SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-12-08, 06:02 AM   #1
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,585
Downloads: 297
Uploads: 0


Default Merchant Fleet Mod Sneak Peek #3: The Auxiliaries

I spent the last several days working on several auxiliary warships. They are supposed to represent civilian ships converted for military use, as well as purpose-built support ships. Because they were based on existing merchant vessels that I had built, it took very little time to make them.

A medium troop transport based on an old-fashioned freighter. I added extra boats, rafts, & deckhouses to the existing model.









Another merchant conversion, this one from the merchant vessel designated "M10B" in the ID book. This ship is slightly larger than the one above at 5,500-6,500 tons.







Troops relaxing on the aft well deck.

iambecomelife is offline   Reply With Quote
Old 01-12-08, 06:03 AM   #2
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,585
Downloads: 297
Uploads: 0


Default

I designed this ship by modifying another old-fashioned medium merchantman (M03B in the ID book). I added a larger superstructure, a dummy funnel, &c. This ship has more nodes than the other two, so you can have troops or whatever cargo you want both fore and aft.









A large, modern fleet oiler that was based on a civilian tanker design. It can be distinguished from a standard tanker by all the extra equipment amidships. The tonnage will be between 10,000 and 11,000 GRT. I wanted to have it sit lower in the water but if the draft is set below about 7.7m the ship's wake will not show up for some reason.







Experimenting with alternate camoflage. Right now I am trying to find a way to get the pattenr to show better, so it doesn't look excessively trashed.

iambecomelife is offline   Reply With Quote
Old 01-12-08, 06:07 AM   #3
JCWolf
Admiral
 
Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 199
Uploads: 1
Default

Brilliant work as usual mate !

Lots of hard work on those ship textures bro!

Beautifull!
__________________


JCWolf Mediafire SHIII Page

User name : JCWolf
Password : stefre@jcm
JCWolf is offline   Reply With Quote
Old 01-12-08, 06:15 AM   #4
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,585
Downloads: 297
Uploads: 0


Default

A British tanker serving as a CAM-ship. I am not sure if any tankers were actually used in this role but it seemed like an interesting concept.



iambecomelife is offline   Reply With Quote
Old 01-12-08, 06:46 AM   #5
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,585
Downloads: 297
Uploads: 0


Default

Quote:
Originally Posted by JCWolf
Brilliant work as usual mate !

Lots of hard work on those ship textures bro!

Beautifull!
Thanks. BTW, I am downloading YOUR mod at the moment, and I can hardly wait to use it!
iambecomelife is offline   Reply With Quote
Old 01-12-08, 07:03 AM   #6
nikimcbee
Fleet Admiral
 
nikimcbee's Avatar
 
Join Date: Jul 2003
Location: Patroling the Slot.
Posts: 17,925
Downloads: 90
Uploads: 0


Default

Wow, they look great! Is this mod part of GWX 2.0 or is it seperate? I haven't installe SH3 on my new rig yet or GWX 2.0. I was hoping to include this mod.
__________________
nikimcbee is offline   Reply With Quote
Old 01-12-08, 07:20 AM   #7
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,585
Downloads: 297
Uploads: 0


Default

It is a separate, upcoming release. I tried to time this thing for a Christmas release/around when GWX came out but it was not possible. You can go ahead and install SH3 because the mod won't require a fresh install.
iambecomelife is offline   Reply With Quote
Old 01-12-08, 07:28 AM   #8
Nico71
Medic
 
Join Date: Sep 2001
Location: Germany
Posts: 168
Downloads: 124
Uploads: 0
Default

This is awesome! For a short moment I was thinking about to try this myself, as I have the basic knowledge and the software. But then I am so damn lazy.......LOL!
Nico71 is offline   Reply With Quote
Old 01-12-08, 08:02 AM   #9
Cohaagen
Frogman
 
Join Date: Jul 2007
Location: UK
Posts: 296
Downloads: 43
Uploads: 0
Default

They are magnificent, IABL. I really like the hull textures and shiny appearance (alpha channels?). And your attention to detail is second to none
Cohaagen is offline   Reply With Quote
Old 01-12-08, 08:39 AM   #10
denis_469
Seasoned Skipper
 
Join Date: Sep 2006
Location: Russia
Posts: 699
Downloads: 135
Uploads: 0
Default

Vary excellent mod would be!

Thank vary large, iambecomelife!
denis_469 is offline   Reply With Quote
Old 01-12-08, 08:47 AM   #11
U49
Grey Wolf
 
Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
Downloads: 0
Uploads: 0
Default

Wonderful work .... so many details whow... !
__________________
SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5
Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5
Following development of: www.subwolves.com
Realism: 90%
U49 is offline   Reply With Quote
Old 01-12-08, 08:54 AM   #12
melnibonian
Ocean Warrior
 
Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
Default

As always really great work

Can't wait to finally sink these babies
melnibonian is offline   Reply With Quote
Old 01-12-08, 09:05 AM   #13
AOTD_MadMax
Seasoned Skipper
 
Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
Uploads: 1
Default

Great Work Iambecomelife !

Iam still waiting for this ships !


Keep on working mate ..


Greets

Maddy
__________________
AOTD is gone, iam the last survivor ........
AOTD_MadMax is offline   Reply With Quote
Old 01-12-08, 09:13 AM   #14
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,585
Downloads: 297
Uploads: 0


Default

Quote:
Originally Posted by Cohaagen
They are magnificent, IABL. I really like the hull textures and shiny appearance (alpha channels?). And your attention to detail is second to none
No alpha channels - they are just standard 512x512 tga's. However, to give the illusion of light I altered the textures' contrast and applied a gradient running from the top of the hull to the bottom. This gradient makes the hull look as if it is rounded and more "3d".
iambecomelife is offline   Reply With Quote
Old 01-12-08, 09:33 AM   #15
Alex
Dominant Wolf
 
Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
Default

I CAN'T WAIT ANY MORE !

Sorry...
__________________
Alex is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:20 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.