SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-10-07, 08:49 PM   #1
jmjohnson36
Engineer
 
Join Date: Mar 2007
Location: Kansas City, KS
Posts: 203
Downloads: 10
Uploads: 0
[REL]SUPER SHIP POWER PACK with Flags

Added all the ships together with the new flags for the REC Manual


The files are already sorted to the appropriate folders. Just copy them to the corresponding folders in your SH4 installation. JSME ready!

If you installed any of my ships already, you will get a message to over ride just say yes, or delete them and add this pack.

Lines to be pasted in your Names.cfg in the data\Sea directory:

RC=Rose Castle Ore Carrier
NTLE=Large Tanker (e)
NTME=Medium Tanker (e)
JunkM=Medium Junk
JunkS=Small Junk
LGH=Lightship
COBathurst=Bathurst class
DDNClass=N class
DS=Large Depot Ship
HSL=Hospital Ship L
LSS=Small Merchant L
LTSF=Small Tanker L
LSQ=Coastal Merchant L
NLOL=Large Old Liner
AMM=Pyro Ammunition Freighter
CHT=Small Troop Transport
NCOT=Coastal Tanker
NCVW=Converted Whale Factory Ship
NECT=Flush-Decked Tanker
FishingBoat1=Coastal Trader
C3Cargo=C3 Cargo
NKSA=Coastal Freighter
NKSB=Small Freighter
NKCA=Small Passenger/Cargo
NKLS=C2 Cargo
OTMST2=T2 Tanker
NOTSF=Patapsco Tanker
NPPL=Large Passenger Liner
CVIllustrious=Illustrious Carrier
DDCClass=C&D Class Destroyer
DDJClass=J&K Class Destroyer
NPTR=Heavy Transport
NKGN=Large Freighter

DOWNLOAD FROM> http://hosted.filefront.com/jmjohnson36 look for the SUPER SHIP POWER PACT...do not download the other ships because they are added here.

ALSO:
This Mod will give you the missing flags
in the rec manual for the extra countries introduced by my earlier
ships power pack mods 1-2 (now combined here).

It should be noted that most of these flags are from GWX
In no way did I intend for anyone to believe that I created
the artwork for these flags.

This Mod Has Been Redone Using Flags From A Free Online Encyclopedia

flags added

Albania
Argentina
Belgium
Colombia
Egypt
Finland
Honduras
Mexico
panama
red cross
turkey
Uruguay
Venezuela
new merchant marine flag
German flag with Nazi cross
it includes the American merchant marine flag



Credits to
- All hex editing, weapon file changes (converting SH3 to SH4) completed by jmjohnson36.
- All .cfg changes and file structures by AG124.
- AMM, CHT, COT, CVW, ECT, KCA by AG124, with UV Mapping by Ref, deck textures by Boris, and GWX damage models by Von Helsching.
- C3 – multiskin .dat by Sergbuto.
- NPTR and NKGN by Sergbuto.
- J class DD, C/D class DD, Illustrious CV, Coastal Trader – multiskin .dat by UBOAT234.
-ROWI 58 for the E tankers
-AG124 for the Rose Castle Ore Carrier
-Stew U-582 For the Rec Manual flag add ons


It is not my intent to make this mod 100% realistic about what ships were or were not in the Pacific…I just enjoy the hard work the modders did to make these ships…also it is NOT my intent to claim these as mine…I just converted them from SH3.

SPOILER: Some German ships will be flying Greek flags…


Good hunting,
JMJOHNSON36

THIS MOD CAN NOT BE USED FOR COMMERCIAL PURPOSES OF ANY KIND. Unless you have super bowl tickets for everyone mentioned LOL...

<<<Oh I provided this even though I wasnt even mentioned for the MODDER contest thanks guys I love you too...LOL>>>
__________________
"Be my friend or be a mushroom cloud."~If I was President...Iran would have a nuke...they just wouldnt like the delivery method...
<AHREF="http://www.subsim.com/radioroom/showthread.php?t=120621"_blank">JSGME Quick Reference</A>

Major US ARMY RANGERS
1985-2003

Last edited by jmjohnson36; 08-12-07 at 12:51 PM. Reason: didnt add release
jmjohnson36 is offline   Reply With Quote
Old 08-10-07, 09:36 PM   #2
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

Hey, did you have to add flags in flags.dat?

