SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-26-08, 09:58 AM   #1
AkbarGulag
Samurai Navy
 
Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
Downloads: 21
Uploads: 1
Default [REL] ASW Air Layer

Compiled By: AkbarGulag, Donut.

Contributors: Captain_Haplo, Digital_Trucker.

Aims of this MOD: Reduce the frequency of air traffic, while making encounters for those crazy/unfortunate enough to be on the surface during daylight feel the heat of an air attack. This includes, whole new Bomb and AirDepthCharge configurations that challenge your choice of depth and Updated Enemy Radar kits. Includes major restrictions on enemy Carrier Aircraft ranges. IJN air fleet now employs different weapon sets as the war progresses, to reflect a shifting ASW IJNAF doctrine.

ASW All Versions
------------------

-Added ASW_Q1W1 Aircraft.
-Added ASW_F1M_Pete Aircraft.
-Added ASW_H8K Aircraft.
-Added ASW_H8K2 Aircraft.
-Added ASW_H6K4 Aircraft.
-Added ASW_B6N2 Aircraft.

-Changes to ALL Japanese Aircraft ranges, Val and Kate 350km, Zero 200km, all others to historic ranges.
-Completed Aircraft Entry Dates. Planes should now become available at historic periods.
-Modified Jap_AirCover.mis, this includes replacing all original bases with the new
ASW Bases.
-Changed MinHeight of all H6K aircraft from 50-75 metres. This is in response to constant AI Suicide.
-Airstrike.cfg has altered enemy activity. [Logical Steps=35]
-Changes to All Aircraft Max Speed entries to historical figures. All speeds in Knots.
-Changed squadron number for all CV. Replaced H6K and Pete aircraft with the new ASW version on tender ships.
-Added new Bomb and depth charges.
-Changes weapons carried by all introduced aircraft. Historic weights used for all planes equiped in this way.
-New Visual sensors for all Aircraft.
-Dates for all Radar sets and weapons aim to follow a Historical timeline. All efforts taken for these settings.
-Aircraft now 'see' the player at depth. Choice of dive depth is now more critical in aircraft evasion.

5.0 - 8.0 change
(all versions)
--------------------------------
-Re-geared and compressed the Library (ASW_GLOBAL control kit).
-Refined Aircraft Detection Capabilities.


9.0 (All Versions)
-------------------

-New Air Layer. Historicaly accurate.
-Added ASW_C6N2 Aircraft.
-Added ASW_B5N2 Aircraft.
-Added ASW_A6M2_N Aircraft (Courtesy Lurker_hlb3).
-Type N-6 Radar set implimented.

9.1 (All Versions)
-------------------

-Slightly Tweaked Sensors.
-Altered ASW_B6N2 to carry Air Dropped Torpedo (I do not know the behavior of this weapon. The change is made to maintain compatability, due to large MOD alterations to existing ASW Aircraft).

9.1 (All Versions)
-------------------

-Brought up compatability with other MODS. This may break the specific missions in RSRD, where planes are scripted in. Treat as a Campaign mode MOD domain.



This MOD is designed for SH4, the corresponding Patch Number will be listed below for each version, and is JSGME ready. More seemless versions may/may not appear for use in larger MOD's (See links below for available versions). You MUST apply this MOD after the version it is designed for. Only use in combination with multiple large MOD's if there is a specific Version for your combination.

DOWNLOADS
---------------


1.4 Patch
---------

ASW_9.0_STANDARD_1.4

ASW_9.0_RSRDC_V350_1.4

1.5 Patch
---------
ASW_9.0_STANDARD_1.5

ASW_9.0_RSRDC_355_1.5

ASW_9.0_TMO_1.5

ASW_9.0_TM0_1.52_+_RSRD_v371_BETA

ASW_9.0_RFB_1.51_+_RSRD_Reversion

ASW_9.1_RFB_1.52_+_RSRD_V420


(If Filefront does not function for you, PM or post here)

Notes on combining with other MODS.
------------------------------------


Always be sure to apply AFTER the other MOD's they are designed for.

Roster.cfg Line Additions
------------------------

[Air]
ASW_F1M_Pete=F1M Pete
ASW_Q1W1=Q1W1
ASW_H6K4=H6K4
ASW_H8K=H8K
ASW_H8K2=H8K2
ASW_B6N2=B6N2
ASW_C6N2_Myrt=C6N2
ASW_B5N2_Kate=B5N2
ASW_A6M2-N_Rufe=A6M2-N

[Land]
ASW_Airfield_IJAAF=ASW_Airfield_IJAAF
ASW_Airfield_IJNAF=ASW_Airfield_IJNAF
ASW_FloatBase_IJNAF=ASW_FloatBase_IJNAF
ASW_Tender_IJNAF=ASW_Tender_IJNAF

Modifying the Air Frequency
-----------------------------


After some thought on a Heavy or Light Version, It is probably best for the user to decide their own frequency adjustment if this MOD is deemed to much or to little air traffic. Instructions follow.

