SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-14-07, 11:26 PM   #1
W_clear
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
Default [REL] New Campaign: World1.1_SH4

New Campaign: World1.2_SH4

The improvments are follow:

1.Adjust the AI of DD to elite.and had increased the ships of three ports of American army according to different year

2.Improving the Ai's reaction distance,when you hit a ship,the DDs nearby will come here and search you.The reaction distances are different,from 30km to 50km.

3.Increase the DD's numbers of the Japanese port,now it will be more difficult to sneak the enemy's harbor.

4.Adjust the level of single/two merchent ship to highest ,now you can not destroy the cargo using deckgun,the ship's guns are more powerful than yours.

5.Decrease the number of the Japaniese Task Foce,it will also decrease the Convoy in later version.

6.Decrease some Japanese airfield.(There are too many air raids in sh4 1.1)

7.Increase some ship in the American port,and add the Pearl Harbor event,the Japanese airforces will attack the Pearl Port at Eight o'clocks in December 7 1941.

8.increased the ship in Freemantle in 42 .

9.Improve the ability of the Ai's gunfire,especially the ability to attack the periscope.



Please use the JSGME for setting up,wish you guys like it.Good huntings.


Download here:

http://files.filefront.com/World12_S.../fileinfo.html


Last edited by W_clear; 04-20-07 at 05:05 AM.
W_clear is offline   Reply With Quote
Old 04-14-07, 11:27 PM   #2
W_clear
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
Default

W_clear is offline   Reply With Quote
Old 04-14-07, 11:28 PM   #3
W_clear
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
Default

Quote:
Originally Posted by W_clear
W_clear is offline   Reply With Quote
Old 04-14-07, 11:37 PM   #4
kiwi_2005
Eternal Patrol
 
Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
Default

Well done! Hey i was wondering can i choose only the following from your mod - i should be able to do this manually and add them into the SHIV game.:hmm: If not then i'll just have to go with the whole mod.

1.Adjust the AI of DD to elite.and had increased the ships of three ports of American army according to different year


2.Improving the Ai's reaction distance,when you hit a ship,the DDs nearby will come here and search you.The reaction distances are different,from 30km to 50km.


3.Increase the DD's numbers of the Japanese port,now it will be more difficult to sneak the enemy's harbor.

6.Decrease some Japanese airfield.(There are too many air raids in sh4 1.1)
__________________
RIP kiwi_2005



Those who can't laugh at themselves leave the job to others.



kiwi_2005 is offline   Reply With Quote
Old 04-15-07, 12:02 AM   #5
W_clear
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
The simple method is to delete messages.txt from my MOD.
W_clear is offline   Reply With Quote
Old 04-15-07, 07:40 AM   #6
TopcatWA
Navy Dude
 
Join Date: Sep 2004
Location: Downunder W.A. Sth.of the River
Posts: 174
Downloads: 36
Uploads: 0
Default

Yes. Thanks for putting a bit more challenge into the game.
__________________
Run Silent Run Deep!!!!
01.NSM4 Classic/.RFB v.1.52.1024+Patches
02.RFB Radar HotFix/RSRDC_RFBv15_V420+Patch2
03.Sobers_Better_Rocks & Sand
04.Small_Nav_Tools_w_Chrono
05.Brit_MkVIII_US_Mk28_Torps
06.ROW Sound effects.v.9/Enviromental 5.0
O/S Win10 Pro 64-Bit/Intel 64xQuad Core
CPU i7-4790+3.60 Ghz 32gig RAM
nVidia GeForce GTX-1650 Ti
TopcatWA is offline   Reply With Quote
Old 04-15-07, 03:19 PM   #7
BowfinSS287
Planesman
 
Join Date: Apr 2007
Location: Canada
Posts: 185
Downloads: 223
Uploads: 0
Default

hello

thanks for the great mod...i only have one question...does this line mean
you have taken out these features or just that you don't see them on the map ?

