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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
GWX Project Director
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Concerning whispers of porting GWX across to SH4. The GWX Dev team will be the ones to do it when the time is right.
Methinks we've earned that right. ![]() At any rate, until all the official Ubisoft SH4 updates are completed I see it as relatively pointless to modify non-GWX files that may be changed without notice... requiring possible re-modding. At the GWX Dev Forums, there is already talk of porting GWX to SH4. So for those interested, it is on the radar. Meanwhile before the big switch-over, we've still got a final task to perform for SH3/GWX in the pipelines. The material in the GWX supermod has not been abandoned gentlemen. All in good time mates! ![]() |
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#2 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
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Great news !
![]() I could be GWXX or SH5 ![]()
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#3 |
Rear Admiral
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Personally, i don't think the graphic's "upgrade" in SH4 is worth the effort and time involved. Maybe im too logical about things, but why go through months of extranious efforts to do the exact same thing in a shiny new wrapper?
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#4 |
Samurai Navy
![]() Join Date: Sep 2002
Location: At your mom's house...
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Are you talking about making a GWX mod for SH4?
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#5 |
Ace of the Deep
![]() Join Date: Apr 2005
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@clayton: yes, that's how I interprete Kpt Lehmann's post.
GWX team: I guess you can't keep a good modder (or modding team) down, eh? Thanks for the good news, and appreciate your efforts in improving these 2 fine sims. ![]() ![]() |
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#6 | |
GWX Project Director
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However, what we refer to at the moment is converting SH4 to a U-boat sim... or bringing original GWX elements to SH4 from SH3 that are not present in SH4 now... but may be useful. Logic is in the eye of the beholder isn't it? SH4 opens all kinds of doors for the GWX Dev team. Whatever direction we choose to go with our package is up to the team. It will be useful and cool to many... and useless to others. We tend to think big and build big over here. Thanks for your input. |
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#7 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
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Converting SH4 into a U-boat game would indeed open new horizons in modding. As it is GWX is reaching a limit with what it can do with SH3 in terms of BIG changes, am I correct? Hard coded issues are not capable of being altered. However in SH4 there are already things which can allow the GWX fella's to add some newer more immersive features.
For one you could actually be sent on a mission! Maybe get better updated orders from Bdu (which is definitely exiting to me since rather than the unleached way SH3 is, the real u-boats were carefully micromanaged). The overall modelling of physics and especially the damage model is interesting. So much can be done. And we haven't even really cracked open SH4. I don't think its just about the graphics. Its also about lonjevity. By giving GWX and u-boats a newer platform it lets it last longer. It will feel less dated in the wait for the next official u-boat game. The reasons I could think up would go on. But I certainly know that it would certainly give me more exitement about owning SH4. |
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#8 | |
Rear Admiral
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Personal disheartenment aside, there are some really good technical reasons to use the SH4 engine- and i dont mean graphics. That said, the SH4 engine overall strikes me as nothing more then a mod of SH3. Theres ALOT of leftover Sh3 artifacts in the directory structure, alot of which are not being used, or only partially used. |
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#9 | ||
GWX Project Director
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Besides, it is a simple matter of interest. If you arent interested in U-boats any longer... why post on a thread that aims to please U-boat players and share your personal dis-satisfaction with them. No one is going to put a gun to your head and make you play SH4/GWX. Just pick and choose and blend your mods as you always have. Why not let those moving in different directions do as they please without peeing on the blanket? Seriously, since I wouldn't have any interest in the Leichensteinian Navy... I wouldn't even bother reading posts regarding it. |
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#10 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
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I'll be looking forward to this. I don't discourage from makeing ANY mod.
BTW I just finished a mission in GWX after SH=4 ctd towards the end of a long mission, JEEEZ ![]() |
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#11 |
GWX Project Director
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Dunno if it is possible yet... but it could be that after porting the necessary stuff from SH3/GWX to SH4... and via using an external program...
We might be able to make it so that switching from U-boats and the Battle of the Atlantic... to Gatos in the Pacific... is as simple as a few clicks of the mouse... and the neat stuff we built into GWX will reside in the new environments and atmospherics present in SH4. Then it is as simple as choosing which side you want to sail for today. In the meantime we have other stuff to do... and porting GWX to SH4 is a fair bit down the road. All in good time. ![]() |
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#12 |
The Old Man
![]() Join Date: Jan 2007
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Kpt.,
Sweet idea, as a newcomer to SH3+GWX1.03+SH3Commander I am a firm believer that you can deliver the goods. If SH3 can be this good.....despite the hard coded warts....then SH4 will be a very nice product in 18-24 months.....I am very patient! Keep up the good work! Looking forward to it all! Wilcke |
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#13 |
Samurai Navy
![]() Join Date: Sep 2002
Location: At your mom's house...
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Downloads: 218
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Have you played SH4 yet? I realize it has a lot of bugs but it is a good change, I think. We could sure use you folks over at the SH4 forum; helping us turn it into the game it's supposed to be. Quite a lot of players have been waiting to return to the Pacific and the mod teams are starting to form there as well. We're just behind the power curve when it comes to reshaping the code. The funny thing is, is that it seems their is a big fight going on as to what is realistic and what isn't. Natural, I suppose! Once that get's sorted out, and the Dev's patch it up, I think we will have a good game. You should check it out!
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#14 | |
GWX Project Director
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As mentioned in the first post here... It seems pointless to me to mod SH4 files when they may be changed by an official update. Once all the official updates are released then the door is open. Regarding all the fussing and fighting in the SH4 forums... Mate, when it comes to modifying historically based sims... EVERYONE thinks he is an expert. Well, we will bring our own "experts" and our work/research/and testing will be at least as good as the other guys. Regarding modding expertise, I can say this: From what I understand of the files in SH4... modding them will be little different than modding files in SH3. I'm sure the rivet counters will come at us from all angles. Old story there. |
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#15 |
Samurai Navy
![]() Join Date: Sep 2002
Location: At your mom's house...
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Great! I'll look out for it AND you better keep your fellow Paramedic in mind when it comes to beta testing!!!
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