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Old 12-17-06, 05:34 PM   #1
pokara
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Default 6 Dials Slide Horiz For Gwx Published......

Hi everybody.

Plis dont ask gw team for support about it. im just playing i love this

This is a personal mixed conversion with: Slideout dials mod 4 by FLB sale U-999 and Slideout FLB Sale's 6 Dials Simfeeling Mod.

I prefer the first option, cause i like gw console and i didnt want to change it. so i make 6 slideout dials without touch the console..

you must have GWX and IntegratedOrders. After appy 6dials with jsgme.

Download::
http://files.filefront.com/GWX___6_D.../fileinfo.html







thanks a lot, and hope you enjoy...
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Old 12-17-06, 05:35 PM   #2
CCIP
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EXACTLY what I wanted.

I feel the same way. I love the dials but prefer the 'classic' console.
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Old 12-17-06, 05:46 PM   #3
vinceor
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Thank You!!!
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Old 12-17-06, 06:26 PM   #4
rascal101
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Default Hem man I like your dials

Question. Is there any way to use these new slideout dials and loose the standard three at bottom right of screen, they're a bit of a pain during night attacks as they are too bright, if I had the slideout dials this could solve the problem

J
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Old 12-17-06, 06:38 PM   #5
Mav87th
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Yes there is - i have made that for my self, but i can zip it up as a full mod in JSGME formate for those who want it.

It includes (for stock GWX)

Draggable Nomograph
Tools icons switched so the ones with bearings are in the default slot
6 dials and sim feelings mod
slideout TDC mod

shoot me an email at Mav at 87th.org
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Old 12-17-06, 08:24 PM   #6
Letum
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If you send a copy to me at Reedkiller@hotmail.com I will find a file host for it Mav.
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Old 12-17-06, 08:42 PM   #7
rascal101
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Default Your dials and loosing the original too bright SH3 dials

HI to Majore Mav, couldnt find your email on the Stray Dogs site, can you send it through via the forum
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Old 12-17-06, 09:51 PM   #8
peterloo
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I think they are too big! With a smaller size, I'm sure that that could be better
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Old 12-17-06, 10:05 PM   #9
irish1958
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Default dials

I like them both, but I can't live without the dials.

Thks
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Old 12-17-06, 11:09 PM   #10
Cpt. Stewker
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Ah these are like the slideouts found in War Ace Campaign. Glad to see them being implemented in my other favorite supermod, GWX.
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Old 12-18-06, 06:39 AM   #11
pokara
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Quote:
Originally Posted by rascal101
Question. Is there any way to use these new slideout dials and loose the standard three at bottom right of screen, they're a bit of a pain during night attacks as they are too bright, if I had the slideout dials this could solve the problem

J

sorry my english but i understand that your're asking for Slideout FLB Sale's 6 Dials Simfeeling Mod??? isnt it??? the dials and not in the down console.. ????

if that, its made on that mod.. but i like a lot the original console with GWX dials..
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Old 12-18-06, 06:47 AM   #12
Corsair
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I understand from the pictures that the 6 dials appear at different places ?
(In NYGM they work the same as the console, which is 3 dials with a switch button for each of them, so they are well separated from each other (bearing and engine on the right side, depth on the right bottom side).
Is that right ?
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Old 12-18-06, 07:31 AM   #13
pokara
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Quote:
Originally Posted by Corsair
I understand from the pictures that the 6 dials appear at different places ?
(In NYGM they work the same as the console, which is 3 dials with a switch button for each of them, so they are well separated from each other (bearing and engine on the right side, depth on the right bottom side).
Is that right ?
Yes.. The version of the 6 dials for NYGM its 6 dials, which is 3 dials with a switch botton for each of them.. But the problem (my problem its that version also changes the bottom console and getoff the 3 dials in the console.. and i like it a lot.. so i just take the 6 dials from that mod and move it to a personal version of the original 4 slide, (with 6's) and that's the result....

I think there is no much thinks to do with it... but im ready to listen for another opinions o f course
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Old 12-18-06, 11:32 AM   #14
pokara
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Quote:
Originally Posted by Cpt. Stewker
Ah these are like the slideouts found in War Ace Campaign. Glad to see them being implemented in my other favorite supermod, GWX.
Well, not sure cause im "gw man" and havent play too much to war ace..
but i think i remember in War Ace Campaign its a version of 6 dials without console and into 3 only dials with button.. isnt it??

So its another thing totally diferent to this.. We have the console exactly like gwx. Only 6 dials slide...
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Old 12-18-06, 08:05 PM   #15
Mav87th
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Ok - i have now finished and uploaded my mod to filefront.

It contains the following and are applicable over a stock GWX with JSGME.
  • Draggable Nomograph
  • Tools icons switched so the ones with bearings are in the default slot
  • 6 dials and Sim-feelings mod
  • Slideout TDC mod
  • Removal of the 3 dials and other redundant stuff from the console to only have the big dials. Only things visible are the officers icons and the Uboot detection level icon.
  • SP2 Res Fix (optional - is only used if you have installed microsoft's applications toolkit and run the bat.) !
!!DELETE the d3d9.cfg from the mod's folder before you install if you dont run in hires mode!!
  • Commands in english with keypresses usualy on F9-F11 now moved to new keys. Deck Gun on G and Flack Gun on F. Allso enabled a command for weapons officer to plot a locked ship (shift S) and identify a ship (Shift I) plus a lot more. Basicaly its the RuB 1.4 keyfile incorporated into GWX.
  • Torpedolaufzeiten sheet in Map view along with the knots sheets etc. Shows torpedo running times vs. distance for 4 type of german torpedos. Altered original page 34 from the Torpedo Schusstafel (VIIB Potada) document.
Hope you like it.

Its located on my filefront webspace http://hosted.filefront.com/Mav87th
hope thats the right link.....

Now bear with me - first time i have ziped up stuff for a mod for others.

Last edited by Mav87th; 12-28-06 at 09:33 AM.
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