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Old 01-07-07, 02:09 PM   #1
Ducimus
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Default Mounting a 3.7cm SK C/30 on an IXC with a Turm IX/1 tower?

I've brought this up before, but i figured id ask again. Cause its one of those things i can't figure out, and i suspect it might be a 3d modelling issue (nodes n such). I also wondered if anyones tried it and ran into some brick wall that makes it impossible.

Now, as near as i can tell, historicaly, the IX/2 tower didnt become available until sometime in 1942. In SH3, IXC uboats have been starting with this tower in 41, when... historically speaking, it shouldn't be. If you look around for pictures, you'll find all sorts of them with an Turm IX/1 tower, and others with the 3.7cm SK C/30 flak gun as well.


Going into the basic.cfg to assign these objects (turm ix/1 and 3.7cm SK C/30 gun) to an IXC in 41 produces some intresting results when you try to man the flak gun. You'll get an undermanned heavy flak, with two crewmembers trying to man the one on the cigerette deck, one being in the "jesus pose".

Trying to shuffle them around, from what i can tell of the games behavior, it seems to be treating the IX/1 tower with the 3.7cm SK C/30, as an IX/3 conning tower. Meaning it seems to be wanting 2 cremembers on the cigerette deck, and at least two (possible more ) on the flak gun.


Now, what i can't understand is, why does this configuration (turm ix/1 w/ deck mounted gun) work for the IXB, and not the IXC? What is different about the IXB that allows this historical setup that the IXC files do not have?
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Old 02-16-07, 06:55 PM   #2
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The world may never know?

I wish i knew how to fix this.
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Old 02-16-07, 07:09 PM   #3
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Dear Ducimus

The 37 mount has two seats the 20 mm mount has one seat

when you mount 20mm on 37mount it wont work cause it thinks its
missing 50 % of the crew.

when you mount 37 in aa mount I cant remember what happened

when you mount deckgun on 37 mount you get ammo type limits for
37 mm and although you have no deckgun crew. it will still work

however it will dissable two aa seats as they are considered now
part of the deckgun crew so the seats still appear on aa side in F7

what is needed is to change the mount type from whichever you dont
want to whichever you want not in cfg

but with hexeditor and once I have it mastered youll be the first to
know ive seen a similar techinique but am still taking hexedit 101

to facilitate these corrections in Uberboot mod.

MM
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Old 02-16-07, 07:13 PM   #4
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oh yeah I forgot when you mount deckgun you get no usable sights
if its on Secondary type mount

the correction is to change the mount using hexediter
and correct cfgs to match.

then when you put a different gun on that zone your putting it on the
type of mount it was meant for then the crew slots are right and the seats are right and the ammo types are right.

MM
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Old 02-16-07, 07:30 PM   #5
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Well i can tell you that i vaguely remember looking at mounting/node names in the dat running a file comparision between the IXB (which works) and IXC (which doesnt work), and didn't notice anything.
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Old 02-16-07, 07:54 PM   #6
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are you saying that it works differently for both subs?
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Old 02-16-07, 07:56 PM   #7
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Its the mounts not the conning tower that determines and creates and interperets the crew positions and seemingly what sights and ammo.
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Old 02-16-07, 08:18 PM   #8
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So let me get this straight

IXB when hull mounted aft 37 mm is replaced by what ? works.?

IXC When what is done doesnt work the same?

I think im not following you correctly.:hmm:
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Old 02-16-07, 08:38 PM   #9
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Ok. You know how the IXB has that single shot heavy flak gun?
It works/ is crewed correctly.

You can place the same tower (ix/1) on a IXC, and assign the same flak gun, and it will not work correctly.

Same gun, same tower, different dat file on uboat. I recall loading them both into (err pack3d?) and looking closely at the nodes and dont remember seeing any difference that i could find. Maybe i overlooked something, i must have.
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Old 02-16-07, 09:06 PM   #10
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Try Directly comparing the IXB and IXC Eqp files
from the sub folders

eqp set up follows the "available" towers

so if you make a new tower available you
have to change these entries and apparently
do it in hex as well

thats the part Im stuck at and trying to learn
found the path just have to walk it.


