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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
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I've made 2 skins for Balao and Gato.
They are less weathered then the original ones. I have a question. When the sun is on the boat you can still see the original textures thru the new ones.. Did I missed something in editing or is there somekind of alpha layer ? I am talking about the dark grey part of the boat. On my textures there is not that much weathering. So it must come from somewere else ? ![]() Last edited by FooFighters; 04-12-07 at 03:19 PM. |
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#2 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
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Look in the "O" files
![]() OH and what is the FONT you are using there, is it a "free" font or? Cause I been looking for exactly that one and found some but yours looks spot on. |
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#3 |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
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I'll check it out..
The font is free and called Amarillo USAF http://www.simmerspaintshop.com/forums/cat19.html |
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#4 |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
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I checked the NSS_Balao_O01.dds but all I see is grey scale parts of the boat.
I can't find the rusty parts. |
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#5 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
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OK do an experiment. Load that "O" file in Photoshop. Crank up the "Brightness and the "Contrast" until all that is white/gray is basically only white (over do it just to see what it does) save that as DDS bla bla. And see what effect it has. I have not tried this yet but I suspect that this is the stuff that makes the boat look sort a flecked metallic and its under the actual skin sort a shining through....anyway worth a try.
And THANKS! for the font man....I think I have seen this but only as a "buy" font. EDIT: You might have to change the MODE to 16bit for you to work with the "Adjustments" in PS |
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#6 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
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![]() Quote:
I tried to make the O file completely white. But this also happens whn I only convert the DDS to BMP and convert it back to DDS (no other changes). ![]() |
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#7 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
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Looks sorta a like a B29 submarine :p
Yea those "O" files are the "Lightmaps" explanation here if you are interested. http://www.flipcode.com/articles/art...ightmaps.shtml |
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#8 | |
Grey Wolf
![]() Join Date: Oct 2005
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![]() Quote:
Although the lightning sucks a bit.. the rest is so much nicer and smoother. It really makes the game so much nicer to watch. I hope I can solve the problem. Maybe the problem lies in the way I transfer DDS to BMP ? ![]() ![]() Last edited by FooFighters; 04-12-07 at 11:46 AM. |
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#9 |
Ensign
![]() Join Date: Apr 2006
Location: Walla Walla, Wa
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I don't know.. that sub looks awfully good to me.. Navy Clean...
which is fitting, like my Dad's USS Midway OE Division motto, which proudly adorned thier patch.. "Forse Funziona Ma Deve Brillare" ("Work It May, Shine It Must") Also seems somewhat fitting considering the release state of SH4 ![]() ![]()
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#10 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
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![]() Quote:
If you (or somebody else) wants to test the new skin with new lighting. Please let me know. I would like to know what other people think of it. |
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#11 |
Stowaway
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Too clean, not to my taste, they look like Model boats...R/C maybe lol
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#12 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
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![]() Quote:
And the original weathered skin will be visable thru the skin. Last edited by FooFighters; 04-12-07 at 03:18 PM. |
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#13 |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
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Solved the problem by using dxtbmp program..
At first saved to BMP. While doing this there was no alpha layer. Using dxtbmp the alphalayer can also be seen and edited. I will release the new Balao and Gato soon ! |
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#14 | |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
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![]() Quote:
Just for my own reference... Ok, sure all the SH4 skins have alpha channels, but all are plain white. I don't see how this would effect whats showing through. And then what are the O files for? |
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#15 | ||
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
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Downloads: 16
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![]() Quote:
This file does have an (16 bit grey) alpha file.. |
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