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#1 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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Hi, All.
Approximately one year ago I synthesized amun_AirTorpedo controller features (properties) for SH3, but it's not work in SH3, because it's not supported by hard code. Now (SH4) it's possible, but ... I think, it is made badly ... The plane (US Torpedo Bomber) well approaches on a point of drop, reduces height and speed, but falling of torpedo in water ... it is awful... ![]() ![]() ![]() ![]() ![]() From 10 launches of a torpedo there was only 1 hit ...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 04-26-07 at 03:28 PM. |
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#2 |
Sparky
![]() Join Date: Sep 2006
Location: UK
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Well one in ten is poor
But I dont think every torpedo would have been a hit anyway |
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#3 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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The going backwards is indeed a problem, but the hit % isn't bad. I bet vs moving targets the RL hit % was way less than 10%.
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#4 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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![]() Quote:
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#5 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I had 3 kates make a run on a moving AK. 1 was downed by AAA, one was damaged and dropped (missed), and the 3d was undamaged and hit.
Winder if the AI assumes the target is moving? |
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#6 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
|
![]() Quote:
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... |
|
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