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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Mar 2007
Location: Kansas City, KS
Posts: 203
Downloads: 10
Uploads: 0
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[REL]SUPER SHIP POWER PACK with Flags
Added all the ships together with the new flags for the REC Manual
![]() The files are already sorted to the appropriate folders. Just copy them to the corresponding folders in your SH4 installation. JSME ready! If you installed any of my ships already, you will get a message to over ride just say yes, or delete them and add this pack. Lines to be pasted in your Names.cfg in the data\Sea directory: RC=Rose Castle Ore Carrier NTLE=Large Tanker (e) NTME=Medium Tanker (e) JunkM=Medium Junk JunkS=Small Junk LGH=Lightship COBathurst=Bathurst class DDNClass=N class DS=Large Depot Ship HSL=Hospital Ship L LSS=Small Merchant L LTSF=Small Tanker L LSQ=Coastal Merchant L NLOL=Large Old Liner AMM=Pyro Ammunition Freighter CHT=Small Troop Transport NCOT=Coastal Tanker NCVW=Converted Whale Factory Ship NECT=Flush-Decked Tanker FishingBoat1=Coastal Trader C3Cargo=C3 Cargo NKSA=Coastal Freighter NKSB=Small Freighter NKCA=Small Passenger/Cargo NKLS=C2 Cargo OTMST2=T2 Tanker NOTSF=Patapsco Tanker NPPL=Large Passenger Liner CVIllustrious=Illustrious Carrier DDCClass=C&D Class Destroyer DDJClass=J&K Class Destroyer NPTR=Heavy Transport NKGN=Large Freighter DOWNLOAD FROM> http://hosted.filefront.com/jmjohnson36 look for the SUPER SHIP POWER PACT...do not download the other ships because they are added here. ALSO: This Mod will give you the missing flags in the rec manual for the extra countries introduced by my earlier ships power pack mods 1-2 (now combined here). It should be noted that most of these flags are from GWX In no way did I intend for anyone to believe that I created the artwork for these flags. This Mod Has Been Redone Using Flags From A Free Online Encyclopedia flags added Albania Argentina Belgium Colombia Egypt Finland Honduras Mexico panama red cross turkey Uruguay Venezuela new merchant marine flag German flag with Nazi cross it includes the American merchant marine flag Credits to - All hex editing, weapon file changes (converting SH3 to SH4) completed by jmjohnson36. - All .cfg changes and file structures by AG124. - AMM, CHT, COT, CVW, ECT, KCA by AG124, with UV Mapping by Ref, deck textures by Boris, and GWX damage models by Von Helsching. - C3 – multiskin .dat by Sergbuto. - NPTR and NKGN by Sergbuto. - J class DD, C/D class DD, Illustrious CV, Coastal Trader – multiskin .dat by UBOAT234. -ROWI 58 for the E tankers -AG124 for the Rose Castle Ore Carrier -Stew U-582 For the Rec Manual flag add ons It is not my intent to make this mod 100% realistic about what ships were or were not in the Pacific…I just enjoy the hard work the modders did to make these ships…also it is NOT my intent to claim these as mine…I just converted them from SH3. SPOILER: Some German ships will be flying Greek flags… Good hunting, JMJOHNSON36 ![]() ![]() ![]() THIS MOD CAN NOT BE USED FOR COMMERCIAL PURPOSES OF ANY KIND. Unless you have super bowl tickets for everyone mentioned LOL... <<<Oh I provided this even though I wasnt even mentioned for the MODDER contest thanks guys I love you too...LOL>>>
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"Be my friend or be a mushroom cloud."~If I was President...Iran would have a nuke...they just wouldnt like the delivery method... ![]() <AHREF="http://www.subsim.com/radioroom/showthread.php?t=120621"_blank">JSGME Quick Reference</A> Major US ARMY RANGERS 1985-2003 Last edited by jmjohnson36; 08-12-07 at 12:51 PM. Reason: didnt add release |
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#2 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Hey, did you have to add flags in flags.dat?
Specifically I wanted to be able to axe the greek flags on german ships and put meatballs on them. tater |
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#3 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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Am I not up to speed?
Surely? ,this is for SHIV,looks like SHIII ship types ???
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#4 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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They are SH3 models converted to SH4.
tater |
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#5 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: The Sweet State, Georgia
Posts: 134
Downloads: 44
Uploads: 0
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Could some kind person please either give me a quick primer or direct me to a thread where I could learn to incorporate these fine ships into TM 1.5/Tater's campaign layers? I'm willing to learn to do it myself but I need a little push.
