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Old 08-13-07, 04:16 AM   #1
lutzow
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[TEC] XXI

Here is my XXI:


He is dressed in Modern Type XXI Skin maded by Type941.
As you can see there is no emblems, no radio loop antenna and no
water reflections.
What to do to make them all visible ?
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Old 08-13-07, 04:47 AM   #2
danlisa
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Are you using GWX?

The skin, made by Type941, is not compatible with GWX. The reason you don't have reflections & the RDF Loop is because you have broken it by enabling that skin.

You will never have a fully functioning XXI while using skins that are not GWX compatible, you are enabling a DAT file that is not designed to be used with GWX.
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Old 08-13-07, 08:41 AM   #3
The Noob
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Thats only correct if you overwrite the dat files. This is NOT neccesary. First, extract the TGA's of the modded skin with Chessmaster 10 Dat textures extractor, and then, repack them into the GWX files. Here is the link to Chessmaster 10 Dat textures extractor, for the second time today...

ftp://ftp.ubi.com/us/games/chessmast...TexExtract.zip

Go to Load a chess set, select the dat file of the sub you wish to modify, click on replace textures, and navigate to the folder where your TGA is stored. There should be no other files in this folder. I dont think it matters but i always used a empty folder to be sure.

Looks like im having a helpful day today... :rotfl:
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Old 08-13-07, 12:00 PM   #4
lutzow
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Quote:
Originally Posted by danlisa
Are you using GWX?

The skin, made by Type941, is not compatible with GWX. The reason you don't have reflections & the RDF Loop is because you have broken it by enabling that skin.

You will never have a fully functioning XXI while using skins that are not GWX compatible, you are enabling a DAT file that is not designed to be used with GWX.
Ok - now everything worx fine

Thank you Dan.
My troubles with XXI were caused by installing [not in JSGME !]
mod named just like that:''NSS_Uboat21''.
This mod has overwriting my GWX files without way back!!
Fine skin but no emblem-loop antenna & water reflections.
Then i was trying to install skin mods like:''Type21_ModernHull''
and ''Geheimprojekt_Typ_XXI''. Skins ok - emblem/antenna vanished..
And then i decided to post link on SUBSIM forum.
Forum RuleZ!!
Now i have reinstalled patch GWX1.3 and XXI is ok.
DAN - thank you again - i will help you too,someday.
...and sorry about my english - i learn it myself on the run
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Old 08-13-07, 12:04 PM   #5
lutzow
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Quote:
Originally Posted by The Noob
Thats only correct if you overwrite the dat files. This is NOT neccesary. First, extract the TGA's of the modded skin with Chessmaster 10 Dat textures extractor, and then, repack them into the GWX files. Here is the link to Chessmaster 10 Dat textures extractor, for the second time today...

ftp://ftp.ubi.com/us/games/chessmast...TexExtract.zip

Go to Load a chess set, select the dat file of the sub you wish to modify, click on replace textures, and navigate to the folder where your TGA is stored. There should be no other files in this folder. I dont think it matters but i always used a empty folder to be sure.

Looks like im having a helpful day today... :rotfl:
...that is god to me Noob
I want to go with your instructionZ but the link to Chessmaster iZ dead.
Could you show me the other way to thiZ prog?
GreetZ
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Old 08-13-07, 02:25 PM   #6
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I think Timetraveller's SH3-Unpacker can do the same...I don't have a link, but it should be easy to find (see stickies in mod-section).
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Old 08-13-07, 02:38 PM   #7
Steel_Tomb
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ALLLAAARRMMM!!!!! Jaggies!!! lol
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Old 08-13-07, 02:58 PM   #8
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Quote:
Originally Posted by Steel_Tomb
ALLLAAARRMMM!!!!! Jaggies!!! lol
???
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Old 08-13-07, 03:02 PM   #9
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Quote:
Originally Posted by Paajtor
I think Timetraveller's SH3-Unpacker can do the same...I don't have a link, but it should be easy to find (see stickies in mod-section).
http://www.delraydepot.com/tt/sh3.htm
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Old 08-13-07, 03:21 PM   #10
lutzow
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Quote:
Originally Posted by Anvart
Quote:
Originally Posted by Paajtor
I think Timetraveller's SH3-Unpacker can do the same...I don't have a link, but it should be easy to find (see stickies in mod-section).
http://www.delraydepot.com/tt/sh3.htm
Thank you Anvart
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Old 08-13-07, 03:23 PM   #11
Steel_Tomb
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Quote:
Originally Posted by lutzow
Quote:
Originally Posted by Steel_Tomb
ALLLAAARRMMM!!!!! Jaggies!!! lol
???
you've got loads of jagged edges, get some AA on. Force it on through your gpu control panel. even if its just 2x it will make a bit difference.
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Old 08-13-07, 03:32 PM   #12
lutzow
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Quote:
Originally Posted by Paajtor
I think Timetraveller's SH3-Unpacker can do the same...I don't have a link, but it should be easy to find (see stickies in mod-section).
Thank you Paajtor - it worx
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Old 08-13-07, 03:43 PM   #13
lutzow
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Quote:
Originally Posted by Steel_Tomb
Quote:
Originally Posted by lutzow
Quote:
Originally Posted by Steel_Tomb
ALLLAAARRMMM!!!!! Jaggies!!! lol
???
you've got loads of jagged edges, get some AA on. Force it on through your gpu control panel. even if its just 2x it will make a bit difference.
There was already set 2x - now i changed to 4x and will try to see
change and will post the screen - thanx for advice.
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Old 08-13-07, 04:42 PM   #14
Steel_Tomb
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I'm used to 8 or 16x AA lol so I'm probably just been fussy:p
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Old 08-13-07, 04:49 PM   #15
lutzow
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My comp is too old for those settings...
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