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Old 03-06-08, 03:26 PM   #1
Paajtor
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seperate sticky for Uboat-mods?

I know this forum-section is for general SH4Uboat-addon stuff.
But having mods listed in the "stock" SH4 section - a different forum-section - is a bit awkward, isn't it?

Can we have a sticky here, which lists all the addon-compatible mods (released mods, and WIP ones)?
The relevant mods may still be elsewhere on these boards, but at least the addon-info is all gathered here, and linked to.
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Old 03-06-08, 03:51 PM   #2
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Hmmmm now theres the thing
Addon compatable mods for US play
Or Ge play ???

Perhaps tis better to leave 1.5 compatable mods in the SH4 mods workshop and add addon ( uboat ) mods in here

Or



Now tis confusing
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Old 03-06-08, 03:55 PM   #3
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We had a brief discussion of this a few days ago. As you know, our great modders are very vigilant in advising what their mods are compatible with and what will not work. The decision was to keep all the modding work in the SH4 modding section. We only ask that the user read the thread and find out what the mod is compatible with. The feeling here eventually is all the mods will be compatible with the addon.
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Old 03-06-08, 04:00 PM   #4
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To a certain extent yes
If someone starts adding mods just for the uboat they may not be compatable with the US career
Not delved into the game too much but as adding Ge voices means no US ones until Ge ones removed am guessing the addon shares a lot of files

What I am unelegantly trying to say
lol
Is mods that are added just for the uboat side - even though will work with 1.5 which the addon is - may not run ok for a US career

Does that make sense
lol
Does in my head
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Old 03-06-08, 04:10 PM   #5
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Quote:
Originally Posted by bigboywooly
To a certain extent yes
If someone starts adding mods just for the uboat they may not be compatable with the US career
Not delved into the game too much but as adding Ge voices means no US ones until Ge ones removed am guessing the addon shares a lot of files
I agree with him.

You can keep the SH4 mods forum as is, just create a UBOAT specific mods subforum; just like you have an add-on subforum right now under SH4.

The German voices is a perfect example.

But other things will come, like interfaces specifically for the uboats that will have nothing to do with the US side of things.

There are so many mods right now, it's already a bit daunting. I think somehow organizing "UBOAT specific" mods into a seperate category is a good idea.


Logistically, SH4 really is two games in one now. Two seperate mod sections would be appropriate, and less confusing.
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Old 03-06-08, 04:17 PM   #6
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Yes, it makes sense BBW but, thread titles should be specific to what it is. For example: New Orders Bar/German Uboats or Campaign Layers SH4UBM. Besides, just how many forums do you guys need me to moderate What we might be able to do is sticky in the SH4 mod forums much like Neal did. One sticky, within that post contains all the links to the mods for uboat only. How is that idea?
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Old 03-06-08, 04:26 PM   #7
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Something like:

Title: [REL][1.5 UBoat] Name of the mod
Title: [REL][1.5 US] Name of the mod
Title: [REL][1.5 US/Uboat] Name of the mod


...would be easy on noobs like me...
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Old 03-06-08, 04:32 PM   #8
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Now that looks darn simple.
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Old 03-06-08, 05:29 PM   #9
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Quote:
Something like:

Title: [REL][1.5 UBoat] Name of the mod
Title: [REL][1.5 US] Name of the mod
Title: [REL][1.5 US/Uboat] Name of the mod
Brilliant! I, too, would love to see something like this. Anything that would simplify things would go a long way...

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Old 03-06-08, 06:46 PM   #10
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Please, no seperate threads and forums for mods for 1.5

One thread for mods will let you scroll through, you find a mod you like, it takes you to the topic page the author made, and wallah. you can see if it is compatable.

Reason: MOD's that are compatable with both campaign's will now need to be seperated over two threads, if two seperate area's are made.

Having two seperate threads is also like preparing for a situation where modders never look at one side of the campaign. And to be honest, the reality is current modders, including super-mods will be champing at the bit to start making their mods work in both campaigns. No one is going to just spend all that time making a massive MOD but leave one area out. It isn't really that difficult to make mods work for both theatres. All you will be doing is making extra work for the moderators, and by proxy having double links. One in one thread and one in another.
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Old 03-06-08, 06:50 PM   #11
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My thought also Akbargulag. If the modder posts the title correctly there should be no confusion.
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Old 03-06-08, 07:38 PM   #12
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Quote:
Originally Posted by SuperCavitation
Title: [REL][1.5 UBoat] Name of the mod
Title: [REL][1.5 US] Name of the mod
Title: [REL][1.5 US/Uboat] Name of the mod
I like this!

Maybe it should be posted here, and/or here.
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Old 03-06-08, 07:51 PM   #13
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@Akbar: I like that, too. If it is all contained in one thread, in one forum, the titles should still adhere to some degree of continuity to separate the 1.4 bizwax from the 1.5.

It would be unwise, at this point, to assume that everyone who plays 1.4 will gain the addon within the course of the next two months. There are issues with the UK, issues with dialup speeds, issues with a lack of medium for the addon, and so on. And I'm willing to bet there will be mods for 1.5 within said "two months" -- if not sooner. A categorization is necessary, I'm just throwing an idea out there.

This issue bears a strong resemblance to when the 2nd expansion to Rainbow 6 III came out (after Athena Sword); it was also by download only. The name escapes me but I haven't forgotten the nightmare it spawned. Don't know if anyone here was a part of that world as well but I'm sure they can vouch.

Of course there is always the possiblilty that something created for the US end of 1.5 won't breaek someone running 1.4, but I'm not holding my breath.
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Old 03-06-08, 08:12 PM   #14
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Quote:
Originally Posted by SuperCavitation
Something like:

Title: [REL][1.5 UBoat] Name of the mod
Title: [REL][1.5 US] Name of the mod
Title: [REL][1.5 US/Uboat] Name of the mod


...would be easy on noobs like me...
Ok, I see the logic in this. But beyond saying [REL] the author has got all the leeway he needs to define it with the name he gives it.

For example.

[REL]IXD Prop Fix.

Well, that clearly has to be 1.5 u-boat add-on.

As opposed to.

[REL]Sargo Prop Fix.

Sure, not as clear. But it certainly is not for the U-boat. Although MAY be for 1.5.

The only way to clear that up is to go to the authors page. My bet is, if you are looking for a Sargo Prop fix, you will click on that link even if it is not for 1.5.

I can still see positive repercussions of that initiatve SuperCavitation. After all, these are primarily search parameters. Not advertising headers. But keep debating it... be interesting to see other peoples logic on this.

EDIT:

Quote:
Originally Posted by sober
I think some people want a mod section for 1.4 mods and a different section for 1.5 .This is because they dont want to buy the addon for whatever reason
This should not be indulged, nor should it be encouraged. Buying the add-on supports all theatres of SH4 regardless of affiliation. Well said Sober (The anti-handle ^^)
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Old 03-06-08, 08:13 PM   #15
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I think some people want a mod section for 1.4 mods and a different section for 1.5 . This is because they dont want to buy the addon for whatever reason . I dont think it would be fair to ubisoft , and the devs and the future of silent hunter to support both 1.4 and 1.5 patches at the same time just because some people dont want to buy the addon for whatever reason . cheers sober out .
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