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Old 12-28-13, 09:23 AM   #2821
Silent Steel
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Quote:
Originally Posted by guruganesh View Post
Can't make CO2 working. If i'm using TDW's patcher (only the patcher - no other mods) on vanilla-files, then CO2 is virtually switched off. Spent several hours submerged for testing it and CO2 production was 0%. Has anyone else this problem?

SH5 1.2/TDW_GenericPatcher_v_1_0_74_0/WIN7 64bit
Hi Guru

Maybe this can bring your question to more light; http://www.subsim.com/radioroom/showthread.php?t=191593
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Old 12-28-13, 03:43 PM   #2822
guruganesh
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Default CO2 bug

Thank you Steel! One of the UBI-issues, i see... My crew is allowed to smoke stuff in the sub now...
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Old 12-28-13, 11:46 PM   #2823
Mikemike47
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Quote:
Originally Posted by guruganesh View Post
Can't make CO2 working. If i'm using TDW's patcher (only the patcher - no other mods) on vanilla-files, then CO2 is virtually switched off. Spent several hours submerged for testing it and CO2 production was 0%. Has anyone else this problem?

SH5 1.2/TDW_GenericPatcher_v_1_0_74_0/WIN7 64bit
Could "limited O2" in the main options panel be unchecked? Should be checked.

Last edited by Mikemike47; 12-30-13 at 11:03 AM.
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Old 01-23-14, 09:28 AM   #2824
vdr1981
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Hello TDW!

I understand you don't have much time until you go to work again but I must ask you something...
I'm sure that you'are aware of this mod for SH3... http://www.subsim.com/radioroom/showthread.php?t=174225
My question is, is it it possible to extend your famous patcher and to add few more features like:

4. Periscope-Fix
Periscopes nearly useless for higher speeds, since blur effect simulates periscopes vibrations. At higher speeds, periscopes are moved down automatically.

5. Hydrophone-Fix
Hydrophones useless when diesels are working. When snorkelling, you must stop diesels in order to use hydrophones. Otherwise you'll hear nothing. No sound contact reports when diesels are working
6. External torpedo reload fix
No reload of external torpedoes possible during bad weather.
Speed restriction to "slow" during external reload.
No diving possible during reload of external torpedoes.
7. Internal torpedo reload fix
No reload of internal torpedoes during storm and when surfaced. During storm one has to dive below 16m in order to reload internal torpedoes.
19. Diesel Damages Fix
Risk of random diesel damages when agonizing diesels with flank speed.


Those are features which bothering me for such a long time now and I would be extremely happy to have them in your patcher.

I know You can do it, the question is, do you have enough time?
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Old 01-23-14, 02:09 PM   #2825
lesec74
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hello and sorry because I've a doubt:

TDW patcher is enable with jsgme or must be installing in sh5 main folder?sorry for my English;I'm a poor french!!
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Old 01-23-14, 02:25 PM   #2826
tonschk
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I hope this can help:

How to use the patcher app:
http://www.subsim.com/radioroom/showthread.php?t=197960
http://www.subsim.com/radioroom/showthread.php?t=205620


Quote:
Originally Posted by lesec74 View Post
hello and sorry because I've a doubt:

TDW patcher is enable with jsgme or must be installing in sh5 main folder?sorry for my English;I'm a poor french!!
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Old 01-23-14, 02:45 PM   #2827
Mikemike47
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Quote:
Originally Posted by tonschk View Post
Sjizzle link is more up to date with the patcher changes. Once you follow the "how to use the patcher app" links, then you can make it a JSGME mod. Post a reply after patcher is fixed and I can explain how to make it a mod. The patcher must be recreated everytime a new version of the patcher comes out.

Perhaps I should add a post permanently about this patcher mod to the signature JSGME SH5 link. I have thought about it a few times.
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Old 01-23-14, 05:18 PM   #2828
TheDarkWraith
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Quote:
Originally Posted by vdr1981 View Post
Hello TDW!

I understand you don't have much time until you go to work again but I must ask you something...
I'm sure that you'are aware of this mod for SH3... http://www.subsim.com/radioroom/showthread.php?t=174225
My question is, is it it possible to extend your famous patcher and to add few more features like:

4. Periscope-Fix
Periscopes nearly useless for higher speeds, since blur effect simulates periscopes vibrations. At higher speeds, periscopes are moved down automatically.