MM
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Old 02-16-07, 10:51 PM   #11
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I've tried the EQP files. Near as i can tell, all it *seems* to effect is whats displayed in the musem. I could be wrong, but thats all i noticed by editing those.
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Old 02-16-07, 11:48 PM   #12
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I can tell you, as many others can too, I'm sure.
Pack3d is not all incompassing.
It's a great tool! Don't get me wrong.
But there is SO much it does not tell you!
It drops leading 0's, doesn't understand other areas,
so doesn't show them or shows them wrong. Etc, Etc.
Hex Editing and learning the file structures and how they work
will get you what you want.
I've been studying hard for several months now and am still learning
neat little things!!
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Old 02-17-07, 05:48 AM   #13
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Quote:
Originally Posted by Ducimus
I've tried the EQP files. Near as i can tell, all it *seems* to effect is whats displayed in the musem. I could be wrong, but thats all i noticed by editing those.
Negative You can change your equipment in the equipment files
by way of example when you examine one it will show

Heres a normal IXB eqp

;equiment cfg file, high level of detail

;coning with 2 AA mounts, A01, S01
[Equipment 1]
NodeName=Z01
LinkName=data/objects/Turm9c_1_hd
StartDate=19380101
EndDate=19431231

;coning with 2 AA mounts, A01, A02
[Equipment 2]
NodeName=Z01
LinkName=data/objects/Turm9c_2_hd
StartDate=19440101
EndDate=19451231

;deck mount
[Equipment 3]
NodeName=M01
LinkName=105mm_UDeck_Gun_High
StartDate=19380101
EndDate=19441231

[Equipment 4]
NodeName=M01
LinkName=NULL
StartDate=19450101
EndDate=19451231

; conning mounts
;firts AA Mount

[Equipment 5]
NodeName=A01
LinkName=20mmSingle_UFlak_High
StartDate=19380101
EndDate=19391231

[Equipment 6]
NodeName=A01
LinkName=20mmShield_Single_UFlak_High
StartDate=19400101
EndDate=19411231

[Equipment 7]
NodeName=A01
LinkName=20mmTwin_UFlak_High
StartDate=19420101
EndDate=19421231

[Equipment 8]
NodeName=A01
LinkName=20mmShield_Twin_UFlak_High
StartDate=19430101
EndDate=19451231


; conning mount
;second AA Mount

[Equipment 9]
NodeName=S01
LinkName=37mmM_UFlak_High
StartDate=19380101
EndDate=19431231

[Equipment 10]
NodeName=A02
LinkName=20mmShield_Twin_UFlak_High
StartDate=19440101
EndDate=19451231

;Snorkel

[Equipment 11]
NodeName=SNK
LinkName=NSS_Uboattype9_SNK_mask
StartDate=19380101
EndDate=19430701

[Equipment 12]
NodeName=SNK
LinkName=NSS_Uboattype9_SNK
StartDate=19430701
EndDate=19451231


Heres the altered one from Uberboot

;equiment cfg file, high level of detail

;coning with 2 AA mounts, A01, S01
[Equipment 1]
NodeName=Z01
LinkName=data/objects/Turm9c_1_hd
StartDate=19380101
EndDate=19431231

;coning with 2 AA mounts, A01, A02
[Equipment 2]
NodeName=Z01
LinkName=data/objects/Turm9c_2_hd
StartDate=19440101
EndDate=19451231

;third coning with 3 AA mounts, S01,S02,S03 This is new conning
[Equipment 3] entries must be
NodeName=Z01 made for each mount
LinkName=data/objects/Turm7c_4_hd in list below
StartDate=19380101 positions are listed
EndDate=19451231 in order you just put in
the mount designation
;deck mount and what choices of weaps
[Equipment 4] you want for that position
NodeName=M01 as options then move to
LinkName=105mm_UDeck_Gun_High the next position
StartDate=19380101 you must re sequence
EndDate=19441231 [Equipment #'s] to complete

[Equipment 5]
NodeName=M01
LinkName=NULL
StartDate=19451230
EndDate=19451231

; conning mounts
;first AA Mount

[Equipment 6]
NodeName=A01
LinkName=20mmTwin_UFlak_High
StartDate=19380101
EndDate=19391231

[Equipment 7]
NodeName=A01
LinkName=20mmShield_Twin_UFlak_High
StartDate=19380101
EndDate=19411231

