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Old 03-06-10, 07:15 PM   #16
UberMatz
Sailor man
 
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Outstanding!!! I'll take them to sea!!
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Old 03-06-10, 07:15 PM   #17
etheberge
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons
Zero casualties throughout the war
Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender
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Old 03-06-10, 08:21 PM   #18
jimimadrid
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@Heretic

I change also Erich's picture to nonpirate. You can add the file to your mod.



Download here -> http://jimimadrid.kilu.de/SilentHunter/No Pirate XO.rar
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Old 03-06-10, 08:50 PM   #19
Heretic
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Quote:
Originally Posted by jimimadrid View Post
@Heretic
I change also Erich's picture to nonpirate. You can add the file to your mod.
Thanks. I considered doing that but I'm not satisfied with his headectomy just yet. The one I'm using doesn't seem to have the detail of the others. I'm trying other heads. When I get it finalized, I'll probably include a head for the bio page.
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Old 03-07-10, 03:30 AM   #20
Paco
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Great work,

Thanks
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Old 03-07-10, 03:31 AM   #21
Mark75
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Thank you Heretic. I'm looking forward to use this mod
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Old 03-07-10, 05:24 AM   #22
coronas
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Amazing! They look as real deck wacht crew now!
Thanks!
Please, something alike for gun crew.
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Old 03-07-10, 12:16 PM   #23
Ablemaster
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Excellent mate, much better now, thankyou lots.
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Old 03-07-10, 12:23 PM   #24
Dowly
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Great work! Thanks!!
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Old 03-07-10, 12:30 PM   #25
Vanagen
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Excellent work!



Here is the edited Crew_Idle_Actions_CR.aix file to put the eyepatch back in. Unload mod, replace file included in mod and reload mod.

http://www.mediafire.com/?mzdj0z4ddnj





HAAARRRRR!!!!!!!!
Avast me hearties!

Hoist the main sail, scrape the poop deck!

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Old 03-07-10, 12:30 PM   #26
Heretic
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Quote:
Originally Posted by KarlSteiner View Post
1.) Can you change the animations so that the glasses are not put down
within 10 minutes? This will be much more realistic.
Not sure what you mean? The front two lowering their their glasses to look around? I can make some changes so it happens less often.

Quote:
2.) Can you give the 4th. crewman a glass too?
There are no animation for using binoclulars set up for use on the bridge(?!). So I have to make do with animations for use in other places. None of them line up with the 4th crewman, so I cannot make him use his binocs until we get custom animations.

Quote:
3.) Can you give the Officer a hat similiar in SH3?
The Watch Officer's got a big melon! If I put a hat on him, his hair pokes through too much. That will have to wait for custom models.


I'm working on getting more crewmen on the deck gun for the next version.
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Old 03-07-10, 01:13 PM   #27
redcoat22
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Great work on this!
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Old 03-07-10, 01:37 PM   #28
Vanagen
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How do I keep this from happening?

There doesn't seem to be a command to clear the bridge, or is there?



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Old 03-07-10, 02:02 PM   #29
Heretic
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Quote:
Originally Posted by Vanagen View Post
How do I keep this from happening?

There doesn't seem to be a command to clear the bridge, or is there?
It's a stock bug. There's a flag that's supposed to be accessed with Wp:IsSurfaced() and Wp:IsSubmerged(). If it doesn't get set properly, the script can't trigger the transition.
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Old 03-07-10, 02:33 PM   #30
Vanagen
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Well, that sucks. Is there a workaround?

It doesn't seem to happen without your mod, though. The crew always clears the bridge at the very last moment.
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