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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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[REL] SSM sobers super mod 1.4.2
![]() install via JSGME on a new SH4 including a new SH4 folder in my documents included mods RFB for ROW stock RSRDC for RFB ver 115 ROW textures only ROW sound effects ver 8 (modified by sober) Prolonged DC attack by Peto adjusted the sea speed to 0.05 clear background for the messages better sand darker sobers better crew II sobers compass mod ver 6 There are 2 small problems . 1/. you must use a screen resolution higher than 1024x768 or some tabs are hidden. 2/. the problem with the black bearing markers on the scope at daytime still exists . http://files.filefront.com/sobers+super+mod+SH4+12rar/;9251044;/fileinfo.html Last edited by THE_MASK; 12-13-07 at 06:52 PM. |
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#2 |
Ensign
![]() Join Date: Sep 2005
Posts: 229
Downloads: 89
Uploads: 0
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Your readme file in this download still says SH4 1.3 !!! I thought this version would be for SH4 1.4 !!!
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#3 |
Ace of the deep .
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its for 1.4
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#4 |
Ensign
![]() Join Date: Sep 2005
Posts: 229
Downloads: 89
Uploads: 0
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Thank you, but you might want to update the Readme file in your mod to show that it has all the new 1.4 compatable files.
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#5 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Way to go Sober, this is a good mix of stuff!
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__________________
Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#6 |
Mate
![]() Join Date: Mar 2007
Location: Minnesota
Posts: 56
Downloads: 0
Uploads: 0
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I am downloading now and look forward to this. I thank all the modders out there and this makes it so nice rather than some of the struggles with switching mods and andding this and that. Thank you
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#7 |
Swabbie
![]() Join Date: Oct 2006
Location: Zagreb, Croatia
Posts: 6
Downloads: 40
Uploads: 0
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Problems with hydrophones?
I'm playing the Supermod, ver. 1.4.1 and am thinking about upgrading... looks very stable... but then again, my first mission is to get from Pearl Harbour to 185 nm SE of Bunto Straits (off the coast of Japan)... so, about 2-3 weeks of sailing on 2/3rds through the seemingly deserted Ocean...
Anyway, I have a question... the problem is that my sonarman caught a merchant hydrophone contact... so I started following the trail closing the distance. The problem is that I cannot seem to get the contact by hydrophones myself... at all. It's pretty dumb - my sonarman can follow the contact flawlessly - on the surface, in big waves, at flank speed and at a long range. And now that I've closed to visual range, I can't get a tone manually at or below periscope depth, at silent running, engines off. The weather is rough, I'm playing at 100% difficulty and the game is set to very hard difficulty... And since my target is a lone modern tanker, I'd like to listen to her, actively range her... pull my first target to the bottom stealthly. Why won't my hydrophones pick up on her song? ![]() |
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#8 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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Hi Sober.
You are welcome to include my warships retextured mod if you want to ![]() http://www.subsim.com/radioroom/showthread.php?t=125556 |
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#9 | |
Ace of the deep .
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#10 |
Mate
![]() Join Date: Mar 2007
Location: Minnesota
Posts: 56
Downloads: 0
Uploads: 0
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Simply great all around. Everything is working fine
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#11 |
Lucky Jack
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Sober, thanks for putting this together for those that have some difficulty working with modding their games. One stop shopping is sometimes the best way to go.
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#12 | |
Ace of the deep .
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#13 |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
Uploads: 0
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Thank you much sober
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#14 | ||
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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#15 |
Swabbie
![]() Join Date: Oct 2006
Location: Zagreb, Croatia
Posts: 6
Downloads: 40
Uploads: 0
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Continuing my story... (still with 1.4.1) managed to get a firing solution without sonar in giant waves and got a nice hit on that tanker... (after which my sonar started working - misteriously... and working at surface, flank speed in a storm
![]() ![]() *** So, my 1st question is: would Natural sinking mod work with the Supermod, or (if not) are you thinking of including some more realistic sinking mechanics in the Supermod? *** And a quick question no2... if I upgraded to 1.4.2 would I be able to continue my saved career? [for a mod developer:] All in all, a fabulous mod... just a few nags, but it really is amazing how much you've improved the game with your work. |
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