Navigate to (Mod Name)DATA\Cfg\AirStrike.cfg (be sure the mod is disabled), Using notepad, open the file then go to the last line. Alter the value 40 up or down. 10 being lots of traffic and 55 being very low. You could take it anywhere between 1 and 99, but we found over 55 to be near non-existent traffic.

Logic Steps Between Air Sessions=40

Once you have altered this value to the desired amount of traffic, save with notepad. Re-apply the MOD, your air frequency will now reflect the value you entered.

Thanks skwasjer for your S3D programme.. JScones for your JSGME. Both programmes we lost count of thanking during the compilation
A special thanks to Tater for all his help, even to the point of making us realise we should keep it simple :p Cheers mate, you were invaluable.
Thanks also to the man of few words, Lurker_hlb3 who saved us from falling over more than once, and amongst other things, is a pure genius.

Resource:
http://www.pacificwrecks.com/provinces/

http://www.combinedfleet.com/kaigun.htm

__________________
"6 days into his patrol, the first enemy ship was spotted... a trawler...


...It was at this point, Captain AkbarGulag realised how green his crew was..."

Last edited by AkbarGulag; 02-09-10 at 02:59 AM.
AkbarGulag is offline   Reply With Quote
Old 02-26-08, 10:12 AM   #2
Wilcke
The Old Man
 
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
Default

Good work, looking forward to giving this a good go.....if this air layer can be fixed then we have got quite a sim on our hands!
__________________
Wilcke


For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php
Check out: A Brief Introduction to the Pacific Submarine War by Ducimus
http://www.subsim.com/radioroom/showthread.php?t=128185
Operation Monsun plus OMEGU, the #1 ATO Solution for SH4!

Signature Art by Gunfighter
Wilcke is offline   Reply With Quote
Old 02-26-08, 12:25 PM   #3
Doolittle81
Commodore
 
Join Date: Oct 2007
Location: Las Vegas, Nevada
Posts: 624
Downloads: 6
Uploads: 0
Default

Quote:
Originally Posted by AkbarGulag
...
This MOD is designed for SH4 + 1.4 Patch, and is JSGME ready. More seemless versions may/may not appear for use in larger MOD's. Regardless of this, it will work with most mods available, as the main changes that would cause conflict are in the Roster/Names.cfg file. The Bomb file aslo has changes. Any MOD that tries to alter aircraft ranges will also come into conflict.

If you are a user who feels confident with their ability to alter files and would like to use this with a larger MOD, then a list of Names to add to the roster and their location follow. ....


...It is suggested that if another MOD asks you to replace the Bombs file, or wants this one to overwrite the other, then it would be prefferable to use the air layer file. ....

A special thanks also to the man of few words, Lurker_hlb3 who saved us from falling over more than once, and amongst other things, is a pure genius. Thanks mate
...


Hmmm... Since Lurker is the RSRDC Kingpin, does this mean that this Air Layer Mod will work with RSRDC...????
...OR, if one is using RSRDC should one install/enable this Air Layer Mod on top of (after) RSRDC, and allow overwrites....????
__________________
Flight Sim Movies
..............................................
.........................View "Faith, Hope, and Charity" movie
Doolittle81 is offline   Reply With Quote
Old 02-26-08, 12:40 PM   #4
The General
The Old Man
 
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
Default "Let's hear it for them Flyboys!"

Fantastic work!! AkbarGulag I salute you I doubt very much if the new Add-on contains this level of work to the Air-Layer and so it'll probably be needed after that comes out on the 28th.
__________________
***THE GENERAL***
The General is offline   Reply With Quote
Old 02-26-08, 01:15 PM   #5
denis_469
Seasoned Skipper
 
Join Date: Sep 2006
Location: Russia
Posts: 699
Downloads: 135
Uploads: 0
Default

Sorry, but I can not find file
denis_469 is offline   Reply With Quote
Old 02-26-08, 01:15 PM   #6
M. Sarsfield
Ace of the Deep
 
Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
Uploads: 0
Default

Can't wait to install it.

How about allied aircraft? Has anyone seen U.S. Navy and Marine squadrons patrolling the skies? I only ever run into IJN and JAAF aircraft. Radar should pick up everything, regardless of affiliation.
__________________
MJS
USS Batfish Volunteer/Reenactor
www.ss310.com
www.ussbatfish.com



Communism killed over 100M people and all that I got was this lousy signature.*

*http://www.hawaii.edu/powerkills/COM.ART.HTM
M. Sarsfield is offline   Reply With Quote
Old 02-26-08, 01:46 PM   #7
rhohltjr
Mate
 
Join Date: Mar 2007
Location: Fort Worth, Texas
Posts: 56
Downloads: 117
Uploads: 0
Can't find it either

Quote:
Originally Posted by denis_469
Sorry, but I can not find file
Where is it on that file planet site thing???

Found reference to the Uboat add on, but not the file from this thread.

.....thanks in advance.
__________________
First PC game was Microprose Silent Service. And I still have it. Does anyone else WitpAE?
rhohltjr is offline   Reply With Quote
Old 02-26-08, 01:50 PM   #8
denis_469
Seasoned Skipper
 
Join Date: Sep 2006
Location: Russia
Posts: 699
Downloads: 135
Uploads: 0
Default

Quote:
Originally Posted by rhohltjr
Quote:
Originally Posted by denis_469
Sorry, but I can not find file
Where is it on that file planet site thing???

