SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-15-07, 12:09 AM   #1
GoldenRivet
Subsim Aviator
 
GoldenRivet's Avatar
 
Join Date: Mar 2007
Location: Texas
Posts: 8,726
Downloads: 146
Uploads: 0


Default I have a playable hipper and bismark!

__________________
GoldenRivet is offline   Reply With Quote
Old 07-15-07, 12:59 AM   #2
Reece
CINC Pacific Fleet
 
Reece's Avatar
 
Join Date: Sep 2003
Location: Down Under
Posts: 34,706
Downloads: 171
Uploads: 0
Default

Yes .....
__________________

Sub captains go down with their ship!
Reece is offline   Reply With Quote
Old 07-15-07, 01:12 AM   #3
GoldenRivet
Subsim Aviator
 
GoldenRivet's Avatar
 
Join Date: Mar 2007
Location: Texas
Posts: 8,726
Downloads: 146
Uploads: 0


Default

Well... HAD a playable battleship bismarck.

Only seems to work with stock version of SH3

Runs smoothly but slow in turns... all the big guns work and track and attack targets that you designate through the binoculars... also you can man two of the big turrets yourself. They fire at an insanely rapid rate though.

Played "happy times" mission a couple of times and completely destroyed the entire merchant fleet and all the escorts. took a few good hits but when you aim all those big guns at the DEs it just obliterates them.

After playing a couple of happy times missions and trying it out - i chose to exit the game to come on here and post the finding. but when i was in the exit process there was a stutter then a CTD.

now when i run SH3 everything goes fine til you get in a mission and it pauses and you cannot un -pause it.

Going to reinstall and see if that has any effect.
__________________
GoldenRivet is offline   Reply With Quote
Old 07-15-07, 01:33 AM   #4
USS Sea Tiger
XO
 
Join Date: Oct 2006
Posts: 425
Downloads: 52
Uploads: 0
Default Sounds interesting!

when you desig,, all your turrents come to bare (if in a broadside target that is)

sounds very interesting, I look forward to your results and publishing
USS Sea Tiger is offline   Reply With Quote
Old 07-15-07, 01:46 AM   #5
GoldenRivet
Subsim Aviator
 
GoldenRivet's Avatar
 
Join Date: Mar 2007
Location: Texas
Posts: 8,726
Downloads: 146
Uploads: 0


Default

working on a "do-over" now... it is not my design though.

seems a young russian gentleman who posted several times on this site about creating a playable bismarck actually pulled it off, he posted his early betas here (steerable ship but no guns i think) and then just faded away. I think he had a hard time with english and made his way to a russian SH3 forum.

Since then he has perfected the files and managed to come up with an almost fully armed bismarck capable of steering, speed changes, crew orders just like in the game, and 4 big turrets that fire at a rate of about 2 rounds per second. I was able to completely RUIN the entire convoy in "happy times". though i took some hits and had a couple of fires dealing with the escorts was a matter of determining range and putting shells on target.

It is there on the russian web page that i found his files, except for a few lines, the readme files were in russian text, but in what few english portions there were i determined that this could only be used on a clean install and the file names were all in english and had to overwrite what was already in SH3.

i think that installing a "clean" install next door to GWX caused stability issues... im trying again now.
__________________
GoldenRivet is offline   Reply With Quote
Old 07-15-07, 02:26 AM   #6
Reece
CINC Pacific Fleet
 
Reece's Avatar
 
Join Date: Sep 2003
Location: Down Under
Posts: 34,706
Downloads: 171
Uploads: 0
Default

Did he change the control rooms at all, periscope, TDC etc?
__________________

Sub captains go down with their ship!
Reece is offline   Reply With Quote
Old 01-31-08, 11:07 PM   #7
yamato9
Lieutenant
 
Join Date: Oct 2007
Location: Sisak, Croatia
Posts: 265
Downloads: 119
Uploads: 0
Default

Quote:
Originally Posted by GoldenRivet

It is there on the russian web page that i found his files, except for a few lines, the readme files were in russian text, but in what few english portions there were i determined that this could only be used on a clean install and the file names were all in english and had to overwrite what was already in SH3.

