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Old 04-16-07, 08:14 AM   #1
Anvart
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Default SH4. Torpedo Bomber Attack ...

Hi, All.
Approximately one year ago I synthesized amun_AirTorpedo controller features
(properties) for SH3, but it's not work in SH3, because it's not supported by hard code.
Now (SH4) it's possible, but ... I think, it is made badly ...
The plane (US Torpedo Bomber) well approaches on a point of drop, reduces height and speed, but falling of torpedo in water ... it is awful...











From 10 launches of a torpedo there was only 1 hit ...
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Last edited by Anvart; 04-26-07 at 03:28 PM.
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Old 04-16-07, 10:49 AM   #2
down and out
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Well one in ten is poor
But I dont think every torpedo would have been a hit anyway
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Old 04-16-07, 11:42 AM   #3
tater
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The going backwards is indeed a problem, but the hit % isn't bad. I bet vs moving targets the RL hit % was way less than 10%.
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Old 04-16-07, 02:34 PM   #4
Anvart
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Quote:
Originally Posted by tater
The going backwards is indeed a problem, but the hit % isn't bad. I bet vs moving targets the RL hit % was way less than 10%.
I think, 10 % are bad because the ship did not maneuver ...
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Old 04-16-07, 03:13 PM   #5
tater
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I had 3 kates make a run on a moving AK. 1 was downed by AAA, one was damaged and dropped (missed), and the 3d was undamaged and hit.

Winder if the AI assumes the target is moving?
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Old 04-17-07, 01:47 AM   #6
Anvart
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Quote:
Originally Posted by tater
I had 3 kates make a run on a moving AK. 1 was downed by AAA, one was damaged and dropped (missed), and the 3d was undamaged and hit.

Winder if the AI assumes the target is moving?
I have not noticed ...
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