![]() Thanx, Zeke. |
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#6 | |
Pacific Aces Dev Team
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![]() Quote:
you can get such NAMC on my site where the permanent Greek flag is replaced with an abitrary one reflecting the assigned nationality of the ship. |
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#7 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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!
Serg, if I ever get to Sweden to visit my relatives there (Göteborg) I owe you a beer! ![]() If you wish to add these in game it only gets tricky because of the Names.cfg file inside the Roster folder. You need to uninstall my campaign, then paste the names in the Names file inside my campain mod folder as jmjohnson points out above. Then install his ship pack along with my campaign. Any "generic" ship pulls will add those ships automatically (most merchants are "generic" already, so this will make you see those ships instantly). As an aside, I need to DL this again and take a look (I lost my old DL of it when I got my new computer). As I recall, I decided that most of these european ships didn't look like anythign I saw in ONI 208-J. Honestly, if you haven't spent hours poring through the real rec manual these ships would be really cool. I'm still thinking I should use the hospital ship (lighted)... ![]() tater |
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#8 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: The Sweet State, Georgia
Posts: 134
Downloads: 44
Uploads: 0
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Yes, I'm very interested in historical accuracy but let's face it the number one reason I play (notice the word play) computer games is to enjoy eye candy and have FUN! And boy all you modders just keep making this sim better and better. I spend more time upgrading various mods than I do playing but that's OK I have a good time! Thanx to the both of you, jmjohnson36 & tater. Zeke
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#9 | |
Engineer
![]() Join Date: Mar 2007
Location: Kansas City, KS
Posts: 203
Downloads: 10
Uploads: 0
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![]() Quote:
The flags are included now...thanks to Stew U582
__________________
"Be my friend or be a mushroom cloud."~If I was President...Iran would have a nuke...they just wouldnt like the delivery method... ![]() <AHREF="http://www.subsim.com/radioroom/showthread.php?t=120621"_blank">JSGME Quick Reference</A> Major US ARMY RANGERS 1985-2003 |
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#10 |
Engineer
![]() Join Date: Mar 2007
Location: Kansas City, KS
Posts: 203
Downloads: 10
Uploads: 0
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I use [REL] Trigger Maru 1.5 and it works great with that!!! SHips I have in my mod show up all over and in Ports....still working on a few ships....that seem to hard to sink though...and ideas guys????
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"Be my friend or be a mushroom cloud."~If I was President...Iran would have a nuke...they just wouldnt like the delivery method... ![]() <AHREF="http://www.subsim.com/radioroom/showthread.php?t=120621"_blank">JSGME Quick Reference</A> Major US ARMY RANGERS 1985-2003 |
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#11 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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If I use any, absolutely!
I was kinda waiting til I get closer to "done" before I add truely new ships (vs little cfg/eqp tweaks of stock ones). I have my eye on the hospital ship <G> tater |
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#12 | |
Engineer
![]() Join Date: Mar 2007
Location: Kansas City, KS
Posts: 203
Downloads: 10
Uploads: 0
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![]() Quote:
__________________
"Be my friend or be a mushroom cloud."~If I was President...Iran would have a nuke...they just wouldnt like the delivery method... ![]() <AHREF="http://www.subsim.com/radioroom/showthread.php?t=120621"_blank">JSGME Quick Reference</A> Major US ARMY RANGERS 1985-2003 |
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#13 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Yeah, from my testing of the 1st ship pack, there was one little merchant that was a PITA to bring down.
Werner's work ha shown how FUBAR some of the stock ships were, I suppose any errors in original ships might somehow propagate through ships based on them. there might also be some issues vs SH3. BTW, TM does up the flooding time by 3X, so they will sink more slowly in TM. <S> tater |
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#14 | |
Engineer
![]() Join Date: Mar 2007
Location: Kansas City, KS
Posts: 203
Downloads: 10
Uploads: 0
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![]() Quote:
I cant remember what ship i was shooting at...it took 8 torps to sink...waaaaay to many Im going though the files and seeing what was up there....most other ships sink normal... oh sinking a hospital ship is bad....ends your career...-20,000 points OUCH TATER Whats your mod????
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"Be my friend or be a mushroom cloud."~If I was President...Iran would have a nuke...they just wouldnt like the delivery method... ![]() <AHREF="http://www.subsim.com/radioroom/showthread.php?t=120621"_blank">JSGME Quick Reference</A> Major US ARMY RANGERS 1985-2003 |
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#15 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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http://www.subsim.com/radioroom/showthread.php?t=116283
new campaign. It's actually what ducimus used for TM1.4 and 1.5, so you are already playing it ![]() tater |
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