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Old 04-16-14, 04:06 PM   #16
vdr1981
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Quote:
Originally Posted by vdr1981 View Post
This mod will adjust submarine performance in order to meet historical data as much as possible...

Adjustments:

- Significantly reduced surface and underwater acceleration.
- Adjusted submarine max speed and range.
- Adjusted surface and underwater turning speeds and radius.
- Adjusted dive times.
- New Submarine.cfg entries for TDW's electric engines ratio patch.
- Battery recharging propulsion fix for type VIIb
- Battery life time as per Volodya's settings
- Engine RPM gauges connected with corresponding engine and propeller shaft.
- Significantly increased torpedo external transfer and reloading times.
- Optimized for TDW gen.patcher


The mod is compatible and tested with following conflicting mods:
- FX_Update_0_0_22_ByTheDarkWraith
- NewUIs_TDC_7_*_*_ByTheDarkWraith
- Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
*Instrall Real U-Boat Performance - Type VII last with JSGME. It is recommended to star new campaign after the mod is enabled.
Well, after looong testing new version is uploaded and also I've added more detailed description and installation instructions to the first post, check it out...
Feel free to try it out, but I must warn you, it's not for the faint of hart and for the captains who get used to wipe out entire convoy with one blow...
Cheers!
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Old 04-16-14, 04:32 PM   #17
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Yiiipeeeeeeeeee
this is so cool just what i was missing in my game setup.
And also a very wise decision you kept compatibility with TDW Mods. Yours and his work has doen so much for a better subsim.
Cannot live without any of it.

Installs nice last on my and prob. most modlists.
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Old 04-16-14, 04:54 PM   #18
Gammel
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Huh?


Installed the mod and my sub drove like a sportscar out of the bunker?
Also 10 knots on ahead slow (2) ?


Have to admit i didn't started new career but installed when in bunker.

Feels strange somehow but i only played for 2 minutes then left the game to make this posting.

Edit:
As i can see in the first postings speed chart now that should be correct behavior..

Question:

what will that do to with the harbour pilot mod? Will i still hit the channel?

This weekend i have the time to play for real, sorry for quick and dirty impressions
but the sub felt really really fast - i used the pilot and it goes aheal slow automatic.


Next time i'll leave harbour on one engine and electric motors.
You now - that nasty acoustic mines thommys dropped lately..
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Old 04-16-14, 05:56 PM   #19
vdr1981
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Quote:
Originally Posted by Gammel View Post
Installed the mod and my sub drove like a sportscar out of the bunker?
Surface acceleration is reduced by something like 60%, I cant do better than that or submarine will become too slow in turns...

Quote:
Originally Posted by Gammel View Post
Also 10 knots on ahead slow (2) ?
Exactle as it should be...Check out this link, page 14 http://www.uboatarchive.net/Manual.htm

Quote:
Originally Posted by Gammel View Post
Have to admit i didn't started new career but installed when in bunker.
You better do that...

Quote:
Originally Posted by Gammel View Post
Question:

what will that do to with the harbour pilot mod? Will i still hit the channel?

This weekend i have the time to play for real, sorry for quick and dirty impressions
but the sub felt really really fast - i used the pilot and it goes aheal slow automatic.
Harbor pilots work just fine for me with not so high TC, most of the time...Harbor pilot will betray you sooner or later, with or without this mod...

Last edited by vdr1981; 04-16-14 at 06:08 PM.
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Old 04-16-14, 07:06 PM   #20
THE_MASK
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I will put this mod in my sobers mega mod .
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Old 04-17-14, 02:13 AM   #21
Gammel
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cool thx for your post and o.c. again for your mod vdr1981

i'll see if i can manage changing harbour pilot to use slower speed until first waypoint.



