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Old 03-14-08, 07:07 PM   #1
RFB Team
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Default [REL] Real Fleet Boat for 1.4 03.14.08

Posted for download
The 1.4 compatible version of the latest Real Fleet Boat

Get it from Filefront at
http://hosted.filefront.com/RealFleetBoat/

Since a large number of sounds were added, this is a 256MB download!

This is an announcement thread, do not post issues here as we're requesting it be locked!

New version numbering
RFB releases will now be RFB 1.4 and the release date, or RFB 1.5 and the release date
Date is in the MM.DD.YY format

This release is

Real Fleet Boat 1.4 03.10.08

-----------------------------------------------------------------------------------------
If you read nothing else, PLEASE READ THIS SECTION!!


**** This is not compatible with the U-Boat add-on****
The 1.5 release will be worked on now that the 1.4 release is done.

This is compatible with stock, ROW, Pacific environment, and W_clears environment mod. No reason to download separate versions.


Installation notes:

When you extract this, 2 folders will appear in JSGME, The RFB mod and an RFB zones folder.
Activate AFTER the older ROW filesif you use them or you will lose the changes to the boats.

Compatible with Natural Sinking Mechanics for 1.4-
ACTIVATE AFTER NSM- Needed changes in files are included in RFB, so it can overwrite NSM files without corrupting NSM.

If you don't use NSM or ROW/PE, you will need to activate the RFB zones file folder!

Activate Run Silent Run Deep AFTER Real Fleet Boat.

So the install order would be
ROW files
NSM
RFB
RSRD

Some of the Key commands have changed from stock- Download the RFB key command changes file to see the changes. We are working on a keyboard layout you can download and print out.

There is a black bar on the right side of the crew management screen. This was a side effect of getting all of the crew members to appear on the screen for boats with increased complement. We're trying to find a way to correct this.

Post any issues in the RFB for ROW and Stock (Patch 1.4) at
http://www.subsim.com/radioroom/showthread.php?t=125529
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Note: Go to the RFB for ROW and Stock thread for a complete list of changes and credits from 1.0 through 1.4
Included in this release.

Peto's extended evasion
CapnScurvy's SCAF
swdw's draft and dive rate
De@dMe@t's Night Hamilton22 Chrono
Anvart's SD antenna mod
Cap'n Cox's Airbase location mods
Ducimus' tugboat and Kaibokan fixes
LukeFF's Realistic Crew configs and National Flags
SteveTRM's Sounds
Castorp345's What color is your torpedo
Castorp345 and Tei's new radio graphic

Changes to RFB by the team
AI sensor changes
Sub Hydrophone changes
Sub radar changes
Interior gauges
Interior eye candy
Crew placement in the control room
HUD rework
Range changes to boats
Increased crew manning to correct levels on some boats
Periscope cross hair colors
Flags
Hull damage
Crew damage
Crew roster changes
Crew ability changes
More realistic torpedoes
Corrected dates for boat types, add-ons, torpedoes
Decoys available when historically available
Removal of texture files and scene files that conflict with either Kriller2's or W_Clear's environmental mods.
Shell damage and reload times
A number of additional sounds and alterations to sounds
__________________
Thanks for everyone's encouragement and support.

The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too.

http://forum.kickinbak.com/index.php...647a9120c08614

Last edited by RFB Team; 03-14-08 at 07:36 PM.
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Old 03-14-08, 09:47 PM   #2
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bump
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Old 03-14-08, 09:51 PM   #3
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Well Mr moderator.. i was going to come in here and get the first post in with two thumbs up, but i read this:

Quote:
This is an announcement thread, do not post issues here as we're requesting it be locked!
And assumed they'd want their thread clean and devoid of banter. But since you posted with a bump...



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Old 03-15-08, 01:56 AM   #4
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Nice work on this guys. The number of things that have been fixed up that no-one would normally notice is staggering. Subtle sound changes, readable and working instruments, and thats only the things I saw without combat! Those on 1.4 will love it. It's like a submarine simulator without a heap of faults, very clean
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Old 03-15-08, 07:28 AM   #5
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Needed to advertise a bit more.

Main thread here:

http://www.subsim.com/radioroom/showthread.php?t=125529
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