Specifically I wanted to be able to axe the greek flags on german ships and put meatballs on them.

tater
tater is offline   Reply With Quote
Old 08-10-07, 10:12 PM   #3
donut
The Old Man
 
Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
Am I not up to speed?

Surely? ,this is for SHIV,looks like SHIII ship types ???
donut is offline   Reply With Quote
Old 08-11-07, 12:20 AM   #4
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

They are SH3 models converted to SH4.

tater
tater is offline   Reply With Quote
Old 08-11-07, 07:39 AM   #5
sneekyzeke
Electrician's Mate
 
Join Date: Jul 2007
Location: The Sweet State, Georgia
Posts: 134
Downloads: 44
Uploads: 0
Default Quick question; not a hijack attempt

Could some kind person please either give me a quick primer or direct me to a thread where I could learn to incorporate these fine ships into TM 1.5/Tater's campaign layers? I'm willing to learn to do it myself but I need a little push.
Thanx, Zeke.
sneekyzeke is offline   Reply With Quote
Old 08-11-07, 08:02 AM   #6
sergbuto
Pacific Aces Dev Team
 
Join Date: Sep 2002
Location: Sweden
Posts: 1,331
Downloads: 15
Uploads: 0


Default

Quote:
Originally Posted by tater
Specifically I wanted to be able to axe the greek flags on german ships and put meatballs on them.

tater
tater,

you can get such NAMC on my site where the permanent Greek flag is replaced with an abitrary one reflecting the assigned nationality of the ship.
__________________
Serg's SH4 and SH3 pages
sergbuto is offline   Reply With Quote
Old 08-11-07, 08:11 AM   #7
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

!

Serg, if I ever get to Sweden to visit my relatives there (Göteborg) I owe you a beer!




If you wish to add these in game it only gets tricky because of the Names.cfg file inside the Roster folder. You need to uninstall my campaign, then paste the names in the Names file inside my campain mod folder as jmjohnson points out above. Then install his ship pack along with my campaign. Any "generic" ship pulls will add those ships automatically (most merchants are "generic" already, so this will make you see those ships instantly).

As an aside, I need to DL this again and take a look (I lost my old DL of it when I got my new computer). As I recall, I decided that most of these european ships didn't look like anythign I saw in ONI 208-J. Honestly, if you haven't spent hours poring through the real rec manual these ships would be really cool. I'm still thinking I should use the hospital ship (lighted)...


tater
tater is offline   Reply With Quote
Old 08-11-07, 09:02 AM   #8
sneekyzeke
Electrician's Mate
 
Join Date: Jul 2007
Location: The Sweet State, Georgia
Posts: 134
Downloads: 44
Uploads: 0
Default Thanx Tater

Yes, I'm very interested in historical accuracy but let's face it the number one reason I play (notice the word play) computer games is to enjoy eye candy and have FUN! And boy all you modders just keep making this sim better and better. I spend more time upgrading various mods than I do playing but that's OK I have a good time! Thanx to the both of you, jmjohnson36 & tater. Zeke
sneekyzeke is offline   Reply With Quote
Old 08-11-07, 10:07 PM   #9
jmjohnson36
Engineer
 
Join Date: Mar 2007
Location: Kansas City, KS
Posts: 203
Downloads: 10
Uploads: 0
Default Yeah you should prebally ask first

Quote:
Originally Posted by sneekyzeke
Yes, I'm very interested in historical accuracy but let's face it the number one reason I play (notice the word play) computer games is to enjoy eye candy and have FUN! And boy all you modders just keep making this sim better and better. I spend more time upgrading various mods than I do playing but that's OK I have a good time! Thanx to the both of you, jmjohnson36 & tater. Zeke
These are not my ships...however I did take the time to convert them and to add the correct weapons along with a few odds and ends from SH3 to SH4...I all open to adding them to a larger Mod...just give me a mention.