[Equipment 8]
NodeName=A01
LinkName=20mmShield_Twin_UFlak_High
StartDate=19380101
EndDate=19421231

[Equipment 9]
NodeName=S01
LinkName=37mmM_UFlak_High
StartDate=19380101
EndDate=19451231

[Equipment 10]
NodeName=S01
LinkName=37mmTSA_UFlak_High
StartDate=19380101
EndDate=19451231

[Equipment 11]
NodeName=S01
LinkName=105mm_UDeck_Gun_High
StartDate=19380101
EndDate=19451231


[Equipment 12]
NodeName=S01
LinkName=20mmTwin_UFlak_High
StartDate=19380101
EndDate=19451231

;second AA Mount

[Equipment 13]
NodeName=A02
LinkName=20mmTwin_UFlak_High
StartDate=19380101
EndDate=19391231

[Equipment 14]
NodeName=A02
LinkName=20mmShield_Twin_UFlak_High
StartDate=19380101
EndDate=19411231

[Equipment 15]
NodeName=A02
LinkName=20mmShield_Twin_UFlak_High
StartDate=19380101
EndDate=19421231

[Equipment 16]
NodeName=S02
LinkName=37mmM_UFlak_High
StartDate=19380101
EndDate=19451231

[Equipment 17]
NodeName=S02
LinkName=37mmTSA_UFlak_High
StartDate=19380101
EndDate=19451231

[Equipment 18]
NodeName=S02
LinkName=105mm_UDeck_Gun_High
StartDate=19380101
EndDate=19451231


[Equipment 19]
NodeName=S02
LinkName=20mmTwin_UFlak_High
StartDate=19380101
EndDate=19451231

;third AA Mount

[Equipment 20]
NodeName=S03
LinkName=37mmM_UFlak_High
StartDate=19380101
EndDate=19451231

[Equipment 21]
NodeName=S03
LinkName=37mmTSA_UFlak_High
StartDate=19380101
EndDate=19451231

[Equipment 22]
NodeName=S03
LinkName=105mm_UDeck_Gun_High
StartDate=19380101
EndDate=19451231


[Equipment 23]
NodeName=S03
LinkName=20mmTwin_UFlak_High
StartDate=19380101
EndDate=19451231



;Snorkel

[Equipment 24]
NodeName=SNK
LinkName=NSS_Uboattype9_SNK_mask
StartDate=19380101
EndDate=19431231

[Equipment 25]
NodeName=SNK
LinkName=NSS_Uboattype9_SNK
StartDate=19440101
EndDate=19440930

[Equipment 26]
NodeName=SNK
LinkName=NSS_Uboattype9_1_SNK
StartDate=19441001
EndDate=19451231




[edit] Sorry thats supposed to be a seperate paragraph but for some
reason I cant get it to recognize the spacings
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Old 02-17-07, 05:59 AM   #14
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Any way you dont just change what appears in museum here

what you change is the original equip that comes with the boat
what is available as optional equipment for the boat
what conning towers are available to the boat
what years equip is avaliable to the boat
and provide nodes for equip to hook up


ie if I succesfully hexedit the correction for uberboot what happens is this

Uberboot now = no sights,no crewseats,wrong ammo type

If I successfully hexedit in the change to the mount and turn it from

S03 to M02 then what I will have is

Uberboot then= correct sights,three additional guncrew positions on
F7 and correct ammo types.

the mount supplies the gun i think?

Zones Nodes and Mounts and Equipment Need to be more clearly defined here

what hexediting does is it hooks it all up in the code more or less
completing the connections indicated here

but with out hexediting if you change your deckgun here and in cfg
to say a twin 4" AI the deck gun appears on your sub
(someone was asking how to put a 14" quad on there you go , go nuts)
however getting an AI gun working on the sub represented to
large a challenge for my limited modding experience at this
point so I made the decision to omit the twins on uberboot
and go with working sub guns set to salvo like the twin mount.

So no it doesnt just change whats in museum

try putting a quad 14" on the Deckgun slot
and set up an in game visual test
MM

What I have to learn is how to define M02 and its location
that I cant do in the configs
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Last edited by Mush Martin; 02-17-07 at 06:13 AM.
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Old 02-17-07, 06:07 AM   #15
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Ok time for my first coffee now man I need a life.
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