![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
I thought I would make a [REL] of Jace11's fix for the Taihosan Maru CTD. I noticed the problem, Jace bailed us out with the solution. This mod simply replaces the problem 1.2/1.3 Taihosan files with the original 1.0 files that did not exhibit the CTD behavior.
This CTD is ALWAYS possible in the game (1.2 and 1.3), but is rarely seen unless the Small Modern Composite Merchant (Taihosan Maru) has ammo as a cargo (internal/external), in which case the CTD happens virtually 100% of the time the ship is destroyed. I consider this an obligatory mod, unless you are fond of CTDs randomly happening if you hit this ship with a weapon. ![]() http://mpgtext.net/subshare/934Taiho...8Jace11%29.rar tater |
![]() |
![]() |
![]() |
#3 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
All I did was CTD and narrow it to that ship, Jace11 fixed it.
tater |
![]() |
![]() |
![]() |
#4 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
|
![]()
Cheers for this little fix guys!
![]() |
![]() |
![]() |
![]() |
#5 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
|
![]()
Oops! Conflict with the "Natural Sinking Mechanics" MOD by Werner Sobe
Would it be possible to post the tweak...please. Then one could put it in manually. Or even better Werner Sobe could probably incorporate it in to hes mod...if he wants of course. Cheers! |
![]() |
![]() |
![]() |
#6 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
We also need to make sure nematode's HP fix (modded in by mav87) is in there so a taihosan doesn't stop a convoy...
Version 2.0... I'll look into it. |
![]() |
![]() |
![]() |
#7 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
|
Quote:
|
|
![]() |
![]() |
![]() |
#8 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
|
![]()
Yes it is LukeFF, but the fix for the Taihosan is to import files from 1.0 back into 1.3, hence the Taihosan does not have the Nematode fix in it.
__________________
Regards, Bando |
![]() |
![]() |
![]() |
#9 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
|
![]()
Ok hello again...
Right, the Taihosan fix simply replaces 1.3 versions of NKSCS_Taihosan.dat and NKSCS_Taihosan.zon with the two files from version 1.0. You should also know, I did not test replacing each on their own, so if someone could do that, that would be great. This fix replaces the new damage model - which appears to have a bug that causes CTD with the old 1.0. So while you can damage and sink the Taihosan now, you will find the superstructure and masts are not destructable - an unfortunate side-effect. The ship engine horsepower mod is fixed by changes to the NKSCS_Taihosan.sim file which simply gives the engine more power, and as I haven't touched that, it should be fine.. (the NKSCS_Taihosan.sim is a 1.3 patch file). Whereas, if you are using the realistic sinking mod of Werner, you MAY need to increase the hitpoints of the Taihosan by editing the 1.0 version of the zon file. I am afraid I don't have time to test much at the moment - work etc, so if someone wants to see if either the zon or the dat from version 1.0 will fix it on its own, be my guest.. I just took both as it looked like a 3D model / damage problem. Last edited by Jace11; 07-21-07 at 11:43 AM. |
![]() |
![]() |
![]() |
#10 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
You are right regarding the nematode fix. For some reason I thought it messed with the zon file.
|
![]() |
![]() |
![]() |
#11 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
Just tried it with only the zon and the CTD is gone.
|
![]() |
![]() |
![]() |
#12 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
|
![]()
good work tater...
Did you split the ship in two and see that weird extended internal damage model..? If that is gone too, then it just the zon required.. |
![]() |
![]() |
![]() |
#13 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
I never saw it split in two with limited testing just now.
I made a 2.0 release: http://www.subsim.com/radioroom/show...396#post600396 tater |
![]() |
![]() |
![]() |
#14 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
Tried again with just the zon. got it to split, this time i aimed 6 at the aft hold.
Split normally! tater |
![]() |
![]() |
![]() |
#15 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
|
![]()
good news indeed..
|
![]() |
![]() |
![]() |
|
|