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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Webster's Ship Draft & Manuvering Fix for v1.5
================================================== ================================================== ============ general info: i am making this mod to eliminate the way ships in the game take off from a dry stop like drag racers or how they can zip backwards and forwards without even hesitating for a second. the purpose of this mod is an attempt to get more realistic movements from all ships. i am no expert on ships but anyone who owns a boat or who has spent any time around them knows there is no such thing as brakes on a boat or ship. in the game they run around acting like sports cars or ninja motorcycles. this mod is based on work done by Phillip Thompson for his SH3 Ships mod that has now been taken over by H.sie and i need to thank both of them for the SH3 info that was used as a base starting point to figure out what settings were best to use in my mod. ================================================== ====== about the mod: (manuvering fixes) the first thing i did was to stop the lifeboats from zipping around like chickens with their heads cut off. they now move more slowly and dont move far, unlike stock where they sometimes move the same speed as my sub is going lol. i adjusted the way ships will react to the waves so they no longer bob around so much and should ride more stable in large waves like in real life. im not saying its perfect but they now act like they have weight to them and cut into the waves a little more. i made some adjustments to the way ships speed up and slow down so they will lose some speed when turning and should be harder to stop forward movements quickly. they still have plenty of pep and havent been neutered but they will act more realistically as far as accelerating and stopping. i altered the turning ability of all ships to better match what they were capable of doing in real life, some turn better some worse than in stock game. (draft fixes) i included the changes i made in my "WEBSTER's Ship Draft Fix for v1.5" that will fix incorrect ship draft heights for the following surface ships: (American) DD clemson, BB north carolina, BB iowa, victory cargo, liberty cargo, troop transport (japan) CL naka, CA furutaka, CV hiryu, CV shokaku, large composite merchant, small composite merchant ================================================== =========== i released the mod to get large scale testing, before i settle on a final version that gives the most realistic acting ships. just because its in testing doesnt mean there is anything wrong with it, it works fine and is completely safe to use so go ahead and test it out and give it a good shakedown cruise as it were to find out what version is the most realistic. Download http://hosted.filefront.com/WSDMF/ i will use your feed back to determine the best overall settings for each ship class so i can fine tune the mod to have the most realistic results possible for each ship class. but that means i need your help, i need information from players about how realistic looking each version is for each ship class. which version you like the best and why. i have made 3 different versions for you to try out and compare, if you can find the time please give me your opinions and observations of each ship class. (small craft, DD, CL, CA, CVE, CV, BB, and merchants) v1 is where i only made small changes v2 is where i made medium sized changes v3 is where i made the biggest changes i may need to use a blend of more than one version but the reports i get from you will tell me what i need to do. any manuvering problems you find the ships are having, please give me as much detail about the ship class, the curcumstances, and sea conditions and such so i can figure out the solution. especially watch ships in bad weather heavy seas conditions and evasive manuvers and remember i changed everything from life rafts to battleships so watch for what all ships are doing. evaluate ships by class, if one BB looks a certain way then all the rest will be about the same so you dont need to check all of them. same thing with american or german side, each class of ship is what you compare so a german DD will act about the same as a japanese DD because acceleration and stopping are whats being changed not the speed of individual ships. if you only play the german side then let me know about how those ships act. (i did every ship in the stock game) you can PM me or post it, but please report what you find even if its minor. and if used with other mods then you need to install this mod last. subs are not part of this mod at all. i made no changes to them so they arent worth noting. Last edited by Webster; 02-28-09 at 09:12 PM. |
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#2 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
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very nice idea Webster, thinking oustside the box as always I see !
![]() keltos ps i'll try it from home sometimes this week |
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#3 |
Navy Seal
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Yes, the more people working on the ship physics part of the game the better, because this is one area that isn't talked about much, but the floating top fuel dragsters really have a negative impact on our game. There is no way, for instance, that shooting a perfect 90º torpedo track angle shot from 1200 yards that the sleeping DD could get underway in time to avoid your shot. It happens in the game routinely. (workaround, shoot at the bow)
I'm going on vacation through Sunday to the Orange Blossom Special Star Party near Dade City Florida, where I will again follow my recent procedure of not taking my own telescope, looking through everyone else's instead (that's MUCH more fun and I actually learn something ![]() ![]() During one star party ten years ago a friend and I cooked up a fake eyepiece, which was really a slide viewer with a slide of the horsehead nebula in it. Now that sucker is so dim that unless you point at it with a 20" telescope, you're not going to see it. We would walk up to a 6" scope and ask to use it for a second to try out a new eyepiece we bought. Cliff would plug in the Horsehead Eyepiece and say "Hmmmph. Looks pretty good Steve. Check this out. I'd say," Hey, I've never seen the horsehead in a 6" scope. It's pretty clear here." By this time the poor scope owner is having seizures wanting to see. He can't believe his eyes when he steps up to the eyepiece (seeing the horsehead nebula is the amateur astronomer's version of sinking the Yamato IF there were only one Yamato ![]() Enough of that! I'll be glad to test this thing after I return. Good show WEBSTER!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#4 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
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Webster much needed! I will give it a whirl!
RR, cruel man! Have fun in Dade.
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#5 | |
Stowaway
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great, your the kind of tester i need because you have a better understanding than the average member as far as what looks realistic time and speed wise. i need people with that kind of knowledge to give this mod a test drive. as for star gazing, well my brother is a fellow star party member here in laplace,La. and he actually makes a dew buster and sells them. (not sure if he gives party members any discounts) this is the link if your interested: http://www.dewbuster.com/ subsimers going huh dew what? :rotfl: Last edited by Webster; 02-25-09 at 08:31 PM. |
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#6 |
Stowaway
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all three versions are now completed and they are jsgme ready and available for downloading
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#7 |
Stowaway
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has anyone formed any opinions yet as to which version feels more realistic?
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#8 | |
The Old Man
![]() Join Date: Jan 2007
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#9 | ||
Stowaway
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#10 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
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Ill dl it, havent messed with sh4 in a while though.
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Task Force industries "Taking control of the world, one mind at a time" |
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#11 |
Commodore
![]() Join Date: Jul 2002
Posts: 608
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#12 | |
Stowaway
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i got a report from someone on ubi forums that my game fixes patch worked great on their servers for a week but ubi servers went down (i guess for updates) and when it came back up the fixes were disabled when playing online. i always thought you couldnt use any game mod playing online but i guess it depends on whats modded. all i can say is try it and see. |
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#13 |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
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what is your base data structure
do you think there will be a problem in enabling after TMOv163 + RSRDv420? will try after I finish my mandatory monthly patrol
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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#14 | |
Stowaway
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some early reports i am getting is that v3 is the most popular so far and just as it would be in real life ships will lose speed when turning or doing evasive manuvers. frequent changes in speeds results from this so you will notice that the further away you are when firing the more likely the ship will change speed or course and you will have a greater chance of missing. once i get a handle on which is the most realistic version, then i can make versions that are compatable with the big mods too. |
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#15 |
Navy Seal
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Sorry about the delay. I begin testing v3 with an essentially stock game (with TMOkeys, some intro music and video mods and some missions) tonight. I'll let you know when I find a static DD if I can poke him with a Mark 14 in the daytime from 1500 yards. It should be possible in real life, so that's my yardstick. Stand by for info and video. First I have to find him. Hehehehe. Started a career in 1944 to do so.
Here's my setup: ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 03-04-09 at 06:35 PM. |
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