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Old 08-10-2008, 08:57 PM   #1
ivank
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Default [REL] Playable SS Horai, Large Old Liner

My first playable mod, is the SS Horai.
http://hosted.filefront.com/ivankl/

not operable in campaign just yet after i release my trawler, troopship, tanker, and my destoryer escort, i will make them all campaign ready.

WORKS W/ PE3 DONT USE PE3 ZONES FOR NSM4 OR W/ SUBMARINE ROLL!! IT WILL SINK THE SHIP



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Last edited by ivank; 08-12-2008 at 11:57 PM.
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Old 08-10-2008, 11:37 PM   #2
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Very
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Old 08-11-2008, 05:33 AM   #3
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very good work for a first playable boat ++++ !
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Old 08-11-2008, 09:51 AM   #4
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big problem : the boat sank on its own !
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Old 08-11-2008, 11:07 AM   #5
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thank you, i could not have done it with out peabody, as for the sinking, peabody doesnt get it, and my copy sinks as well, im trying to fix it
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Old 08-11-2008, 11:22 AM   #6
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ok i think it's a very good idea to make playable ships with civilians boats, liner for exemple because they are weaks !

cross the Pacific with this boat becomes very difficult ! it's genial !

sorry for my ( probably ) very bad english...
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Old 08-11-2008, 11:31 AM   #7
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thank you, i thought it would be nice to sail around as well in a poorly protected ship, carrying 1000+ persons. the sinking issue will be fixed after my troopship is released, on friday.
where are you from that you have "bad english"
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Old 08-11-2008, 11:54 AM   #8
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ok im from Tours, in France, i speak french and Spanish, no English ... for the forum, i use google traduction
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Old 08-11-2008, 12:38 PM   #9
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Quote:
Originally Posted by ivank
thank you, i could not have done it with out peabody, as for the sinking, peabody doesnt get it, and my copy sinks as well, im trying to fix it
All you have to do is put those numbers in the sim file that i gave you, problem solved.

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Old 08-11-2008, 02:14 PM   #10
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i did, new one:
http://hosted.filefront.com/ivankl/
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Old 08-11-2008, 02:29 PM   #11
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it crashes now peabody
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Old 08-11-2008, 02:57 PM   #12
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Quote:
Originally Posted by ivank
it crashes now peabody
Why did you do a new one? All you had to do was take the old one, change some numbers in the unit_submarine and done.

And if you check your wpn_Subtorpedosys you will find you did the same mistake you did this past weekend. You have two torpedo tubes in the .sim and only one in the .dat. (should have refered to the notes I told you to take.) And you linked the gun cameras to the Dummy_Deck_Watch again, so you will have the problem of not being able to go to the bridge.

Just take the old one put the numbers in the .sim file and it's done. You are now going to have to correct all the mistake you did before, move all the watch crew, move the conning view and you will STILL have to change the numbers in the .sim. There is no way around it, the numbers in the unit_submarine are what is making it sink, they need to be changed. Building a new boat doesn't change that fact.

You can fix the torp tube, move the men and views and relink the cameras to the guns and it's still going to sink. Just change the numbers and it's done.

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Old 08-11-2008, 03:00 PM   #13
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give me a minute
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Old 08-11-2008, 03:19 PM   #14
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my computer shut down due to lighting, and i cant find the lastest version can someone send me their version of the horai?
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Old 08-11-2008, 03:21 PM   #15
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see below
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Last edited by ivank; 08-11-2008 at 05:33 PM.
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