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05-05-17, 01:25 PM | #1 |
Helmsman
Join Date: Jul 2009
Location: New York, New York
Posts: 107
Downloads: 77
Uploads: 0
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Trigger Maru mod 2.5
I've finally downloaded and installed the Trigger Maru 2.5 mod to my stock SH4 game. I must say this mod is fantastic! I'm really enjoying the game play. I just have two questions; is there a way you can see the Engine room, and also is there a way to manually turn the light from white light to red lights? oh and right now I'm currently playing a patrol during 1941, can anyone tell me what the most common area a Task force would be located?
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05-05-17, 01:36 PM | #2 |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Simply put? No and no. A long while back there were plans to model the whole interior of a fleet boat but that project ran aground. It was a big undertaking after all.
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05-05-17, 03:27 PM | #3 |
Helmsman
Join Date: Jul 2009
Location: New York, New York
Posts: 107
Downloads: 77
Uploads: 0
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OK, now with that being answered, what would be the most likely areas to find a task force; I know they are fast moving.
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05-05-17, 10:54 PM | #4 |
Navy Seal
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TMO some task forces appear in historical location such as Midway, Coral Sea. Try using the RSRD(Run Silent Run Deep) add on with TMO, esp if you want task forces you can find without just lucking up. A lot of task forces at the major battles and just "usual" traffic making runs per as they did in real life.
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05-07-17, 03:37 PM | #5 | |
Helmsman
Join Date: Jul 2009
Location: New York, New York
Posts: 107
Downloads: 77
Uploads: 0
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Quote:
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05-08-17, 06:15 AM | #6 |
CTD - it's not just a job
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Goes on top of your TMO 2.5 (and small patch) activation:
http://www.subsim.com/radioroom/down...o=file&id=1414 and it's patch: http://www.subsim.com/radioroom/down...o=file&id=1459 which fixes "dead zones" between the layers, keeping traffic flowing as the game progresses from the 41a to the 42a to the 42b, etc. layers. |
06-07-17, 01:11 AM | #7 | |
Captain
Join Date: Mar 2008
Posts: 543
Downloads: 270
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Quote:
Another option would be to leave Java and head northwest towards Saigon, or upwards to the west side of Taiwan.
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01-23-18, 11:46 AM | #8 |
Swabbie
Join Date: Jan 2018
Posts: 12
Downloads: 123
Uploads: 0
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TMO?
I'm new to the SH series. I caught some videos on Youtube, liked them, and purchased SH4 Blue 1.5. Then I began gathering some mods. TMO caught my interest, so I downloaded and installed it through JGME. It shows up in the game. My problem is how is it activated. If I select the title from the list, I get the recitation of the poem, a long list of credits, and then it stops. Is it that just activating TMO in JGME makes the mod operational and it's not necessary to select the title from the game contents list? If not, how do I activate it?
Thanks for any replies. |
01-23-18, 12:29 PM | #9 |
Stowaway
Posts: n/a
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Ahoy jlan5031!
I think you're missing the 4gb patch or alternatively LAA ... without it, no major modes will work. You can get more help here: http://www.subsim.com/radioroom/show...18&postcount=1 |
01-23-18, 02:02 PM | #10 | |
Ocean Warrior
Join Date: Mar 2007
Location: Houston, TX
Posts: 2,725
Downloads: 393
Uploads: 12
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Quote:
The creator modified the stock "Credits" option and screen. The poem is where the title Trigger Maru came from. The fact that you're seeing it means that you can be sure TMO is activated.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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