Iirc it was in iron coffins claimed that using electrics out of the french harbour was standard - couse of airdropped acoustic mines.

i did so yesterday, ahead slow and one engine electric and it was smooth setting to move and very creepy out of the bunker. Just feels right. I want this in harbour pilot but will become off topic to much here.

i see in the kiel file it starts ahead one third, this should be not to hard to change. But how to give command one engine only + electric? guess the answer in in menu.txt or submarine.cfg...

from the harbour pilot kiel file:
Ahead_one_third,0,0,0,0,0,0,2




You know it's how in real life sometimes: you'll only get the few bad or not so good from start things in responce if you archived a great project.
I'm perfectly sure this mod will give much fun and is same quality as your R.S.D. Projekt
my comments are not to be seen as a rant or unhappy customer.
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Old 04-17-14, 07:45 AM   #22
vdr1981
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I'm going to add modified SpecialAbilities.upc file to the archive in order to prevent some unrealistic and historically unconfirmed features, like crazy submarine speed well above 20 knots with engine overcharge ability or navigator who can "somehow" increase maximum depth of the submarine...
This changes are necessary in order to sustain U-Boat performance as close as possible to the real thing but this will also require fresh campaign start so hold your horses until then...

EDIT:
Done...Now, because of the modified points requirements for certain abilities, some upgrades will be blocked while others will be "free" from the beginning (like max dive ability).

Last edited by vdr1981; 04-17-14 at 08:17 AM.
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Old 04-17-14, 08:58 AM   #23
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I will put this mod in my sobers mega mod .
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Old 04-18-14, 12:28 AM   #24
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the u-boat go with more then 20kt. i think is unrealistik that cos the type VII u-boats maxim speed was 18-18.5k kt surface .... and around 7-7.9kt when was submerge ( with this speed can go only for 1h then must surface to recharge the battery's ).
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Old 04-18-14, 09:54 AM   #25
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Thank you Vdr1981 for your VII type adjustments. Also, i use your megamod, pretty nice (bigger) job too !!
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Old 04-25-14, 02:30 PM   #26
THE_MASK
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I am getting weird electric engine underwater speed button controls . If I press stop the sub keeps going etc .
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Old 04-25-14, 03:31 PM   #27
vdr1981
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Strange, I never noticed anything similar... It doesn't slow down at all or you can't disable engines?

Which UI style? SH5 or SH3 maybe?
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Old 04-25-14, 03:52 PM   #28
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Dived to periscope depth at ahead one third . Went to all stop (works ok) then go back to ahead one third (only goes to ahead slow ) go to all stop (worls ok ) go to back dead slow (gauge stays on all stop but sub goes back dead slow . Click on ahead one third and gauge goes to ahead slow . British coastal waters VIIA . Mod not overwritten , unenable mod and all works ok .
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Old 04-25-14, 05:12 PM   #29
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Quote:
Originally Posted by sober View Post
Dived to periscope depth at ahead one third . Went to all stop (works ok) then go back to ahead one third (only goes to ahead slow ) go to all stop (worls ok ) go to back dead slow (gauge stays on all stop but sub goes back dead slow . Click on ahead one third and gauge goes to ahead slow . British coastal waters VIIA . Mod not overwritten , unenable mod and all works ok .
i hade the same problem after i removed the mod all works fine for me ...
and another thing with this mod the u boat run with more than 20kts that is too mutch for a type VII .... maxim speed was btw 17 - 17.5k for type VII
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Old 04-25-14, 06:02 PM   #30
vdr1981
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ARe you talking about this ?
http://www.subsim.com/radioroom/show...&postcount=170
http://www.subsim.com/radioroom/show...&postcount=318
Quote:
Originally Posted by Sjizzle View Post
i hade the same problem after i removed the mod all works fine for me ...
and another thing with this mod the u boat run with more than 20kts that is too mutch for a type VII .... maxim speed was btw 17 - 17.5k for type VII
20+ Knots? No way... Probably UI speed readings miscalibration or something. All speeds are set according TDW SH5 advanced UI readings which is probably the most accurate. Did you enable engine overcharge ability maybe?
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