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Old 08-18-07, 11:34 AM   #1
TheDarkWraith
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Join Date: Jun 2007
Posts: 11,962
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Default * Released * Racerboy's Type IID speed controlled exhausts with ADM for SH3 1.4b

I have completed the Type IID versions of the speed controlled exhaust mod with ADM based on SH3 1.4b files. There are two versions of this mod: a single exhaust (realistic) and a dual exhaust. You are free to choose which version you'd like to use.

From the readme file for the single exhaust (realistic) version:

This mod will enable a smoke exhaust for the right exhaust port on the Type IID. The exhaust port's smoke is a function of speed. At 0 knots you will just barely see exhaust smoke coming from the exhaust port. At Ahead Flank (top speed) you will see the maximum amount of smoke. In between those speeds the smoke output in linear in regards to speed. Note that if you are travelling at Ahead Flank and order an All Stop bell the exhaust smoke will still continue and diminish in output as the sub's speed decreases ultimately coming to a very small output at 0 knots.
I have designed the exhaust in a way to open the possibility of engine failures, engine wear, sabotage, etc. to be implemented by SH3 Commander or a stand alone program of my design. This can be made possible in SH3 Commander by using different TGAs for the smoke for given dates. The TGAs could become darker and/or change color as the date increases thus modeling engine wear and tear with use. Age of the diesels (and thus wear) or sabotage of the engines could be modeled also by darker smoke coming from the engines. There are many possibilities here!
The exhaust smoke is influenced by the wind and thus you will see the exhaust follow the wind. The exhaust smoke is also influenced by the wind your sub causes and the interaction of your sub with the present wind. This is achieved by local and global Air Disturbance Models (ADM). These ADMs are VERY complicated and the best thing to do to try and understand them is read the tweak files and experiment!
The exhaust smoke will cease if the exhaust port is covered by water. It will resume once the exhaust port isn't blocked anymore. This also means that the exhaust smoke will cease when you submerge and will restart when you surface. Note that once your sub has surfaced it may 'teeter-totter' until it settles on the surface and thus you may see the exhaust smoke start and stop and restart several times. This can also occur in high seas.
Comments/suggestions/criticism (all forms) are greatly appreciated and welcomed!

This is version 1.03 of this mod and it includes:
- NSS_Uboat2D.val
- folder called 'Smoke_TGAs_1_03' containing the TGAs used for the smoke
- folder called 'Tweak_File_1_03' containing the tweak file for this mod. (see comments in tweak file for explanations and info on exhaust smokes and ADMs)
- folder called 'Designed Values 1_03' containing a text file with the designed values (in case you tweak yourself into a mess......which you will!!) so you can use the Mini-Tweaker tool to reset them back to as designed values or for reference purposes

Revision History:
1.00 Never Released.

1.01 Added 3 smoke TGA's for right exhaust port named:
- TIID_SExhaust_R1.tga
- TIID_SExhaust_R2.tga
- TIID_SExhaust_R3.tga

1.02 Revamped ADMs. Physics of wind and sub interaction in the wind and how they affect the exhaust smokes enhanced considerably
All smoke TGAs are exactly the same now (still overrideable)
Tweak files
Text file with 'as designed' values
Longer stern wake (use tweak file to suit to taste)

1.03 Placed all code for this mod in the .val file to let the user change skins
Changed code IDs to be more efficient (on my end)
Tweak file is now only a single file
Renamed exhaust smoke TGAs:
- Right exhaust port:
- 2D_Exhaust_R1.tga
- 2D_Exhaust_R2.tga
- 2D_Exhaust_R3.tga

The smoke TGAs are overridable by copying your own versions to \data\Textures\TNormal\tex. The image size should be 32 pixels x 32 pixels for best results. These TGAs are packed into the NSS_Uboat2D.val file.

Upcoming ideas/development for this mod:
- Ability to tie to battery recharging mode to give full smoke output when recharging batteries
- adding smoke to snorkel
- Ability to tie to engine damaged thus removing smoke output when engine not available
- Ability to tie to engine damaged thus increasing smoke output when engine damaged
- Ability to tie to 'power' of the engines and thus increase smoke output when 'power' increases

The mod is based on the SH3 1.4b NSS_Uboat2D.val file.
This mod is fully JSGME compliant. Delete previous versions of this mod, unzip, and copy new folder version to mods folder, enable, and enjoy!
I would like to thank my BETA testers for the initial testing of the VIIb GWX version of this mod and the feedback they gave. Because of them this version is possible. I would also like to thank the following people for their help/assistance in making this mod a reality:
- MushMartin
- Privateer
- DivingDuck
- Rubini
- A6Intruder
- SquareSteelBar
- Nokia
- and anyone else who I may have forgotten. It's not intentional! (please let me know if I missed your name so I may include your name!)

I would like to give credit to the following people:
- Kpt. Lehmann and the GWX team for giving me permission to use their files in the version for GWX which made this version possible

Copyright notice:
This mod (Racerboy's TIID speed controlled single exhaust with ADM) and all versions thereof and all corresponding files of said mod are freeware. The files, or parts thereof, may NOT be used in commercial products in any way and may NOT be included, in part or in whole, in commercial products without prior written permission by the author.

I have also implemented a means of detecting unauthorized copying of this mod in the files themselves. If you would like to use this mod in conjunction with other mods or inlcude it in a mod you already have just ask me for permission and give credit where credit is due if permission is granted.

Racerboy

single exhaust version:

http://dodownload.filefront.com/8566...9bad71f9c07173

dual exhaust version:

http://dodownload.filefront.com/8566...9bad71f9c07173

Last edited by TheDarkWraith; 09-15-07 at 11:35 PM.
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Old 08-18-07, 11:49 AM   #2
Nokia
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Fantastic work once again!
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Old 08-18-07, 12:11 PM   #3
lutzow
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Superb work as always.
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Old 09-15-07, 11:36 PM   #4
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
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new version available that places all the code in the .val file so that the user can change skins without impacting the mod. Available here:

http://www.subsim.com/radioroom/show...28&postcount=1
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