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Old 03-31-09, 08:27 PM   #1
CapnScurvy
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[REL]High Realism Tutorial revised March, 2009

High Realism Tutorial
Revised March 2009

I have had this tutorial for a period of time which accompanied my Angle on Bow Calculator. I believe there has been a large amount of interest in the previous tutorial largely because of the gamers desire to try different techniques that more closely simulate the actual process of data gathering for target attacks. For many, the realization that a small green triangle determines when you push the fire button became too "game like". This simulation offers so much more than just a point and shoot.

This tutorial explains how to play SH4 with high realism settings enabled. It explains how to manually find range, plot a target position and heading on the navigation map, defines the Position Keeper, how to make accurate speed estimates, and helps in Angle on Bow determinations.

My AoB Calculator is also explained. The tutorial will show you how to use the Calculator to successfully complete the above tasks when "manual targeting" and "no map contact update" are enabled within the Options Menu.

There is also a Speed Conversion Chart and a helpful Worksheet to assist in game play and map plotting figures.

With the release of the SH4 U-Boat Missions Addon the German side of play is difficult to plot a targets position or course heading on the navigation map. One reason is the fact the German side does not have a Position Keeper device which readily provides a targets "true" bearing to north. This bearing is important for map plotting a targets position and heading. The AoB Calculator can find "true" bearing to north and with this tutorial an understanding and application of the method is learned.

For the American side accurate determinations of target ship course heading, AoB, ship Speed can be inputted into the TDC for the eventual attack. Although the American side of play has the Position Keeper which provides some of the necessary bearings for map plotting, the AoB Calculator is designed to find all bearings and ship course headings.

The tutorial has images to aid in its comprehension. I have put it into a PDF for ease of viewing or printing. I have also made a separate download of the actual target ship encounter mission the tutorial uses if you would like a bit of hands-on practice. The High Realism Tutorial can be downloaded here:


High Realism Tutorial


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High Realism (practice) Mission


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AoB Calculator
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
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.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"

Last edited by CapnScurvy; 11-15-12 at 11:09 AM.
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Old 03-31-09, 11:18 PM   #2
Webster
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thank you for taking the time to do this, we are very greatfull to have it.
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Old 03-31-09, 11:23 PM   #3
Karbo
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Yes thanks alot CapynScurvy.
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Old 04-01-09, 03:32 AM   #4
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Thanks!
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Old 04-01-09, 07:28 AM   #5
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Real nice. I could use this my self as iam either to stupid to have learned the way to do 100% realism or just to lazy.
I allways miss when i do manual targeting


Thanks.

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Old 04-10-09, 01:46 PM   #6
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Thanks, Capitan. !
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Old 04-12-09, 04:22 AM   #7
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Yes indeed, thank you CapnScurvy.
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day.
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Old 06-23-09, 06:43 AM   #8
reaper7
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Default AoB Calculator Model

Hi I have made a AoB Calculator using CapnScury's model as I found the printout model from the Tutorial did not print out well due to resolution.
I went about making one from scratch using Autocad and Photoshop that could be used exactly as CapnScurys Calculator with his Tutorials (These are excellent and worth having - Thank you CapnScurvy).
All Layers are glued to 8mm Perspex so should last indefinetly.

I can host the files with CapnScurvys permission of course for anyone to download.




Last edited by reaper7; 06-23-09 at 09:58 AM.
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Old 06-23-09, 04:01 PM   #9
Rip
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Quote:
Originally Posted by reaper7 View Post
Hi I have made a AoB Calculator using CapnScury's model as I found the printout model from the Tutorial did not print out well due to resolution.
I went about making one from scratch using Autocad and Photoshop that could be used exactly as CapnScurys Calculator with his Tutorials (These are excellent and worth having - Thank you CapnScurvy).
All Layers are glued to 8mm Perspex so should last indefinetly.

I can host the files with CapnScurvys permission of course for anyone to download.




You should make some of these and sell them. I'd be happy to paypal for one in advance. It's beautiful and I am to lazy/busy to do my own.

Rip
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Old 06-23-09, 04:16 PM   #10
Von Hinten
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Quote:
Originally Posted by Rip View Post
You should make some of these and sell them. I'd be happy to paypal for one in advance. It's beautiful and I am to lazy/busy to do my own.

Rip
I was just thinking the same thing. That looks absolutely marvelous.
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Old 06-23-09, 04:36 PM   #11
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This great. Will you release it?
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Old 06-23-09, 05:56 PM   #12
Fish40
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That dose look cool! I downloaded and assembled Cpt. Scurvey's model, and use it quite a bit. Works like a charm!
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Old 06-23-09, 07:38 PM   #13
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Real nice tutorial Capt. I does help others who are interested in removing the ship updates on the map.
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Old 06-24-09, 05:04 AM   #14
reaper7
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Thanks guys for replys. Just waiting on ok from CapnScurvy. As I just reworked his AoB Calculator I would like his Ok first before posting files.
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Old 06-29-09, 06:01 AM   #15
reaper7
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Quote:
Originally Posted by Rip View Post
You should make some of these and sell them. I'd be happy to paypal for one in advance. It's beautiful and I am to lazy/busy to do my own.

Rip
Quote:
Originally Posted by Von Hinten View Post
I was just thinking the same thing. That looks absolutely marvelous.

I have decided to release the files for download in the hope CapnScurvy approves if not i will pull-down.
It may be something to look at in producing these and maybe other sliderule tools for sale via paypal giving enough interest.

http://rapidshare.com/files/24990554...lator.rar.html

Hope Rapidshare is ok not sure how to upload to site.
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