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12-28-13, 09:23 AM | #2821 | |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Quote:
Maybe this can bring your question to more light; http://www.subsim.com/radioroom/showthread.php?t=191593 |
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12-28-13, 03:43 PM | #2822 |
Swabbie
Join Date: Nov 2012
Posts: 13
Downloads: 130
Uploads: 0
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CO2 bug
Thank you Steel! One of the UBI-issues, i see... My crew is allowed to smoke stuff in the sub now...
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12-28-13, 11:46 PM | #2823 | |
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
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Quote:
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JSGME help links and common error solutions Last edited by Mikemike47; 12-30-13 at 11:03 AM. |
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01-23-14, 09:28 AM | #2824 |
Navy Seal
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Hello TDW!
I understand you don't have much time until you go to work again but I must ask you something... I'm sure that you'are aware of this mod for SH3... http://www.subsim.com/radioroom/showthread.php?t=174225 My question is, is it it possible to extend your famous patcher and to add few more features like: 4. Periscope-Fix Periscopes nearly useless for higher speeds, since blur effect simulates periscopes vibrations. At higher speeds, periscopes are moved down automatically. 5. Hydrophone-Fix Hydrophones useless when diesels are working. When snorkelling, you must stop diesels in order to use hydrophones. Otherwise you'll hear nothing. No sound contact reports when diesels are working 6. External torpedo reload fix No reload of external torpedoes possible during bad weather. Speed restriction to "slow" during external reload. No diving possible during reload of external torpedoes. 7. Internal torpedo reload fix No reload of internal torpedoes during storm and when surfaced. During storm one has to dive below 16m in order to reload internal torpedoes. 19. Diesel Damages Fix Risk of random diesel damages when agonizing diesels with flank speed. Those are features which bothering me for such a long time now and I would be extremely happy to have them in your patcher. I know You can do it, the question is, do you have enough time?
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
01-23-14, 02:09 PM | #2825 |
Ensign
Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
Uploads: 0
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hello and sorry because I've a doubt:
TDW patcher is enable with jsgme or must be installing in sh5 main folder?sorry for my English;I'm a poor french!! |
01-23-14, 02:25 PM | #2826 |
Admiral
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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I hope this can help:
How to use the patcher app: http://www.subsim.com/radioroom/showthread.php?t=197960 http://www.subsim.com/radioroom/showthread.php?t=205620 |
01-23-14, 02:45 PM | #2827 | |
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
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Quote:
Perhaps I should add a post permanently about this patcher mod to the signature JSGME SH5 link. I have thought about it a few times.
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JSGME help links and common error solutions |
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01-23-14, 05:18 PM | #2828 | |
Black Magic
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Quote:
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01-25-14, 02:29 PM | #2829 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quick question regarding the aircraft-spawning carrier patch:
Can we set AirGroups for non-carrier ship units? (thinking about scout planes embarked on battleships, cruisers, etc. ) |
01-25-14, 02:44 PM | #2830 | |
Black Magic
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Quote:
My patches are looking only at certain types as to whether they can call in airstrikes though. Try attaching an airwing to a destroyer and a battleship that contains only 1 aircraft and see if it ever spawns when the unit detects an enemy |
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01-25-14, 02:50 PM | #2831 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Will do
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01-25-14, 04:46 PM | #2832 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
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01-25-14, 04:51 PM | #2833 |
Black Magic
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01-25-14, 04:56 PM | #2834 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Okay, I a creating a simple mission for testing this idea, but since no patch of you deals with it, I am almost sure that it won't work
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01-26-14, 09:22 AM | #2835 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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So... I have put HMS King Georve V and HMS Prince of Wales in front of the Bismarck and the Tirptiz while they were trying to transit the GIUK gap, and I have given each of them four scout planes:
German battleships [AirGroup 1] StartDate=19380101 EndDate=19451231 Squadron1Class=FSAR196 Squadron1No=4 British Battleships [AirGroup 1] StartDate=19380101 EndDate=19451231 Squadron1Class=LBSUSSearchPlane Squadron1No=4 My U-boat, surfaced, was observing from a discrete distance. Outcome: Sure enough, I have assisted to a memorable battle, with cannon flashes and rounds slicing through the air from every direction (had to lower the volume of my speakers due to the heavy noise made by those big calibers ). Until I watched, the Bismarck alone (the Tirpiz was a bit late) dealed masterly with the British taskforce and, though on flames, she managed to sink the King George V and to cause heavy damage to the Prince of Whales. The Admiralty should ponder on her debacle. I repeat: terrific show, but saw no trace of planes |
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