SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-13-17, 12:01 PM   #4201
gutted
The Old Man
 
Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,353
Downloads: 470
Uploads: 10
Default

@scurvy

It shouldn't take more than a minute. I just ran mine again and counting out by mouth it took about 11 seconds (on my machine).

As for where it gets the data from, it's from the cfg files. And if i remember correctly i made the program specifically for getting the mast info because SH5 had some issues with the stadimeter on release.

And yes, the path should be the main SH4 folder. The one with the sh4.exe file.
__________________

Solution Solver 2.3.2 - Visual Targeting Tools & Aids
gutted is offline   Reply With Quote
Old 03-13-17, 01:41 PM   #4202
s7rikeback
I break things
 
s7rikeback's Avatar
 
Join Date: Jan 2013
Location: Merry Old England
Posts: 771
Downloads: 1108
Uploads: 10


Default

Quote:
Originally Posted by propbeanie View Post
It seems that the game "saves" that 'roar', like it does submarine noises and noises like "passing thermal layer" and the like... most curious behavior. I might remove all the Campaign layers, make me a single mission, and take a drive on the surface over there, and see if I get a roar... wow, did I just say that out loud?... This is where things will get boring...
Ok, just had the roar,


January 16th 1942

I have been battered by 3 IJN warships, red boxes everywhere in the damage management screen.

Was forced to surface due to servere damages, the shore batteries got me as i broke surface... All sounds went loppy and the roar appeared.

I'm now back at periscope depth, but nothing is working subwise, it's time to beach and the POW camps beckon.



===============================

More Paranormal Activity - two of my tormentors, same class same texture issue.



__________________

Last edited by s7rikeback; 03-13-17 at 02:32 PM. Reason: Add date | texture less units.
s7rikeback is offline   Reply With Quote
Old 03-13-17, 02:20 PM   #4203
Jeff-Groves
Village Idiot
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,319
Downloads: 130
Uploads: 0


Default

Quote:
Originally Posted by CapnScurvy View Post
This 010 scan...that's using a text editor, or its called 010 Scan?
Sorry. 010 is the Cadillac of Hex Editors.


If you followed s7rikeback's link above you'll see all it's features.
In a nut shell? It allows me to do on the fly scripts that are just as powerful as a full blown programming environment.

With less hassle and cost!

If you can do anything by hand with S3D or whatever on a file?
010 can do it to mass files in the blink of an eye.
__________________
I don't do Stupid. So don't ask.
Jeff-Groves is offline   Reply With Quote
Old 03-13-17, 03:18 PM   #4204
s7rikeback
I break things
 
s7rikeback's Avatar
 
Join Date: Jan 2013
Location: Merry Old England
Posts: 771
Downloads: 1108
Uploads: 10


Default DD_Asashio Textures

Okay folks,

I have fixed the texture issue with the NDD_Asashio unit.

100 FOTRSU v0.56 DDAsashio Skin Fix 13032017
Available now from "FOTRSU Core Mod Some Assembly Required"



===================================

Third visit same date as before, and different place, same audio issue.

It's only kicking in, when i change depth it seems. If i stay on surface no re-action, but as soon as i dive or surface it's there...

Now, it's only a one off sound so far, i can repeatedly dive and surface again within the area without it appearing again during the current visit.

__________________
s7rikeback is offline   Reply With Quote
Old 03-13-17, 03:44 PM   #4205
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,743
Downloads: 439
Uploads: 2


Default

Quote:
Originally Posted by s7rikeback View Post
Okay folks,

I have fixed the texture issue with the NDD_Asashio unit.

100 FOTRSU v0.56 DDAsashio Skin Fix 13032017
Available now from "FOTRSU Core Mod Some Assembly Required"

... pix
...
===================================

Third visit same date as before, and different place, same audio issue.

It's only kicking in, when i change depth it seems. If i stay on surface no re-action, but as soon as i dive or surface it's there...

Now, it's only a one off sound so far, i can repeatedly dive and surface again within the area without it appearing again during the current visit.
I've had it do the sound 3 different times in one visit, but I can't find the "trigger" yet. I've disabled several layers to the point where there is nothing left in Truk, and still get the sound coming in on a Single Mission, or while traveling to Truk, and really close. I'm going to try a few different ranges and see if I can close in on it. In the meantime s7rikeback, did you see the video here:
http://www.subsim.com/radioroom/show...postcount=4174

That's the 42b Convoys, Merchants and (especially) the TaskForce layers. I think we've pretty much figured that out. btw, the suspended burning DD, that's on the side of one of the island's hills. when I deleted all the 42b layers the one time, there was still a burning DD, though in a different location... very strange... From what I could tell, it was a 42a layer leftover... Yikes! Fix in the works for all of that.