5. Hydrophone-Fix
Hydrophones useless when diesels are working. When snorkelling, you must stop diesels in order to use hydrophones. Otherwise you'll hear nothing. No sound contact reports when diesels are working
6. External torpedo reload fix
No reload of external torpedoes possible during bad weather.
Speed restriction to "slow" during external reload.
No diving possible during reload of external torpedoes.
7. Internal torpedo reload fix
No reload of internal torpedoes during storm and when surfaced. During storm one has to dive below 16m in order to reload internal torpedoes.
19. Diesel Damages Fix
Risk of random diesel damages when agonizing diesels with flank speed.


Those are features which bothering me for such a long time now and I would be extremely happy to have them in your patcher.

I know You can do it, the question is, do you have enough time?
developing patches is the most time consuming thing to do. I don't have the time currently to delve into patch development again. Maybe later in the year.
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Old 01-25-14, 02:29 PM   #2829
gap
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Quick question regarding the aircraft-spawning carrier patch:

Can we set AirGroups for non-carrier ship units? (thinking about scout planes embarked on battleships, cruisers, etc. )
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Old 01-25-14, 02:44 PM   #2830
TheDarkWraith
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Quote:
Originally Posted by gap View Post
Quick question regarding the aircraft-spawning carrier patch:

Can we set AirGroups for non-carrier ship units? (thinking about scout planes embarked on battleships, cruisers, etc. )
That's an interesting idea! I don't recall if the exe is verifying that only certain Types are allowed airwings or not.

My patches are looking only at certain types as to whether they can call in airstrikes though.

Try attaching an airwing to a destroyer and a battleship that contains only 1 aircraft and see if it ever spawns when the unit detects an enemy
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Old 01-25-14, 02:50 PM   #2831
gap
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Quote:
Originally Posted by TheDarkWraith View Post
Try attaching an airwing to a destroyer and a battleship that contains only 1 aircraft and see if it ever spawns when the unit detects an enemy
Will do
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Old 01-25-14, 04:46 PM   #2832
gap
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Quote:
Originally Posted by TheDarkWraith View Post
My patches are looking only at certain types as to whether they can call in airstrikes though.

Try attaching an airwing to a destroyer and a battleship that contains only 1 aircraft and see if it ever spawns when the unit detects an enemy
Quote:
Originally Posted by gap View Post
Will do
Dumb question: I must enable you patch before carrying the test you are suggesting. Don't I?
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Old 01-25-14, 04:51 PM   #2833
TheDarkWraith
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Quote:
Originally Posted by gap View Post
Dumb question: I must enable you patch before carrying the test you are suggesting. Don't I?
Not really. Since my patches check for specific unit types it won't call for airstrike with a destroyer or cruiser for example.
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Old 01-25-14, 04:56 PM   #2834
gap
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Quote:
Originally Posted by TheDarkWraith View Post
Not really. Since my patches check for specific unit types it won't call for airstrike with a destroyer or cruiser for example.
Okay, I a creating a simple mission for testing this idea, but since no patch of you deals with it, I am almost sure that it won't work
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Old 01-26-14, 09:22 AM   #2835
gap
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So... I have put HMS King Georve V and HMS Prince of Wales in front of the Bismarck and the Tirptiz while they were trying to transit the GIUK gap, and I have given each of them four scout planes:

German battleships

[AirGroup 1]
StartDate=19380101
EndDate=19451231
Squadron1Class=FSAR196
Squadron1No=4

British Battleships

[AirGroup 1]
StartDate=19380101
EndDate=19451231
Squadron1Class=LBSUSSearchPlane
Squadron1No=4

My U-boat, surfaced, was observing from a discrete distance. Outcome:

Sure enough, I have assisted to a memorable battle, with cannon flashes and rounds slicing through the air from every direction (had to lower the volume of my speakers due to the heavy noise made by those big calibers ).
Until I watched, the Bismarck alone (the Tirpiz was a bit late) dealed masterly with the British taskforce and, though on flames, she managed to sink the King George V and to cause heavy damage to the Prince of Whales. The Admiralty should ponder on her debacle. I repeat: terrific show, but saw no trace of planes
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