poor hydro behavior, in storm, the boat tends to sink near (or even under) 8 meters a lot, every 10 to 20 seconds with some of the major environment mods. The surfacing/diving depth is hardcoded, so there's no quick fix that will get rid of this stupid behavior, but instead there are several things you can adjust in small steps until it gets less irritating. What I did, to alleviate the problem:
- reduce the wave height in scene.dat, especially that corresponding to the strongest wind (wave state 4 or something like that, you'll find it easily); - fiddle with the boats's hydro behavior in NSSUboatX.sim, especially with up/down drag values; - fiddle with the values of wave amplitude and wave attenuation in sim.cfg, but only after carefully reading what's been written on the SH4 Mods Forum about it (do a search for attenuation), because there's some nasty side effects, mostly related to the sensors' behavior. I recommend this (older) thread for a lot of insights into hydro behavior: http://www.subsim.com/radioroom/show...ht=attenuation If you set all these the settings well enough, you'll get rid of the flying sub effect, while avoiding to go under too often in storms. There's no figures I can give you right now, because each environment mod has a different hydro behavior and the optimal figures for the stock game differ from those suitable to - let's say - the Real Environment mod. It all depends on the version of scene.dat you have in your game. |
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#3 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
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Thanks, a pity it's hard coded, I have just adjusted the values in scene.dat, will give it a go, I set the "max wave height" down, I didn't change the sea speed yet, will see how it goes one step at a time!
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#4 |
Lieutenant
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I`ve done the same, edited scene.dat waves, lowered x,y,z values and it worked, sub also doesn`t jump out of water anymore.
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#5 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,713
Downloads: 171
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#6 |
Rear Admiral
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The droid your looking for is:
/data/submarine/NSS_SubType/NSS_SubType.cfg try surface or submerged depth therein, i forget which, but there it is. |
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#7 |
CINC Pacific Fleet
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Thanks for that Ducimus!!
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#8 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
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#9 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,713
Downloads: 171
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Actually I only have OM running, OMEGU causes a drag on my system,
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