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Old 07-08-07, 11:51 PM   #1
w-subcommander
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Default 1.3 (official) features according German Intelligence

The information below was taken from UBI sh4 german forum.


Exact from read me 1.3.000.// beta

################################################## ##############################
Silent Hunter 4 - Wolves of the Pacific
ReadMe File
################################################## ##############################
Patch v1.3
################################################## ##############################
Table of Contents
################################################## ##############################
1. Minimum/Recommended Specifications
2. Operating System
3. Installation
4. Changes in patches
5. Known Issues
6. Technical Support and Other Important Websites
7. Copyright
################################################## ##############################
1. Minimum/Recommended specifications
################################################## ##############################

-Minimum Configuration:
WinXP/VISTA Only
DirectX 9.0c
2 GHz Pentium 4, AMD Athlon, or equivalent
1024 MB RAM
128MB DirectX 9.0c compatible graphics card with Pixel Shader 2.0 capability
DirectX 9.0C compatible sound device
DVD-ROM 4x or faster
6.0 GB hard drive space
Windows-compatible mouse required
Internet connection for play on Ubi.com (minimum 56k modem or broadband)
-Recommended Configuration:
Win XP/VISTA Only
DirectX 9.0c
3 GHz Pentium 4, AMD Athlon or equivalent
2048 MB RAM
256MB DirectX 9.0c compatible graphics card with Pixel Shader 2.0 capability
DirectX 9.0c compatible sound device
DVD-ROM 4x or faster
6.0 GB hard drive space
Windows-compatible mouse required
Internet connection for play on Ubi.com (minimum 56k modem or broadband)
*Supported Video Cards at Time of Release:
ATI(r): 9600/9700/9800, X300 to X850, X1300 to X1800
NVIDIA(r): 6200/6600/6800/7800

*Not Supported Video Cards at Time of Release:
ATI(r): 9200 and below/9500
NVIDIA(r): 5200 and below/5600/5700/5800/5900
Laptop models of these cards are not supported.

These chipsets are the only ones that will run this game. Additional
chipsets may be supported after release. For an up-to-date list of
supported chipsets, please visit the FAQ for this game on our support
website at: http://support.ubi.com.

################################################## ##############################
2. Operating System
################################################## ##############################
The game has been tested successfuly on, Win XP (SP2) and VISTA
Not Supported:
Windows 95
Windows 98
Windows ME
Windows NT
Windows 2000
Directx9.0b and previous versions.
We strongly recommend to not install Silent Hunter - Wolfes of the Pacific into your system's "Windows" folder or in any partition's root (ex: directly on C: or D.
################################################## ##############################
3. Installation
################################################## ##############################
Please make sure that you are installing the right patch for your game version.
This patch can be applied on Silent Hunter 4 Original Version, on Patch 1.1 or on Patch 1.2.
This patch will upgrade your version of Silent Hunter 4 to Silent Hunter 4 Patch 1.3.
1. Before installing Silent Hunter 4 - Wolves of the Pacific Patch 1.3 please close all other programs.
2. Run patch installation file.
3. Follow the instructions.
Upon installation you can run the game either from windows start menu ('Start' -> 'All Programs' -> 'Ubisoft' -> 'Silent Hunter 4 - Wolves of the Pacific' -> or use 'sh4.exe' file from the game installation directory (By default, the game will be installed into
"C:\Program Files\Ubisoft\Silent Hunter 4").

Note 1: The save games and replays that were made with the original version of Silent Hunter 4 or with Silent Hunter 4 patch 1.1 or 1.2 will be incompatible with the new patch version.
Note 2: In Base autosaving are compatible between original version, Patch 1.1, Patch 1.2 and Patch 1.3.
Note 3: Multiplayer (LAN or Online) connection between the original version of Silent Hunter 4, any of the previous patches and the new patch version is not possible.

################################################## ##############################
4. Changes in Patches
################################################## ##############################

HARD DRIVE SPACE
Windows will require additional free hard drive space for its operating system
(virtual memory). If you encounter the following message in an error dialog:
"Ran out of virtual memory", free up some more hard drive space.
To install Silent Hunter 4 - Wolves of the Pacific - Patch V 1.3 you will need approximately 350 MB free hard disk space for the full patch.
The most notable changes are:
GAMEPLAY CHANGES:
1. All Sensors have been tuned for a more realistic performance
2. All ship gunners now improve the precision of their shooting in time
3. Small, irrelevant, units don't show up on the map or clutter the sensors
4. The radar and hydrophone won't detect units that don't have a signature of that kind (sampans, rowboats, etc)
5. New orders received by the player are presented through a radio message pop-up.
NEW FEATURES:
1. Radar and Sonar interfaces and functionality have been improved. Now buttons move when clicked and the scroll wheel can be used to train the sensor in the desired direction. Additionally, one can directly click on the bearing indicator, respectively PPI screen, to obtain the same effect.
2. Friendly pilots shot down will pop up red smoke to signal their position to the player
3. Improved orders panel
4. Colorado class battleships have been added to the game
5. The player can now request a speed estimate on a target as long as he has recently sent at least two range+bearing data sets. Keep in mind that the estimate needs to be sent to the TDC to be taken into account for the shot.
6. The recognition manual now remembers the last page it was opened at, and will default to the Japanese roster