As for the sound itself, it isn't any of the ones I thought it might be... so I'll mute each wav file one by one, and we'll find it, since I can guarantee you I can get it on that Single Mission, no problem everytime...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 03-13-17, 05:54 PM   #4206
jldjs
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

As for the sound itself, it isn't any of the ones I thought it might be... so I'll mute each wav file one by one, and we'll find it, since I can guarantee you I can get it on that Single Mission, no problem everytime...

Could it be two save files merging together?
  Reply With Quote
Old 03-13-17, 07:22 PM   #4207
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,899
Downloads: 135
Uploads: 52


Default

Uploading Fall of the Rising Sun Ultimate v0.56 PublicBeta EN to the Subsim FTP area now. About 200 Kb/S for a 1 GB file, you do the math. I'm taking a break!

I'll hook it up to the download tomorrow morning.
Rockin Robbins is offline   Reply With Quote
Old 03-13-17, 07:37 PM   #4208
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,743
Downloads: 439
Uploads: 2


Default

Quote:
Originally Posted by jldjs View Post
As for the sound itself, it isn't any of the ones I thought it might be... so I'll mute each wav file one by one, and we'll find it, since I can guarantee you I can get it on that Single Mission, no problem everytime...

Could it be two save files merging together?
"Movie" forthcoming... watch this space...

OK, ToobYu says 45 minutes...


Let me know if that's the sound y'all get too. It's definitely in the wav audio...
__________________

"...and bollocks to the naysayer/s" - Jimbuna

Last edited by propbeanie; 03-13-17 at 07:53 PM.
propbeanie is offline   Reply With Quote
Old 03-13-17, 07:41 PM   #4209
CapnScurvy
Admiral
 
CapnScurvy's Avatar
 
Join Date: Apr 2005
Location: Dayton, Ohio
Posts: 2,292
Downloads: 474
Uploads: 64


Default

Quote:
Originally Posted by Jeff-Groves View Post
Sorry. 010 is the Cadillac of Hex Editors.


If you followed s7rikeback's link above you'll see all it's features.
In a nut shell? It allows me to do on the fly scripts that are just as powerful as a full blown programming environment.

With less hassle and cost!

If you can do anything by hand with S3D or whatever on a file?
010 can do it to mass files in the blink of an eye.
Neat!! I'll give it a try. I know you had mentioned this before Jeff, but I was nose deep in other things....couldn't raise my head to look around!

And thanks s7rikeback for posting the link!!
__________________


The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
CapnScurvy is offline   Reply With Quote
Old 03-13-17, 07:54 PM   #4210
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,743
Downloads: 439
Uploads: 2


Default

Quote:
Originally Posted by CapnScurvy View Post
Neat!! I'll give it a try. I know you had mentioned this before Jeff, but I was nose deep in other things....couldn't raise my head to look around!

And thanks s7rikeback for posting the link!!
It's some powerful-good shtuff, Capn...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 03-13-17, 09:37 PM   #4211
Jeffg
Exec
 
Jeffg's Avatar
 
Join Date: Apr 2002
Location: ponte vedra beach,fl
Posts: 226
Downloads: 1491
Uploads: 0
Default

How is the time frame till next beta is released?

JeffG
__________________
Jeff Gerbert
Jeffg is offline   Reply With Quote
Old 03-14-17, 05:44 AM   #4212
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,743
Downloads: 439
Uploads: 2


Default

If everyone else gave it a thumbs up, should be today, but we'll have to see... We are now awaiting word from Rockin Robbins' top-secret hush-hush lah-bore'-ah-tore'-ee near Cape Canaveral, Florida for a "Launch!!!" update...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 03-14-17, 06:48 AM   #4213
jldjs
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by propbeanie View Post
"Movie" forthcoming... watch this space...


Let me know if that's the sound y'all get too. It's definitely in the wav audio...
That's the one!
  Reply With Quote
Old 03-14-17, 07:18 AM   #4214
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,899
Downloads: 135
Uploads: 52


Default

It's uploaded to the Subsim FTP site and s7rikeback came out with the Asashio Skin Fix after I did it. Taking it down, adding in the skin fix and putting it back up!
Rockin Robbins is offline   Reply With Quote
Old 03-14-17, 07:27 AM   #4215
s7rikeback
I break things
 
s7rikeback's Avatar
 
Join Date: Jan 2013
Location: Merry Old England
Posts: 771
Downloads: 1108
Uploads: 10


Default

Quote:
Originally Posted by propbeanie View Post
"Movie" forthcoming... watch this space...

OK, ToobYu says 45 minutes...


Let me know if that's the sound y'all get too. It's definitely in the wav audio...
Thats him, quick grab him before he makes a run for it...
__________________
s7rikeback is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:09 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.