8.Now you will not see the minefields and antisubmarine nets again.

p.s. i really like the DD's being set to elite
BowfinSS287 is offline   Reply With Quote
Old 04-15-07, 05:01 PM   #8
Monica Lewinsky
Grey Wolf
 
Join Date: Mar 2007
Posts: 845
Downloads: 11
Uploads: 0
Default

Why the Jap air attack on December 8th? The attack took place at or around 8:00 a.m. local time on December 7th.
__________________


Sink them all!
Monica Lewinsky is offline   Reply With Quote
Old 04-15-07, 05:10 PM   #9
Donner
Officer
 
Join Date: Feb 2005
Location: On patrol...
Posts: 244
Downloads: 113
Uploads: 0
Default

Quote:
Originally Posted by Monica Lewinsky
Why the Jap air attack on December 8th? The attack took place at or around 8:00 a.m. local time on December 7th.
I am not sure what w clear's answer will be, but from my limited SH4 mission building experience, the Japanese are considered as neutrals on 7 December 1941 by the game.
__________________
"Sink 'Em All!"- Uncle Charlie....."Angriff, Ran, Versenken!"- Onkel Karl
Donner is offline   Reply With Quote
Old 04-15-07, 05:23 PM   #10
clayton
Samurai Navy
 
Join Date: Sep 2002
Location: At your mom's house...
Posts: 567
Downloads: 179
Uploads: 0
Default

I tried your mod and I liked what I saw at Pearl. The problem I had, was that it was occupied by so many ships that my computer slowed down to a crawl. I like the idea of a couple of destroyers or subs at your pier. Just a couple, though! Did you just enhance Pearl, because I tried one start in Freemantle in 42 and didn't see any ships. Should have been a couple of subs there.
__________________
Active member of the 'Church of SH4'
clayton is offline   Reply With Quote
Old 04-15-07, 06:04 PM   #11
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Q:
Are those player subs you used for the harbor traffic, and do the dials get stuck in the 12"0clock position during a career game?
Ducimus is offline   Reply With Quote
Old 04-15-07, 06:05 PM   #12
W_clear
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
Default

Quote:
Originally Posted by Monica Lewinsky
Why the Jap air attack on December 8th? The attack took place at or around 8:00 a.m. local time on December 7th.

Begin the Jap air to attack at 8 o'clock on December 7TH in my MOD.
W_clear is offline   Reply With Quote
Old 04-15-07, 06:15 PM   #13
W_clear
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
Default

Quote:
Originally Posted by clayton
I tried your mod and I liked what I saw at Pearl. The problem I had, was that it was occupied by so many ships that my computer slowed down to a crawl. I like the idea of a couple of destroyers or subs at your pier. Just a couple, though! Did you just enhance Pearl, because I tried one start in Freemantle in 42 and didn't see any ships. Should have been a couple of subs there.

Had already increased the ship in Freemantle in 42 .

Download here:

http://www.file-upload.net/download-...n_LOC.rar.html



W_clear is offline   Reply With Quote
Old 04-15-07, 07:59 PM   #14
joea
Silent Hunter
 
joea's Avatar
 
Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
Default

Quote:
Originally Posted by W_clear
Quote:
Originally Posted by Monica Lewinsky
Why the Jap air attack on December 8th? The attack took place at or around 8:00 a.m. local time on December 7th.
Begin the Jap air to attack at 8 o'clock on December 7TH in my MOD.
Correct, but don't forget it was December 8th in Japan and the rest of East Asia...recall that little thing called the international date line. http://en.wikipedia.org/wiki/International_Date_Line
joea is offline   Reply With Quote
Old 04-15-07, 11:57 PM   #15
Subsim Monitor
System Monitor Bot
 
Join Date: May 2006
Posts: 2,407
Downloads: 3
Uploads: 3
Default

Good work. I have a question, what do you mean by
8.Now you will not see the minefields and antisubmarine nets again.

Does that mean there are no minefields or anti-sub nets in your SH4 campaign? I thought those were good features.
Subsim Monitor  is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:32 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.