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Old 09-16-07, 10:19 AM   #1
Misfit138
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[REL] NSM3.3 compatible torpedo harcore mod

Finally was able to finish this. Did some major tweaking compared on my previous version. It should be much better now

Kept certain settings WernerSobe had set like chances for getting a circular runner. Ships act excatly like in his mod when they get a hit. Explosions do the same damage as in his mod too

Didn't test this but did a double check that everything were set right so it should work as intended. However, if you find any problems with this mod please report those into this thread so I can fix those ASAP


IMPORTANT
In order to make this mod work correctly, you need to delete contents of RichSavedGames. Remember to enable this mod before deleting any saves or you deleted your saves all for nothing!

If you do not like this mod and want to use the orginal NSM 3.3 torpedo setup, disable torpedo hardcore mod and delete the save games


http://files.filefront.com/NSM33+har.../fileinfo.html

Last edited by Misfit138; 11-04-07 at 01:27 AM.
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Old 09-16-07, 11:40 AM   #2
WernerSobe
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ill add the link to NSM page. tnx
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Old 09-16-07, 12:16 PM   #3
rcjonessnp175
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sorry for Noob question, but what exactly does this mod change in regards to the torpedos, compared to the Nsm mod??
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Old 09-16-07, 12:18 PM   #4
tater
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It has the NSM changes in terms of damage (all that matters for NSM), but it makes them fail more often.

tater
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Old 09-16-07, 12:30 PM   #5
Misfit138
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Quote:
Originally Posted by WernerSobe
ill add the link to NSM page. tnx
Great, thank you very much!

Quote:
sorry for Noob question, but what exactly does this mod change in regards to the torpedos, compared to the Nsm mod??
Tater covered this well enough but more info about this mod as it is based on it

http://www.subsim.com/radioroom/show...rpedo+hardcore
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Old 09-21-07, 10:40 PM   #6
Dogster
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This is just a preliminary observation: When I play in career mode that don't malfuntion as much as they do when I play single mission.

I did the natural sinking mission: fired six, 3 duds, 1 premature detonation, 2 hits.

Playing in career, one patrol so far: fired 18, 13 hits, 5 misses.

I'm not sure if that means anything.
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Old 09-21-07, 10:58 PM   #7
Misfit138
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Thanks for reporting this Dogster

I'm gonna take a look into this although I bet you were just having a good luck. Have had a couple of similar type of cases myself in the training missions
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Old 09-22-07, 01:29 AM   #8
tater
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What are the dates of your single missions vs career play?

The hardcore dudd mod does improve torp quality over time...

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Old 09-22-07, 06:31 AM   #9
mrbeast
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Quote:
Originally Posted by Dogster
This is just a preliminary observation: When I play in career mode that don't malfuntion as much as they do when I play single mission.

I did the natural sinking mission: fired six, 3 duds, 1 premature detonation, 2 hits.

Playing in career, one patrol so far: fired 18, 13 hits, 5 misses.

I'm not sure if that means anything.
Had exactly the same thing in the career my torps are pretty reliable, in fact too relaible, but in single missions they are very buggy.

I ususally use the NSM test mission as a general test mission too when I download a new mod.
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Old 09-22-07, 07:05 AM   #10
Dogster
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Quote:
Originally Posted by tater
What are the dates of your single missions vs career play?

The hardcore dudd mod does improve torp quality over time...

tater
The date is 6/12/42 out of Pearl, USS Growler, deployed to Hokkaido. I think the natural sinking mission test is 4/1/43

Last edited by Dogster; 09-22-07 at 09:06 PM.
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Old 09-22-07, 08:38 AM   #11
tater
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They should be pretty crappy in 1942, that's for sure.

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Old 09-22-07, 10:22 AM   #12
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will this work with TM?
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Old 09-22-07, 11:02 AM   #13
Misfit138
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Quote:
Originally Posted by fire-fox
will this work with TM?
Can't think any reasons why this wouldn't work. Just overwrite the Torpedoes_US.sim file and everything should be just fine
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Old 09-22-07, 11:25 AM   #14
fire-fox
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Quote:
Originally Posted by Misfit138
Quote:
Originally Posted by fire-fox
will this work with TM?
Can't think any reasons why this wouldn't work. Just overwrite the Torpedoes_US.sim file and everything should be just fine
Tar
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Old 10-05-07, 04:32 PM   #15
iw281201
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Default torps

I had the same problem with the torpedos. In the single missions they are very realistic based on the time of year. In the campaigns this does not occur. The error rate is still the same as when the mod wasn't applied. Every once in a while you get a dud torpedo, as opposed to fairly regularly.

I'm a realism fanatic, so this is an important mod. I need more duds in the campaign!

thanks,
ian
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