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Old 08-28-10, 06:47 AM   #361
THE_MASK
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Originally Posted by Abd_von_Mumit View Post
So, to be sure I understand you:
Even if I end patrol every time upon coming to base without sinking all 100k tonnage, eventually after a few patrols the mission will be accomplished by summing my sinkings from a few consecutive patrols. Is that correct?

I;lltry to go to East Coast again to sink some more ships and see what happens with my iron cross.

I appreciate your help very much. I feel noob and lost, even though I played SH2 and SH3 without this feeling... with some success too.
correct . cheers
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Old 08-28-10, 06:29 PM   #362
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The problem solved itself after I installed "Lite Campaign LC 1.2". Now I got the cross for British Coastal Waters and all seems to be ok. I installed the mod mid-campaign, so it's even more surprising that it helped.

Yuhuuu!!!
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Old 08-29-10, 07:55 AM   #363
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Quote:
Originally Posted by Abd_von_Mumit View Post
So, to be sure I understand you:
Even if I end patrol every time upon coming to base without sinking all 100k tonnage, eventually after a few patrols the mission will be accomplished by summing my sinkings from a few consecutive patrols. Is that correct?

I;lltry to go to East Coast again to sink some more ships and see what happens with my iron cross.

I appreciate your help very much. I feel noob and lost, even though I played SH2 and SH3 without this feeling... with some success too.
Sure Abd, you can start a mission,
then come back to base ENDING patrol to refuel and recharge torpedoes,
then talk with admiral and choose same mission again,
and continue to sink ships until mission's white bar is filled;
when you did it, you can choose for another mission and go on to accomplish macro objective.
You can choose same mission all the times you want,even if white bar is completed,but be careful not to go over it's end date
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Old 08-29-10, 10:44 AM   #364
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Originally Posted by nonnobit View Post
Sure Abd, you can start a mission,
then come back to base ENDING patrol to refuel and recharge torpedoes,
then talk with admiral and choose same mission again,
and continue to sink ships until mission's white bar is filled;
when you did it, you can choose for another mission and go on to accomplish macro objective.
I found out that you don't even have to request a mission to be able to accomplish it. While doing 100k tonnage mission I unintentionally bumped into a carrier with 6 (?) escorts in the fog, and after a loooong chase sank it. Now the "sink a carrier" part of "Blockade of Germany" is accomplished, even though I didn't request this mission before (was only doing the 50k and 100k tonnage).

Quote:
Originally Posted by nonnobit View Post
You can choose same mission all the times you want,even if white bar is completed,but be careful not to go over it's end date
If the white bar is completed I can't request the mission (my only completed mission is 50k tonnage and it doesn't have the request button, while the other 2 missions do).

This tells me one has to be careful not to accomplish a mission before even requesting it, as it would most probably screw the campaign.
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Old 08-29-10, 03:11 PM   #365
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Sorry Abd,but I told you that on my personal experience,because:
I say you CAN ,not must come back on same starting patrol base,in fact you can find awesome base to resupply during mission, and go on,until white bar is filled;about me, I always try to come in my base,if fuel lets me do it;

It happened to me too,to sink some war supplies ships that had nothing to do with my mission,but seeing white bar progressing on another one.
Good,so I save time...

then,that curious admiral,on my game,lets me choose same mission even if is ended,and I could choose it to increase the total amount ok sinked ships.( in fact, weeks go on and you risk to go over end date..)

by you, I discover it's a bug on my SH5 installation...but it's so and maybe it's only about first campaign,because I'm only in the second one..

I understand that personal experiences may generate mess for someone else,but it's just to help and give some more information for who need it...
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Old 09-06-10, 06:46 PM   #366
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Seriously, I've been going around for a month (game time) without finding the carrier in total germany campaign. Any tips how to find it?
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Old 09-06-10, 06:51 PM   #367
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Originally Posted by dMC View Post
Seriously, I've been going around for a month (game time) without finding the carrier in total germany campaign. Any tips how to find it?
Click on the cross on the map that shows you mission briefieng and some arrows on the map. Now UNZOOM - you will see the area for the carrier marked with a circle SSW of Ireland. I suppose you were looking for it in the wrong area.

Even in the proper area it may not be so easy to find it - I was just lucky and plain bumped into it before I even started doing Blockade.

Good luck!
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Old 09-07-10, 09:39 PM   #368
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Default preheat Torpedos

Sorry if that was already asked. ( too many page to read ) lol
but was does torpedo preheat do exactly?

And sometime i flood the torpedo before firing. What does it change if i dont flood it first?

thanks
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Old 09-07-10, 10:01 PM   #369
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Sorry if that was already asked. ( too many page to read ) lol
but was does torpedo preheat do exactly?

And sometime i flood the torpedo before firing. What does it change if i dont flood it first?

thanks
I don't know about pre-heat, as I got it switched off. As to flooding, this is crucial for good timing: unless you flooded your torpedo before you ordered launch, it will take a few seconds to flood and then open tube doors upon firing. The few seconds this will take may make a difference between a hit and a miss. So if you target/fire manually, always prepare your torpedo before (just as was done in real life). This may not apply to auto targeting/firing, but I don't know.

Technically flooding is just letting water fill the torpedo tube (tubes are dry normally, as torpedoes are regularly put in and out for maintenance). Letting water in serves a purpose: it lets the tube gate be opened, as after water gets in, the pressure inside and outside are equal. Before flooding water pressure from outside would prevent gate from opening, and you would be stuck with a running torpedo in the tube.
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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Old 09-08-10, 11:00 AM   #370
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Quote:
Originally Posted by Abd_von_Mumit View Post
I don't know about pre-heat, as I got it switched off. As to flooding, this is crucial for good timing: unless you flooded your torpedo before you ordered launch, it will take a few seconds to flood and then open tube doors upon firing. The few seconds this will take may make a difference between a hit and a miss. So if you target/fire manually, always prepare your torpedo before (just as was done in real life). This may not apply to auto targeting/firing, but I don't know.

Technically flooding is just letting water fill the torpedo tube (tubes are dry normally, as torpedoes are regularly put in and out for maintenance). Letting water in serves a purpose: it lets the tube gate be opened, as after water gets in, the pressure inside and outside are equal. Before flooding water pressure from outside would prevent gate from opening, and you would be stuck with a running torpedo in the tube.

Thanks Mate
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Old 09-14-10, 06:57 AM   #371
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I'm having some problems with the mediterranean fleet (Force A)-objective in the Mare Nostrum campaign, basically, I can't find any battleships or even a task force. Is there any good place to look? like all the other objectives in the game, the area actually pointed out on the map seems useless to patrol.
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Old 09-14-10, 05:59 PM   #372
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I just found one about 100km NNW from Oran, still looking for the other one. And any merchants. And carriers. There are lots of TFs with cruisers in them though, dive to periscope depth and do a hydrophone scan every hour, can't miss them.
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Old 09-15-10, 11:44 AM   #373
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That's Force H, not Force A Didn't find any battleships in the Force H-area either though, but I encountered a whole bunch of task forces.

Nevermind, I just found a battleship, slightly to the east of the area marked on the map.
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Old 09-15-10, 05:47 PM   #374
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Well, I just sunk a battleship at about 200 miles East of Malta, just as I gave up looking and went to look for harboured merchants. It didn't count toward anything, so I guess that one was Force A?
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Old 09-16-10, 04:48 AM   #375
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Might be, I'm not sure.

My problem now is that I can't seem to find another battleship in the short time I have left to complete the campaign (I sunk it on november 04, the campaign ends december 01).
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