SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
11-12-16, 06:47 PM | #2581 |
Sink'em All
|
Ok, why is it just me that keeps getting these destroyers all the time. At least this was alittle different.
First, screenie is from the Museum. These next ones are from the game. I counted 10 of these ships before the game crashed on me. Above is from the Nav map. These are pictures of the ships, some of them anyway. There were ten of these destroyers in a staggered line from east to west. I was able to scan the whole line and take these screenies before the game finally crashed. German destroyers south of Tokyo Bay. Totally weird.
__________________
Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
11-12-16, 07:03 PM | #2582 |
Sink'em All
|
I think the Shinano is looking pretty good, s7rikeback.
__________________
Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
11-12-16, 07:05 PM | #2583 |
Sink'em All
|
Looks like the New Jersey class BB needs some texture work done.
__________________
Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
11-12-16, 07:20 PM | #2584 | |
I break things
|
Quote:
I'm currently all over this, and out of every ten times i run the museum it's 50/50 on working or not working. YET: [Texture 1] TextureName=data/Sea/NBB_NewJersey/NBB_NewJersey_T01.tga LightmapTextureName=data/Sea/NBB_NewJersey/NBB_NewJersey_O01.tga NormalmapTextureName=data/Sea/NBB_NewJersey/NBB_NewJersey_N01.tga StartDate=19430523 EndDate=20001231 Frequency=1 There is only one texture call off - so if it works first time, it should work EVERYTIME ?!?!? GRrrr Dat File.
__________________
Last edited by s7rikeback; 11-12-16 at 07:59 PM. |
|
11-12-16, 07:42 PM | #2585 | |
I break things
|
Quote:
It would reduce our memory footprint slightly which is a good thing, but only hides the problem as there may be more elsewhere down the line. And I'm sure this is fixable but outside my grasp..
__________________
|
|
11-12-16, 09:24 PM | #2586 |
CTD - it's not just a job
|
Actually, the New Jersey is an Iowa Class vessel, and is [Unit 2] in its BBIowa.cfg file in the Roster structure. We could completely eliminate the New Jersey folder. We'd just have to go through the Campaign and MIS files to find calls to it and change them to add a "Name=_US BB New Jersey" before the Class & Type calls for an Iowa... I think... Can we add the New Jersey N, O and T textures into the NBB_Iowa folder? It'd be really nice to have a 32-7a dazzle for them too... Any takers?...
As for cdrsubron7's spawning... It's beginning to look like this "naming" problem is probably one of, if not ~the~ issue. We just have to find them all. The Bismarck is probably just the main one... |
11-12-16, 09:53 PM | #2587 |
Sink'em All
|
It seems I have problems of my own to deal with also. Of the some 26 missions that I've made sofar for FOTRSU I've found that in 0.29 Beta that only 9 missions will run correctly and open in the ME. 13 of the missions crash when trying to play them and also won't open in the ME. Two missions will play correctly but crash the ME when I try to open them.
Will tackle this tomorrow, it's been along day.
__________________
Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
11-13-16, 11:06 AM | #2588 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
english
I probably missed it but is there an english version of fotrs 2.0. will the ultimate be in english. I do have 1.5 and can play version 1.3 is that the best i can do. Brian
|
11-13-16, 11:14 AM | #2589 | |
Sink'em All
|
Quote:
Yes, FOTRSU will be in English. That is correct, FOTRS v1.3 is the only version available at the moment. FOTRSU is still in production.
__________________
Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
|
11-13-16, 11:23 AM | #2590 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
release
is fotrs ultimate release imminent. I know things take time; juat curious. Brian
|
11-13-16, 11:43 AM | #2591 | |
Sink'em All
|
Quote:
I believe that there is a public Beta release coming soon. How soon I can't really say.
__________________
Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
|
11-13-16, 12:25 PM | #2592 |
Admiral
|
After 3 patrols there's only 1 oddity I've noticed, its May 6th 1942 and green convoys are exiting those islands at the Corridor II location, is this as intended or is it not?.
I was too far away to investigate it at the time but on my next patrol I'll be heading over there to take a closer look. ML. Edit, in the 42a_Jap_Convoys mission file you have some different CommandEntries, can you explain what they mean, CommandEntry=0 CommandEntry=2 CommandEntry=5 CommandEntry=6 I think the convoy which is a green colour is [RndGroup 41] GroupName=42a_Jap_Convoys_141 its got the CommandEntry=2 for this group, there's only 1 of these in the whole file so I think this could be the problem, and then again it might not be.
__________________
Last edited by Moonlight; 11-13-16 at 01:17 PM. |
11-13-16, 04:10 PM | #2593 |
CTR2 Jack Frost
Join Date: Mar 2007
Location: Still on Bridge aboard the USS Iowa BB61
Posts: 209
Downloads: 290
Uploads: 0
|
Heading in for some more testing today. First thing I noticed after installing the newest build is that the target ship in the torpedo school is missing. Only boat is a small fishing sampan.
Jack |
11-13-16, 08:34 PM | #2594 | |
CTD - it's not just a job
|
Quote:
As for the spawning, we think a lot of that is caused by any sort of bad data between the mission or campaign files and the "assets" files. In other words, if a ship is called one thing in the data, and the mission calls it something else, there is a problem as the game engine tries to comply and not throw an error message, with a CTD as a last resort... Hammer hammer chisel drill... nothin' to see here but @$$3$ and elbows... |
|
11-13-16, 08:51 PM | #2595 | |
CTD - it's not just a job
|
Quote:
Edit: btw, The game counts things a bit strange... The CommandEntry stuff starts at zero, but the RandomGroup stuff starts at one. So the RandomUnit 1 is CommandEntry=0. CommandEntry=6 would mean RandomUnit 7... I think... I may be all wet behind the ears on that, but that's what I've seen if I create my own stuff... Last edited by propbeanie; 11-13-16 at 09:34 PM. Reason: Counting 0, 1, 2, 3... |
|
|
|