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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Planesman
![]() Join Date: May 2005
Posts: 180
Downloads: 10
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![]() As promised here is the fixed and improved version of Better Scopes:
Better Scopes 1.5.1 supported screenwidths for bearing strip in 1.5.1: 1024 - 1152 - 1280 - 1360 1440 - 1600 - 1680 - 1792 1800 - 1856 - 1920 - 2048 main features of V. 1.5: - fixed resolution problems - different versions - menu.ini for TM 1.6 Samples of the different scope versions: (clear/default/dirty) ![]() ![]() ![]() Quote:
![]() Last edited by l3th4l; 08-26-07 at 10:20 AM. |
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#2 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: The Sweet State, Georgia
Posts: 134
Downloads: 44
Uploads: 0
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That was quick! Thanx again, lethal.
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#3 |
Captain
![]() Join Date: Mar 2007
Posts: 508
Downloads: 104
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Very nice thank you. I can't wait to load it up. But before I do...
I noticed you had versions for 1024, 1280 and 1600 horizontal resolutions. My monitor's native res is 1920. Can I use the 1600 version while running the game at 1920 without any game affecting inaccuracies? If not, can I adjust the dds file so I can use it? Not sure what app to use with that. Photoshop maybe? Thanks JD |
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#4 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
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You made my day making the nice clear glass effects as you know!
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#5 |
Swabbie
![]() Join Date: Aug 2007
Posts: 14
Downloads: 0
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can i use this in conjuntion with tm1.6 ie install along side , or does tm1.6 already have an earlier version of this mod .
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#6 | |
Planesman
![]() Join Date: May 2005
Posts: 180
Downloads: 10
Uploads: 0
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![]() Quote:
the steps are pretty easy: you say you have a native res. of 1920 - 1920 is 1.2 times 1600. in order to have the bearing scale accurate again you need to scale the width (not the height though, or you'll get some clipping along the top and bottom) of it by 1.2 and save. be advised that you'll need a width that is a multiple of 4 for dds files so you may need to adjust the resulting width by 1 or 2 pixels. to be able to open dds files in photoshop you need that dds plugin from nvidia. get it here. |
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#7 | |
Planesman
![]() Join Date: May 2005
Posts: 180
Downloads: 10
Uploads: 0
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#8 |
Engineer
![]() Join Date: Oct 2006
Location: Berlin, Germany, Europe
Posts: 205
Downloads: 38
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Beautiful work !
Tested and using the DirtyAsHell variant from now on. Thanks for that !
__________________
Regards, Tell |
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#9 |
Watch
![]() Join Date: Apr 2007
Posts: 16
Downloads: 185
Uploads: 0
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l3th4l,
I use your 1.4 version, an outstanding mod thankyou. I notice you are considering other resolutions for 1.5. May I make a request for 1440 x 900 please? Thanks again. Fish |
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#10 | |
Planesman
![]() Join Date: May 2005
Posts: 180
Downloads: 10
Uploads: 0
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![]() Quote:
it's NOT like the bearing strip doesn't show exactly which direction you are looking - that part is *always* 100% accurate. i tried making it even more useful by making the markings that are off to the left and right also be accurate. that can be see by the fact that the lines remain static on a place instead of appearing to "float". |
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#11 |
Helmsman
![]() Join Date: Feb 2006
Posts: 102
Downloads: 13
Uploads: 0
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does your mod have a typical 1680*1050 widescreen res variant ?
Thats my native on my 22" samsung 226bw.. moose. |
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#12 |
Canadian Wolf
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Nice work
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#13 | |
Planesman
![]() Join Date: May 2005
Posts: 180
Downloads: 10
Uploads: 0
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#14 |
Helmsman
![]() Join Date: Feb 2006
Posts: 102
Downloads: 13
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your most kind thanks,, I like things to be accurate for screen size
![]() thanks for your effort.. moose.. |
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#15 |
Planesman
![]() Join Date: May 2005
Posts: 180
Downloads: 10
Uploads: 0
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edit: new version released. hopefully that will take care of that. otherwise i'm sure you'll let me know
![]() Last edited by l3th4l; 08-26-07 at 10:24 AM. |
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