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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Jul 2006
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![]() LATEST VERSION 2.6 (20.07.07) FOR PATCH 1.3 No matter how you like them sinking. is it blowing their bunkers? ![]() or maybe their flamable cargo? ![]() maybe you like them just flooding all over? ![]() or are you the guy who goes for their keel? ![]() or do you like them down under? ![]() or simple turning their decks into hell? ![]() In any case, this mod is the right tool for you! Natural Sinking Mechanics Mod Intro: Installation and Compability The new Damage System: At first some physics. There is only one reason why ships actualy stay afloat Their total weight is less then the weight of the water they displace. And there is only one way to sink them. By increasing their total weight beyond their displacement. In other words they must be flooded with water. Be it by making holes in the hull, explosion inside, or making them roll over. The air inside must be replaced with water in one way or another.Recomended Amount of Torpedoes for different Ships and observed Sinking Times
Deckgun
Basic Changes (for modders) Download: http://files.filefront.com/NSM26zip/;8100796;;/fileinfo.html As usual there is a single mission for your testings with different ships. Enjoy... Last edited by WernerSobe; 07-20-07 at 12:31 PM. |
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#2 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
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All the hit points and Armor levels have been adjusted to more where they should be for all ships and effects have been added to show explosions for certain things that are hit and slower sinking times and a variety of sinkings according to the damage they have taken to what part of the ship. Originaly The Yamamoto had hit points and armor like a Freighter now it is the strongest ship in the Jap fleet and with the simulated oil and fuel loaded into tankers when you breach a cargo hold KABOOM and it will sink with a trail of ocean surface fires behind it until it stops drifting.
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#3 |
Watch Officer
![]() Join Date: May 2007
Location: Buenos Aires
Posts: 342
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Great. I will give it a shot, thanks
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#4 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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I'd be all over this except that I want to keep the hardcore torpedo mod. What value was changed in the torpedo file?
(guess I can look at it if I can find the torpedo tweak file...) tater |
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#5 | |
Commodore
![]() Join Date: Jul 2006
Posts: 625
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#6 |
The Old Man
![]() Join Date: Apr 2005
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Sounds very interesting - is this something that you really need to be in port to install or should it work mid-patrol?
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#7 | |
Commodore
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#8 | |
Commodore
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#9 |
Watch Officer
![]() Join Date: May 2007
Location: Buenos Aires
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with this mod, would a torpedoed ship sink inevitably by flooding, or can survive?
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#10 |
Commodore
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it can survive of course. depends on the size of the flooding compartment and its cargo. But all compartments can take more water then in stock. means you dont need to fill 4 or 5 compartments to sink a vessel. one or two will do as i said depends on their size and cargo.
example. you hit a ship under first mast. The compartment fills with water in about 30 minutes but that alone is not enough to sink the ship. But because the bow of the ship is now completely below the water line, more water is coming over the deck into other compartments, making them flooding too and finely sinking the ship. |
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#11 |
Watch Officer
![]() Join Date: May 2007
Location: Buenos Aires
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ok, do you know if the damage decal have been affected by the mod? decals are related to torpedo effectivenes
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#12 |
Commodore
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not sure what you mean
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#13 |
Watch Officer
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decals (holes) are related to torpedo effectivenes and radius, the same happens with the deckgun values. when we set lower values than stock, the "holes" gets smaller, or simply dissappear, as with the rfb mod (you can´t see not even 1 hole made by deck guns).
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#14 |
Commodore
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ah now i know what you mean.
no the holes are looking the same. I think its not the damage its armor piercing. When you lower armor piercing they might disappear. But dont worry they are still there and are same size as stock. |
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#15 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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Do ships have left/right compartments? Is capsizing a function of damage on 1 side?
According to what I read someplace (dunno where) the USN studied our losses to the U-boats and determined that most ships were sunk due to loss of stability, not flooding per se. It sounds like your mod does this if you see more ships list, then sink, or go down at the bow or stern, then sink... tater |
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