i think that installing a "clean" install next door to GWX caused stability issues... im trying again now.
Here is the link for all guy´s(like me) who dont know russian language.
This dictionary can translate words and entire texts to english and vice versa.

http://www.rustran.com/


Maybe will be of good help in future. I used this dictionary when i need to translate texts writen on russian related with rusian nuclear attack subs.
yamato9 is offline   Reply With Quote
Old 07-15-07, 05:59 PM   #8
Mush Martin
Eternal Patrol
 
Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
Default

Quote:
Originally Posted by GoldenRivet

Only seems to work with stock version of SH3
Ill bet thats what was wrong didnt test on vanilla.
__________________
RIP Mush



Tutorial
Mush Martin is offline   Reply With Quote
Old 11-08-07, 06:54 AM   #9
Herr_Pete
Commodore
 
Join Date: Aug 2007
Location: Scotland, UK
Posts: 623
Downloads: 102
Uploads: 0
Default amazin

i really want to trythis out but im to lazy to re-install all the mods etc lol
Herr_Pete is offline   Reply With Quote
Old 01-07-08, 05:14 AM   #10
Sniper_Fox
Engineer
 
Join Date: Dec 2007
Location: North of Malta, shadowing your pretty little C3 Cargo!
Posts: 212
Downloads: 15
Uploads: 0
hmmmm this seems all fine and dandy... but as you say its extremely crude... and well.. i have shiite luck with these mods, and my game just ends up buggering completely and permanently when it comes to these unrefined mods... maybe one day ubisoft will do me a huge favour and make Hunter Killer 3 for me
Sniper_Fox is offline   Reply With Quote
Old 01-28-08, 06:06 AM   #11
Herr_Pete
Commodore
 
Join Date: Aug 2007
Location: Scotland, UK
Posts: 623
Downloads: 102
Uploads: 0
Default

can i get a link for this download please
Herr_Pete is offline   Reply With Quote
Old 02-07-08, 08:14 PM   #12
mostpeople
Nub
 
Join Date: Feb 2008
Posts: 3
Downloads: 6
Uploads: 0
Default

I have noticed a couple things with this mod:

1. The mains will slave usually with your controllable maingun (deckgun)

2. In different missions you might get mains hanging off the side in place of secondaries.. and in this configuration you cannot control your deck-gun at all. Dont know why...

So my conclusion is this:

It should be possible then, to have 1 maingun which the rest are slaved to (already in place). 1 Secondary gun, which the others are slaved to (in place of AA gun #1). And an AA gun, which the other Aa guns are all slaved to. Does anyone know how to do this? Obviously somewhere in the .zon's, .sim's and eslewhere are all the tools required, the guns exist but I dont know how to build them into the model. Using that, and some 3d work for Bismark interiors and you *should* have a playable battleship thats stable..

Anyone have any idea then, how to take this mod further?
mostpeople is offline   Reply With Quote
Old 03-29-08, 06:29 PM   #13
magicsub
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

i installed it with jsgme and i had a uboat but instead of the deckgun was a huge bismarck gun!!! but the flacks did not work
  Reply With Quote
Old 03-30-08, 08:46 PM   #14
johnhealon
Swabbie
 
Join Date: Aug 2007
Location: Sicily, not Italy
Posts: 10
Downloads: 23
Uploads: 0
Default

there is a way to play this with gwx, but, i have not tested it fully yet.
UPDATE:
the career does not work still, nor does the gwx single missions, but the stock missions work, u can also create new ones that work and use gwx models.

Last edited by johnhealon; 03-30-08 at 10:19 PM.
johnhealon is offline   Reply With Quote
Old 06-29-08, 06:43 AM   #15
woofiedog
Engineer
 
Join Date: Dec 2006
Location: New England
Posts: 216
Downloads: 9
Uploads: 0
Default

Have there been any updates to this mod recently? Thank's
__________________
woofiedog is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:01 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.