![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Mate
![]() Join Date: Apr 2005
Posts: 56
Downloads: 79
Uploads: 0
|
![]()
After my last patrol I was awarded a new boat the USS Drum. I have a little renown and thought I might do some upgrades while in port. Upgraded the radar and sonar along with the twin flak guns and upgraded the deck gun. Happy as a lark I'm off to see. I come across a lone merchant and thought I'd try out the improved deck gun. "Man the deck gun - fire at will"..........nothing happens. I go down to chew some butt in the crew quarters and see that there isn't even any slots to put seamen on the deck gun. In fact my icon for the special abilities is hiding under the seaman manning the flak gun. I go to the deck gun to fire it myself and it's not available with the enemy in sight. I have to use a torpedo to take him out. As I'm crossing the ocean I go back to the crew and still no slots, but I can access the deck gun manually. It even fires! So on the next merchant I try again and it is not available! Heck of a partol without the deck gun. Hopefully when I get back in port I can get the crew straightend out. On my previous patrols I had 2 people assigned to the gun, so I really didn't pay any attention before leaving port. Has anyone else experienced this?
__________________
TASK FORCE STRANGERS |
![]() |
![]() |
![]() |
#2 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
|
![]()
I believe this is a known bug with TMO and there is a work around.
Check in the modding forum. |
![]() |
![]() |
![]() |
#3 |
Nub
![]() Join Date: Oct 2008
Posts: 2
Downloads: 2
Uploads: 0
|
![]()
I also was able to use some renoun after my first return to port and after upgrading the deck gun, found out that there are no crew slots to man it. I can shoot manually but takes forever to load. I think I have run back inside and get another shell myself since no one will help me.
It looks like a bug in the regular program since I have not applied any mods but I am up to patch 1.4. I decided to go on out on patrol 2, finish it quickly and come on back to the barn to see what happens. I might have to start a new career if I can't get the proper slots. Any thoughts out there? JT |
![]() |
![]() |
![]() |
#4 |
Mate
![]() Join Date: Apr 2005
Posts: 56
Downloads: 79
Uploads: 0
|
![]()
From what I've read it appears that if we put the deck guns back the way they were before we left port when we return, it should fix the problem. We may also have to move some of the crew around to make the slots re-appear.
__________________
TASK FORCE STRANGERS |
![]() |
![]() |
![]() |
#5 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
|
![]()
Happened to me as well when I tried to move the gun from the stern mount to the bow. No crew slots available. (RFB 1.52)
![]()
__________________
Contritium praecedit superbia. |
![]() |
![]() |
![]() |
#6 |
Mate
![]() Join Date: Apr 2005
Posts: 56
Downloads: 79
Uploads: 0
|
![]()
Finally made it back in port and swaped out the deck gun for the previous version. Checked the crew before leaving port and guess what.....still no crew slots. I haven't left port yet, but would really like to use the deck gun on this tour. Open for any help. I'm running TMO and RSRD and I'm playing 1.5.
__________________
TASK FORCE STRANGERS |
![]() |
![]() |
![]() |
#7 |
Nub
![]() Join Date: Oct 2008
Posts: 2
Downloads: 2
Uploads: 0
|
![]()
I went out, finished the 2nd patrol without the gun crew, sank plenty of tonnage, came back to Pearl and still no crew slots. Looks like i'll have to bag this career and start anew.
Be careful of these automatic upgrades. Save Early. Save Often. |
![]() |
![]() |
![]() |
|
|