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09-16-2007, 10:19 AM
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#1 |
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Lieutenant
![]() Join Date: Apr 2005
Location: Finland
Posts: 267
Downloads: 41
Uploads: 0
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Finally was able to finish this. Did some major tweaking compared on my previous version. It should be much better now
Kept certain settings WernerSobe had set like chances for getting a circular runner. Ships act excatly like in his mod when they get a hit. Explosions do the same damage as in his mod too Didn't test this but did a double check that everything were set right so it should work as intended. However, if you find any problems with this mod please report those into this thread so I can fix those ASAP IMPORTANT In order to make this mod work correctly, you need to delete contents of RichSavedGames. Remember to enable this mod before deleting any saves or you deleted your saves all for nothing! If you do not like this mod and want to use the orginal NSM 3.3 torpedo setup, disable torpedo hardcore mod and delete the save games http://files.filefront.com/NSM33+har.../fileinfo.html Last edited by Misfit138; 11-04-2007 at 01:27 AM. |
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09-16-2007, 11:40 AM
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#2 |
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Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
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ill add the link to NSM page. tnx
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09-16-2007, 12:16 PM
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#3 |
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Weps
![]() Join Date: Jul 2006
Location: Panzer barracks, Germany
Posts: 363
Downloads: 58
Uploads: 0
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sorry for Noob question, but what exactly does this mod change in regards to the torpedos, compared to the Nsm mod??
__________________
![]() The mother ship,Coolermaster HAF, I7 intel overclock 4ghz, , 6gb mem, 5870 crossfire, soundblaster Xfi titanium , Oh and 52 inch samsung 750 120hz. 7.1 onkyo 1200 wattss system
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09-16-2007, 12:18 PM
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#4 |
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Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 6,904
Downloads: 6
Uploads: 2
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It has the NSM changes in terms of damage (all that matters for NSM), but it makes them fail more often.
tater |
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09-16-2007, 12:30 PM
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#5 | ||
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Lieutenant
![]() Join Date: Apr 2005
Location: Finland
Posts: 267
Downloads: 41
Uploads: 0
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Quote:
Quote:
http://www.subsim.com/radioroom/show...rpedo+hardcore |
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09-21-2007, 10:40 PM
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#6 |
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Watch
![]() Join Date: Apr 2007
Location: Albany, NY
Posts: 21
Downloads: 0
Uploads: 0
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This is just a preliminary observation: When I play in career mode that don't malfuntion as much as they do when I play single mission.
I did the natural sinking mission: fired six, 3 duds, 1 premature detonation, 2 hits. Playing in career, one patrol so far: fired 18, 13 hits, 5 misses. I'm not sure if that means anything. |
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09-21-2007, 10:58 PM
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#7 |
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Lieutenant
![]() Join Date: Apr 2005
Location: Finland
Posts: 267
Downloads: 41
Uploads: 0
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Thanks for reporting this Dogster
I'm gonna take a look into this although I bet you were just having a good luck. Have had a couple of similar type of cases myself in the training missions |
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09-22-2007, 01:29 AM
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#8 |
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Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 6,904
Downloads: 6
Uploads: 2
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What are the dates of your single missions vs career play?
The hardcore dudd mod does improve torp quality over time... tater |
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09-22-2007, 06:31 AM
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#9 | |
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Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,237
Downloads: 0
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Quote:
I ususally use the NSM test mission as a general test mission too when I download a new mod.
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09-22-2007, 07:05 AM
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#10 | |
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Watch
![]() Join Date: Apr 2007
Location: Albany, NY
Posts: 21
Downloads: 0
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Quote:
Last edited by Dogster; 09-22-2007 at 09:06 PM. |
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09-22-2007, 08:38 AM
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#11 |
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Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 6,904
Downloads: 6
Uploads: 2
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They should be pretty crappy in 1942, that's for sure.
tater |
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09-22-2007, 10:22 AM
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#12 |
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Samurai Navy
![]() Join Date: Mar 2004
Location: Peoples Republic of West Yorkshire
Posts: 595
Downloads: 6
Uploads: 0
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will this work with TM?
__________________
How to make a M$ Vista simulator. Just turn on all the flashy crap in XP, changed the background image, take some memory out of the box and clocked down the CPU. Then brake Media player. Works like a charm.
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09-22-2007, 11:02 AM
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#13 | |
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Lieutenant
![]() Join Date: Apr 2005
Location: Finland
Posts: 267
Downloads: 41
Uploads: 0
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Quote:
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09-22-2007, 11:25 AM
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#14 | ||
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Samurai Navy
![]() Join Date: Mar 2004
Location: Peoples Republic of West Yorkshire
Posts: 595
Downloads: 6
Uploads: 0
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Quote:
__________________
How to make a M$ Vista simulator. Just turn on all the flashy crap in XP, changed the background image, take some memory out of the box and clocked down the CPU. Then brake Media player. Works like a charm.
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10-05-2007, 04:32 PM
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#15 |
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Bilge Rat
![]() Join Date: Jul 2007
Posts: 1
Downloads: 0
Uploads: 0
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I had the same problem with the torpedos. In the single missions they are very realistic based on the time of year. In the campaigns this does not occur. The error rate is still the same as when the mod wasn't applied. Every once in a while you get a dud torpedo, as opposed to fairly regularly.
I'm a realism fanatic, so this is an important mod. I need more duds in the campaign! thanks, ian |
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