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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Oct 2006
Location: Jacksonville, FL
Posts: 351
Downloads: 69
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After a lot of trial and error, I have made a redmask (night filter) for Church's excellent Observation scope.
![]() ![]() This mod replaces the observation scope - which appears identical to the attack scope - with Church's variant, and includes a redmask/night filter that is shaped to the periscope sight. Note that this mod is NOT JSGME-enabled but must be manually added. http://www.mediafire.com/?c94jftybqtz |
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#2 |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,951
Downloads: 207
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Looks good. DL at work, and will try tonight.
Cheers M8. ![]() |
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#3 |
Black Magic
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I turned dmlavan's post above into a JSGME version for use with stock or unmodified menu_1024_768.ini file:
http://dodownload.filefront.com/8091...9bad71f9c07173 Racerboy ![]() |
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#4 |
Medic
![]() Join Date: Mar 2005
Location: North Atlantic
Posts: 162
Downloads: 73
Uploads: 0
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dmlavan! U are da man....been waiting for this fix a long time,
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#5 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
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This looks cool !
Downloaded and will try it soon. Good work. ![]() |
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#6 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Well well, this looks way cool
![]() I admit I don't use the O scope much, but this might slab a reason to. Question is this mod cross universal for all the subs or just one type? dmlavan, could you fix those screen links so we could get a closer view? Thanx.
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#7 | ||
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
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![]() Quote:
Quote:
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#8 |
Black Magic
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Great work dmlavan
![]() Here's a big screenshot of the night one he made: ![]() ![]() |
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#9 |
Weps
![]() Join Date: Oct 2006
Location: Jacksonville, FL
Posts: 351
Downloads: 69
Uploads: 0
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Yes - this Observation scope is universal for all the boats. Thanks for the kudus - it took a lot of trial-and-error, but I only got this figured out with a lot of help from some great modders. And, of course, Church who did the original scope! His mod is the only reason I ever used the observation scope.
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#10 |
Chief of the Boat
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Cool
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#11 |
GWX Project Director
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:hmm:
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#12 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Nice work
![]() BTW, maybe someone could answer this for me? When we goto the Peri or Obs station ingame, what are we seeing? Do we see a representation of the eye piece lens or the external lens? :hmm:
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#13 | |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
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![]() Quote:
The same when looking through binoculars. At least this sounds logic to me ![]() |
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#14 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
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I guess the stock obs scope was wrong?
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#15 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
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As the obs scope's purpose was to scan the horizon for aircraft it would be more logical the way the modded obs scope looks because the wider vertical angle lets you do this better.
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