SUBSIM Radio Room Forums
Sailor Steve supports Subsim through his many Amazon purchases, you can too!


SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-23-2017, 02:12 PM   #8761
SS Norholm
Sailor man
 
Join Date: Jul 2017
Location: AM 9661
Posts: 49
Downloads: 35
Uploads: 0
Default

What is the U-Flak Vecko?

John.

Never mind.......I found it.

Last edited by SS Norholm; 09-23-2017 at 02:39 PM. Reason: Google was my friend
SS Norholm is offline   Reply With Quote
Old 09-24-2017, 02:49 AM   #8762
Muckenberg
Seaman
 
Join Date: Dec 2014
Location: Czech Republic
Posts: 32
Downloads: 351
Uploads: 0
Default

Hello
So I'm looking forward to new submarines and merchant ships. Will you ever use ships with this mod ?: http://www.subsim.com/radioroom/down...o=file&id=3222
Have you ever considered adding DBSM to TWoS, perhaps as an optional addon? I just love the movie.
Muckenberg is offline   Reply With Quote
Old 09-24-2017, 05:28 AM   #8763
vdr1981
Graue Stahlwölfe
 
vdr1981's Avatar
 
Join Date: May 2010
Location: Србија
Posts: 4,134
Downloads: 482
Uploads: 13


Default

Quote:
Originally Posted by Muckenberg View Post
Hello
So I'm looking forward to new submarines and merchant ships. Will you ever use ships with this mod ?: http://www.subsim.com/radioroom/down...o=file&id=3222
First ships then submarines , because they are somewhat trickier to import...
I also have to test every imported unit separately in order to fix all the notorious CTD issue involved around Uekel's mtns which have made this awesome mod practically forgotten...
It will be a lot of work but in any case, in following period I'm planning to import at least 10+ merchant types from SH3/SH4/GWX/mtns (1-2 per update, including light ships for neutral nations,) and AI type IX sub , together with some campaign layers optimizations tweaks in order to support changes.

Quote:
Have you ever considered adding DBSM to TWoS, perhaps as an optional addon? I just love the movie.
I don't think so...Main TWoS installer is already getting to large to manipulate with, and this is all due to sound mods...
Anyway, You can use DBSM "Speech" with TWoS as long as you remove SH.sdl file from it...
vdr1981 is offline   Reply With Quote
Old 09-24-2017, 06:42 AM   #8764
ehapop
Bilge Rat
 
Join Date: Sep 2017
Posts: 1
Downloads: 4
Uploads: 0
Default

Hello, great mod!

I was wondering, ship caustics seems to be missing from a lot of ships. Is there any way to enable it?

Also, any hint to what I need to change if I don't want time compression 1x when I'm not alerted by anything? So not get 'warned' by time compression every time something is close.

[TIME COMPRESSION]
; The first value is the default one, the second value is used when 'travel mode' is activated.
; The two values should be separated by a comma.
; If only one value is specified, that value is used for both default and travel mode.
TimeStop=0
RealTime=1
LandProximity=1,64
CriticalDamage=1
CrewEfficiency=512
AirEnemyDetected=512
SoundEffects=4
CharacterAnim=64
FriendDetected=512
EnemyDetected=512
RadioReport=512
Particles=32
PrayState=1
HunterState=1
3DRender=512
Maximum=512
ehapop is offline   Reply With Quote
Old 09-24-2017, 06:50 AM   #8765
Muckenberg
Seaman
 
Join Date: Dec 2014
Location: Czech Republic
Posts: 32
Downloads: 351
Uploads: 0
Default

That's a very good news. AI type IX, that's just a splendor. I think you can expect me to come back with a beer contribution in the near future.
Muckenberg is offline   Reply With Quote
Old 09-24-2017, 07:31 AM   #8766
vdr1981
Graue Stahlwölfe
 
vdr1981's Avatar
 
Join Date: May 2010
Location: Србија
Posts: 4,134
Downloads: 482
Uploads: 13


Default

Quote:
Originally Posted by ehapop View Post
Hello, great mod!

I was wondering, ship caustics seems to be missing from a lot of ships. Is there any way to enable it?

Also, any hint to what I need to change if I don't want time compression 1x when I'm not alerted by anything? So not get 'warned' by time compression every time something is close.

[TIME COMPRESSION]
; The first value is the default one, the second value is used when 'travel mode' is activated.
; The two values should be separated by a comma.
; If only one value is specified, that value is used for both default and travel mode.
TimeStop=0
RealTime=1
LandProximity=1,64
CriticalDamage=1
CrewEfficiency=512
AirEnemyDetected=512
SoundEffects=4
CharacterAnim=64
FriendDetected=512
EnemyDetected=512
RadioReport=512
Particles=32
PrayState=1
HunterState=1
3DRender=512
Maximum=512
Change this value (128) for example to 512 or 1024...




Quote:
Originally Posted by Muckenberg View Post
That's a very good news. AI type IX, that's just a splendor. I think you can expect me to come back with a beer contribution in the near future.
vdr1981 is offline   Reply With Quote
Old 09-24-2017, 09:31 AM   #8767
hauangua
XO
 
hauangua's Avatar
 
Join Date: Jul 2011
Location: Verona, Italy
Posts: 402
Downloads: 912
Uploads: 0
Default

Hi Vecko
In your last update you say "Added "Start new campaign" informational tooltip which will inform player (once again) to make SAVE/RELOAD uppon first bunker visit."
But I no see this when play...
I know this is not important for gameplay... Just I don't know if I have no good installation of 2.09 update
Where I wrong?

