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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Jul 2005
Posts: 117
Downloads: 1
Uploads: 0
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![]() ![]() Content: German Edition of new repeating orders and conversations between crew members while doing different jobs on board. It is a sampling of more than three hundred single phrases. Listen carefully to all wav.-sound and example files. Sometimes K, P and S files of the same sound desrcibtion content separate dialogs. Sometimes the dialogs takes place at the end of the sound file (especially: WeO_K/P/S_Torpedo_impact, P12_#Plane_splinter_explosion_on_water) Installation: To make this mod JSGME compatible, it is necessary to copy the files from folder 1 into the folders 2–9. Notice: I have made two versions of the sound file „WaO_K_Watch_crew_on_deck“ No. 1: Watch crew on deck + secure flak guns + secure deck gun (K/P/S) No. 2: Watch crew on deck + secure flak guns (K/P/S) No 1 is already included into the main sound package data/Sound/Speech/Folder 1. If you prefer the alternative version No. 2 , you must also copy the files from folder 1 into the folders 2 –9. Command & Combat Audioevent Vol. 2.0 was tested with SilentHunter III Patch 1.4b but without warranties of any kind. It is strictly forbidden to use this mod for commercial purposes of any kind. Credits: Special thanks goes to the modders of „Das Boot“ Sound Mod, the community members Lupo1970 from the german Silent Hunter III Forum and Kaleu. Jochen Mohr from subsim Forum for their kind support by searching qualified data basics. And now, have fun and learn german!!! Einbecker http://hosted.filefront.com/einbecker/ |
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#2 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Klare sache! Great job!
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#3 |
Captain
![]() Join Date: May 2005
Location: Kassel, Germany
Posts: 542
Downloads: 345
Uploads: 0
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Ist gebongt
![]() Paco |
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#4 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,552
Downloads: 64
Uploads: 1
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This is so sweet!
I'm already using your excellent "Spirit of Machines"-mod, which I love. ![]() Super Arbeit, danke!! *edit* You recommend using version No.2, if you're for example sailing a TypeXXI (has no deckgun)?
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#5 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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Nice work
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#6 |
Grey Wolf
![]() Join Date: Jul 2007
Location: DanziG
Posts: 819
Downloads: 104
Uploads: 0
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Thank you:p
![]() Thank you:p ![]() ![]() |
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#7 |
Grey Wolf
![]() Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
Downloads: 0
Uploads: 0
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I will install now and test it out with my next patrol
![]() Thank you!
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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#8 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 277
Uploads: 51
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Thank you very much!!
![]() it is so tempting i will install it right now and give it atry. CapZap
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#9 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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Very cool and thankyou very much.
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#10 |
Torpedoman
![]() Join Date: Mar 2007
Location: New Jersey
Posts: 115
Downloads: 0
Uploads: 0
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Wow! This is beautiful. Thanks so much!
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#11 |
Torpedoman
![]() Join Date: Jul 2005
Posts: 117
Downloads: 1
Uploads: 0
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Had anybody problems with the installation?
I received a PM from german community member, that he couldn`t install with JGSME. |
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#12 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
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It would be nice if someone could convert it to JSGME friendly and host it on a site,I've tried to make these JSGME enabled in the past and never got them to work,never got help any either which is a shame cause everybody speakes highly of these sound mods
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'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
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#13 |
Torpedoman
![]() Join Date: Mar 2007
Location: New Jersey
Posts: 115
Downloads: 0
Uploads: 0
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I copied the contents of folder 1 into folders 2 through 9 as instructed and I had no trouble enabling through JSGME.
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#14 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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Ok tested this and I have to say WOW all those order barking very cool
![]() I have it JSGME friendly for those who are having trouble with it. I'm waiting for chris to answer and give the ok to post. ![]() |
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#15 |
A-ganger
![]() Join Date: Oct 2007
Posts: 76
Downloads: 0
Uploads: 0
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If I could understand what the hell this was I'd probably be really interested. :p I'm a sucker for sound mods.
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