The flags are included now...thanks to Stew U582
__________________
"Be my friend or be a mushroom cloud."~If I was President...Iran would have a nuke...they just wouldnt like the delivery method...
<AHREF="http://www.subsim.com/radioroom/showthread.php?t=120621"_blank">JSGME Quick Reference</A>

Major US ARMY RANGERS
1985-2003
jmjohnson36 is offline   Reply With Quote
Old 08-11-07, 10:10 PM   #10
jmjohnson36
Engineer
 
Join Date: Mar 2007
Location: Kansas City, KS
Posts: 203
Downloads: 10
Uploads: 0
Default One more note

I use [REL] Trigger Maru 1.5 and it works great with that!!! SHips I have in my mod show up all over and in Ports....still working on a few ships....that seem to hard to sink though...and ideas guys????
__________________
"Be my friend or be a mushroom cloud."~If I was President...Iran would have a nuke...they just wouldnt like the delivery method...
<AHREF="http://www.subsim.com/radioroom/showthread.php?t=120621"_blank">JSGME Quick Reference</A>

Major US ARMY RANGERS
1985-2003
jmjohnson36 is offline   Reply With Quote
Old 08-11-07, 10:11 PM   #11
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

If I use any, absolutely!

I was kinda waiting til I get closer to "done" before I add truely new ships (vs little cfg/eqp tweaks of stock ones). I have my eye on the hospital ship <G>

tater
tater is offline   Reply With Quote
Old 08-11-07, 10:12 PM   #12
jmjohnson36
Engineer
 
Join Date: Mar 2007
Location: Kansas City, KS
Posts: 203
Downloads: 10
Uploads: 0
Default Oh OK

Quote:
Originally Posted by tater
If I use any, absolutely!

I was kinda waiting til I get closer to "done" before I add truely new ships (vs little cfg/eqp tweaks of stock ones). I have my eye on the hospital ship <G>

tater
Theres 2 different Hospital ships....one with lights and the other no lights....The lighted one is beautiful.
__________________
"Be my friend or be a mushroom cloud."~If I was President...Iran would have a nuke...they just wouldnt like the delivery method...
<AHREF="http://www.subsim.com/radioroom/showthread.php?t=120621"_blank">JSGME Quick Reference</A>

Major US ARMY RANGERS
1985-2003
jmjohnson36 is offline   Reply With Quote
Old 08-11-07, 10:13 PM   #13
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

Yeah, from my testing of the 1st ship pack, there was one little merchant that was a PITA to bring down.

Werner's work ha shown how FUBAR some of the stock ships were, I suppose any errors in original ships might somehow propagate through ships based on them. there might also be some issues vs SH3.

BTW, TM does up the flooding time by 3X, so they will sink more slowly in TM.

<S>

tater
tater is offline   Reply With Quote
Old 08-11-07, 10:17 PM   #14
jmjohnson36
Engineer
 
Join Date: Mar 2007
Location: Kansas City, KS
Posts: 203
Downloads: 10
Uploads: 0
Default Torps to sink a ship

Quote:
Originally Posted by tater
Yeah, from my testing of the 1st ship pack, there was one little merchant that was a PITA to bring down.

Werner's work ha shown how FUBAR some of the stock ships were, I suppose any errors in original ships might somehow propagate through ships based on them. there might also be some issues vs SH3.

BTW, TM does up the flooding time by 3X, so they will sink more slowly in TM.

<S>

tater
ROGER>>
I cant remember what ship i was shooting at...it took 8 torps to sink...waaaaay to many Im going though the files and seeing what was up there....most other ships sink normal...
oh sinking a hospital ship is bad....ends your career...-20,000 points
OUCH

TATER Whats your mod????
__________________
"Be my friend or be a mushroom cloud."~If I was President...Iran would have a nuke...they just wouldnt like the delivery method...
<AHREF="http://www.subsim.com/radioroom/showthread.php?t=120621"_blank">JSGME Quick Reference</A>

Major US ARMY RANGERS
1985-2003
jmjohnson36 is offline   Reply With Quote
Old 08-11-07, 10:53 PM   #15
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

http://www.subsim.com/radioroom/showthread.php?t=116283

new campaign.

It's actually what ducimus used for TM1.4 and 1.5, so you are already playing it . Still under construction.

tater
tater is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:30 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.