__________________
Parked under the balcony with my U-27 waiting Juliet finish makeup
hauangua is online   Reply With Quote
Old 09-24-2017, 01:36 PM   #8768
vdr1981
Graue Stahlwölfe
 
vdr1981's Avatar
 
Join Date: May 2010
Location: Србија
Posts: 4,134
Downloads: 482
Uploads: 13


Default

Quote:
Originally Posted by hauangua View Post
Hi Vecko
In your last update you say "Added "Start new campaign" informational tooltip which will inform player (once again) to make SAVE/RELOAD uppon first bunker visit."
But I no see this when play...
I know this is not important for gameplay... Just I don't know if I have no good installation of 2.09 update
Where I wrong?

There it is...Just hover mouse over "Start game" button...

Attached Images
File Type: jpg SH5Img@2017-09-24_20.32.59.jpg (55.3 KB, 84 views)
vdr1981 is offline   Reply With Quote
Old 09-24-2017, 04:27 PM   #8769
vdr1981
Graue Stahlwölfe
 
vdr1981's Avatar
 
Join Date: May 2010
Location: Србија
Posts: 4,134
Downloads: 482
Uploads: 13


Default

Warming up for the great salvaging operation of Uekel's mtns - more traffic, nations and ships 1_8f from the bottom of Subsim mod ocean...



I checked the files and it is really amassing how much work Uekel had done on this mod which unifies a ton of work from various SH3, GWX and SH4 modders, yet the mod it self was never used much due to significant game stability issues when mnts was combined with some other mods like OHII, NewUIs ect...

Luckily, now I know how to cure these problems so we can revive Uekel's work and breathe in new life to it in the form of TWoS...

I'd say that in a month or two we will have in TWoS such variety of merchants and warships that even GWX captains will envy us...
Attached Images
File Type: jpg SH5Img@2017-09-24_22.30.39.jpg (88.5 KB, 78 views)
vdr1981 is offline   Reply With Quote
Old 09-24-2017, 05:36 PM   #8770
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 6,748
Downloads: 897
Uploads: 0


Default

Hi Vecko
It amazes me that SH3 players say they prefer GWX but have never played SH5 with TWOS.
New ships are always welcome, thank you.
Peter
THEBERBSTER is offline   Reply With Quote
Old 09-24-2017, 05:48 PM   #8771
fitzcarraldo
Argentinischer Kaleun
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Buenos Aires, Argentina. Arrived in U-977 after 60 days below
Posts: 3,186
Downloads: 1453
Uploads: 0


Default

Quote:
Originally Posted by THEBERBSTER View Post
Hi Vecko
It amazes me that SH3 players say they prefer GWX but have never played SH5 with TWOS.
New ships are always welcome, thank you.
Peter
+ 1.

Fitzcarraldo
fitzcarraldo is offline   Reply With Quote
Old 09-24-2017, 05:54 PM   #8772
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: where I'm at presently
Posts: 12,266
Downloads: 17
Uploads: 0


Default welcome aboard!

ehapop!
__________________
"Only two things are infinite: The Universe and human stupidity; And I'm not too sure about the Universe..." Philip K. Dick
Aktungbby is online   Reply With Quote
Old 09-24-2017, 07:47 PM   #8773
HW3
Navy Seal
 
Join Date: Apr 2005
Location: Hermiston Oregon
Posts: 5,125
Downloads: 389
Uploads: 0


Default

I saw that style of ship used in rowi58's SH3 CCoM mod under other flags.
__________________

Silently hunting in SH5 with TWoS mod
"Some ships are designed to sink...others require our assistance." Nathan Zelk
HW3 is offline   Reply With Quote
Old 09-24-2017, 11:32 PM   #8774
Muckenberg
Seaman
 
Join Date: Dec 2014
Location: Czech Republic
Posts: 32
Downloads: 351
Uploads: 0
Default

Quote:
Originally Posted by vdr1981 View Post
Warming up for the great salvaging operation of Uekel's mtns - more traffic, nations and ships 1_8f from the bottom of Subsim mod ocean...



I checked the files and it is really amassing how much work Uekel had done on this mod which unifies a ton of work from various SH3, GWX and SH4 modders, yet the mod it self was never used much due to significant game stability issues when mnts was combined with some other mods like OHII, NewUIs ect...

Luckily, now I know how to cure these problems so we can revive Uekel's work and breathe in new life to it in the form of TWoS...

I'd say that in a month or two we will have in TWoS such variety of merchants and warships that even GWX captains will envy us...
Hello
You are a magician. If it succeeds and there will be new AI submarines, so for me is the submarine "Valhala" Thank you very much, very much for your wonderful work for the SH5 community.
Muckenberg is offline   Reply With Quote
Old 09-25-2017, 04:26 AM   #8775
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 6,748
Downloads: 897
Uploads: 0


Default

A Warm Welcome To The Subsim Community > ehapop
Subsim <> How To Donate <> See The Benefits <> Support The Community
THEBERBSTER is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:39 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © 1997- 2017 Subsim