Found reference to the Uboat add on, but not the file from this thread.

.....thanks in advance.
Unfortunale, I misunderstand you

I d/l from link in first post.
denis_469 is offline   Reply With Quote
Old 02-26-08, 02:40 PM   #9
donut
The Old Man
 
Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
Corrected link,I hope

Not Yet ! Akbar will update #1 post

Last edited by donut; 02-26-08 at 08:17 PM.
donut is offline   Reply With Quote
Old 02-26-08, 02:48 PM   #10
jimbob
Ensign
 
Join Date: May 2005
Location: Suomi Finland
Posts: 224
Downloads: 365
Uploads: 6
Default

Very interesting, thanks.

jimbob is offline   Reply With Quote
Old 02-26-08, 07:03 PM   #11
lurker_hlb3
Admiral
 
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
Default

Quote:
Originally Posted by Doolittle81
Quote:
Originally Posted by AkbarGulag
...
This MOD is designed for SH4 + 1.4 Patch, and is JSGME ready. More seemless versions may/may not appear for use in larger MOD's. Regardless of this, it will work with most mods available, as the main changes that would cause conflict are in the Roster/Names.cfg file. The Bomb file aslo has changes. Any MOD that tries to alter aircraft ranges will also come into conflict.

If you are a user who feels confident with their ability to alter files and would like to use this with a larger MOD, then a list of Names to add to the roster and their location follow. ....


...It is suggested that if another MOD asks you to replace the Bombs file, or wants this one to overwrite the other, then it would be prefferable to use the air layer file. ....

A special thanks also to the man of few words, Lurker_hlb3 who saved us from falling over more than once, and amongst other things, is a pure genius. Thanks mate
...


Hmmm... Since Lurker is the RSRDC Kingpin, does this mean that this Air Layer Mod will work with RSRDC...????
...OR, if one is using RSRDC should one install/enable this Air Layer Mod on top of (after) RSRDC, and allow overwrites....????

Currently "NOT" recommended on top of RSRDC (any version).

There are changes to the "stock" SH4 Aircraft that will cause a CTD. These changes are IRT the .cfg files and the "weapons" loadouts. Because these weapons loadouts are used in some of the campaign layers, if you current mission comes into contact with the IJN aircraft with these “loadouts” it’s going to crash the game.
lurker_hlb3 is offline   Reply With Quote
Old 02-28-08, 09:32 AM   #12
M. Sarsfield
Ace of the Deep
 
Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
Uploads: 0
Default

Okay.

Quote:
Testers needed for 'ASW RSRD 1.0'. This is a version designed for use with 'RSRD v300' and is JSGME ready.
I'm assuming that once the bugs are worked out, you'll also work on the other two versions of RSRDC?
__________________
MJS
USS Batfish Volunteer/Reenactor
www.ss310.com
www.ussbatfish.com



Communism killed over 100M people and all that I got was this lousy signature.*

*http://www.hawaii.edu/powerkills/COM.ART.HTM
M. Sarsfield is offline   Reply With Quote
Old 02-28-08, 09:33 AM   #13
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: The one and only East Coast
Posts: 10,775
Downloads: 946
Uploads: 5


Default

Nice work on this one lads


RDP
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 02-28-08, 11:41 AM   #14
DavyJonesFootlocker
The Old Man
 
Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
Default

Glad you finished it m8. Will it be on the Down Below site sa well?
__________________
"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura.
My Silent Hunter 5 mantra is this......"Torpedo missed, sir!"
A P-400 is a P-40 with a Zero after it.
A proud member of the Wikipedia Haters Club
DavyJonesFootlocker is offline   Reply With Quote
Old 02-29-08, 01:22 AM   #15
AkbarGulag
Samurai Navy
 
Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
Downloads: 21
Uploads: 1
Default ASW_RSRD_v300_4.0 released

ASW_RSRD_v300_4.0 released

Has improved visual on all aircraft. Improved Bomb sets to 'Rock' your boat. Greater AirDC damage and radius. 2 new Japanese Airbases. This is in addition to many small changes, relating to dates and technical deployments. Including the dates for deeper AirDC's.

There will be a new ASW_Standard version to follow. This will bring it in line with the improvement made to the RSRD version.

A small note on RSRD version. Adding this air layer removes many aspects of the RSRD Campaign air works. Lurker has made a very comprehensive air layer with a lot of historical accuracy for the RSRD campaign. ALL the RSRD allied aircraft improvements will still be functional, you will be trading the Imperial Japanese air layer for this one.

Quote:
Originally Posted by M. Sarsfield
you'll also work on the other two versions of RSRDC?
This is not supported for RFB or TM at this time, or any MOD that has been modified for RFB or TM. NSM will work perfectly.
__________________
"6 days into his patrol, the first enemy ship was spotted... a trawler...


...It was at this point, Captain AkbarGulag realised how green his crew was..."

Last edited by AkbarGulag; 02-29-08 at 07:06 AM.
AkbarGulag is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:44 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.