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Old 07-11-07, 08:08 PM   #1
LukeFF
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Antialiasing broken again in 1.3?

Gato-class submarine. The wierd thing is, at the start of a patrol, this problem doesn't exist, then it crops up some time later. I run the game at 16x AA, and this is NOT the result of ALT-TABing:



Hopefully this is one of those beta issue problems that was fixed in the final version of the 1.3 patch.
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Old 07-11-07, 08:18 PM   #2
DJSatane
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aa better not be broken in 1.3 as that would be bad
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Old 07-12-07, 08:57 AM   #3
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I dont know but I would be checking my settings.

I'm pretty sure we would have heard a lot more about this issue if it was true.
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Old 07-12-07, 08:58 AM   #4
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Mine is still working fine.
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Old 07-12-07, 09:08 AM   #5
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mines working. must be your drivers.
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Old 07-12-07, 09:18 AM   #6
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I am having no problems either. Don't know what could be causing your probs.
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Old 07-12-07, 09:35 AM   #7
terrapin
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no probs here, too
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Old 07-12-07, 01:42 PM   #8
LukeFF
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Hmmph, that's wierd, then. It might be time to try a different driver version.
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Old 07-12-07, 02:57 PM   #9
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I always try 4x first to see if AA works well with the game. Only after that is verified do I use higher AA, but I test those as well since some games just don't like them and end up looking worse and going slower than 4x, or an extremely marginal improvement at best.

I think you can get better overall quality by using 4x and cranking the AS to 16x, and using NVTray to crank up the Image Quality settings throughout.
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Old 07-12-07, 06:57 PM   #10
Bort
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LukeFF, I've got the same problem, been trying to run 16x AA to no avail, 8x doesn't work either, and the same with 4x, I didn't even bother with 2x. I'm running two 8800 GTXs in SLI with nVidia 158.24 32-bit Forceware drivers in Vista 32-bit.

Blah.
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Old 07-12-07, 07:14 PM   #11
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Quote:
Originally Posted by Bort
two 8800 GTXs in SLI with nVidia 158.24 32-bit Forceware drivers in Vista 32-bit.
Sorry for the OT, but Bort, you should be able to render the face of God himself with that setup!
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Old 07-12-07, 07:16 PM   #12
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http://www.subsim.com/radioroom/showthread.php?t=118366
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