BUGFIXES:
1. Solved a bug that lead to target range estimation errors when playing in Imperial measurement system
2. Corrected the wrong orientation of sounds in the submarine interior
3. The radar now detects targets to the north, south and generally any other direction, according to the historical performance, of course.
5. Solved a few bugs related to the AI Group commander
6. Various ships have had firing arcs limitations corrected
7. Various ships have had engine HP values corrected, thanks to some great research by Nematode!
8. Some problems with the sound engine have been solved
9. Various user interface enhancements / bugfixes
10. Parachutes animations run correctly now.
11. Torpedoes fired by the player now show up on the map even after crossing the International Date change Line
12. All menus display correctly on widescreen resolutions
13. Periscope zoom has been set to the historical value.
14. Submarine's batteries no longer recharge when no fuel is available.
15. All ship dimensions are now correct and will no longer lead to targeting errors. Keep in mind that torpedoes may still run too deep, as it is correct historically.
16. Clemson class destroyers are no longer crewed by Japanese sailors
17. AI units will now take notice of nearby ships being destroyed even when there is not a trace of the attacker

************************************************** ***********************************
sapienti sat!
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Last edited by w-subcommander; 07-10-07 at 03:28 AM. Reason: Link removed
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Old 07-09-07, 01:17 AM   #2
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Thx W-Sub
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Old 07-09-07, 01:22 AM   #3
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Thx heaps.
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Old 07-09-07, 01:50 AM   #4
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Seems like we've gotten patch info "leaked" to us before from the german forums and then the patch shows up within a week

Looking at some of the other posts at the german forums, looks like the patch was done on the 5th and we are just waiting on UBI.

Der Patch 1.3 ist schon seit dem 05.07.2007 - 14.12 Uhr fertig. UBI hat wohl seine Leute wieder in den Urlaub geschickt bevor sie den Patch releasen.
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Old 07-09-07, 02:14 AM   #5
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if someone speaks German fluently please correct my information. As far as I know
July 5 patch 1.3 is beta and its in unofficial status. I translated(by using free on line translator) a lot of posts from german forum but some of them looked contrary. I decided not to publish all of them. Lets hope that we will see patch before July 12
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Last edited by w-subcommander; 07-09-07 at 02:33 AM.
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Old 07-09-07, 03:00 AM   #6
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i live in germany. Translation seems rough but ok.

By the way there are rumors that the patch has been leaked and some already have it. The official release is going to be later today or tomorrow (which is also a rumor)
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Old 07-09-07, 03:01 AM   #7
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PatchIsGood?.!

information from http://forums-de.ubi.com/eve/forums/...2301084865/p/3 and next page is even more interesting. Thanks to Germans.
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Last edited by w-subcommander; 07-09-07 at 04:23 AM.
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Old 07-09-07, 04:19 AM   #8
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Quote:
Originally Posted by w-subcommander
PatchIsGood. NextPageoftheLink_above
PS and nobody said thanks?
Ohh....thanx!
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Old 07-09-07, 04:21 AM   #9
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i read the postings in the german forum. an ubi moderator answered, that somebody found a beta of 1.3 from the 5.7.07 on an ubi server, which is not the last version and which was not designed to be published. the last version will be publiched in a few days.
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Old 07-09-07, 04:31 AM   #10
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Quote:
Originally Posted by Jaeger
i read the postings in the german forum. an ubi moderator answered, that somebody found a beta of 1.3 from the 5.7.07 on an ubi server, which is not the last version and which was not designed to be published. the last version will be publiched in a few days.
I think the version I downloaded from filefront is beta. It works good( after 1 hour of testing). Probably they will make some changes, but probably not. 50/50 chance.
Thanks to guys from german ubi forum who gave us information.
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Last edited by w-subcommander; 07-09-07 at 05:30 AM.
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Old 07-09-07, 04:33 AM   #11
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This is GREAT! NEWS! cheers for the heads up!
Gonna check it out anyway. I guess it will give some indications as to what mods needs to be tweaked
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Old 07-09-07, 05:09 AM   #12
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Quote:
Originally Posted by w-subcommander
...
BUGFIXES:
1. Solved a bug that lead to target range estimation errors when playing in Imperial measurement system
2. Corrected the wrong orientation of sounds in the submarine interior
3. The radar now detects targets to the north, south and generally any other direction, according to the historical performance, of course.
5. Solved a few bugs related to the AI Group commander
...
Where is item 4 in BUGFIXES?
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Old 07-09-07, 05:16 AM   #13
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it's a secret
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Old 07-09-07, 05:23 AM   #14
w-subcommander
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Quote:
Originally Posted by Anvart
Quote:
Originally Posted by w-subcommander
...
BUGFIXES:
1. Solved a bug that lead to target range estimation errors when playing in Imperial measurement system
2. Corrected the wrong orientation of sounds in the submarine interior
3. The radar now detects targets to the north, south and generally any other direction, according to the historical performance, of course.
5. Solved a few bugs related to the AI Group commander
...
Where is item 4 in BUGFIXES?
You re asking me? I didnt write it, I copied it and pasted it.
BTW I like you wolfy icon :-) "schas spoyu"
Dont shoot the Pianist, He plays as he can!!
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Last edited by w-subcommander; 07-09-07 at 05:45 AM.
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Old 07-09-07, 05:24 AM   #15
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Quote:
Where is item 4 in BUGFIXES?
Item 4 is about the bug causing certain text lines to dissapear in the Readme files. Apparently it has not been solved.












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