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08-02-08, 04:57 AM | #1 |
The Old Man
Join Date: Aug 2007
Location: Poland
Posts: 1,430
Downloads: 5
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@Nirwana:
You can change the value of crash dive depth in cfg files of each u-boat.I reduced it to 20m for each.When it reaches 19 I set it to e.g 80m.Of course I can make the maneuver slower but it works good enough. @Stiebler: Actually I meant that I've never managed to open NYGM 2.5 (dl-ed from Der Teddy Bar file front page) with this 7 zip free software. I had to use Power Archiever every time.Besides 7 zip uses the disc space to decompress the file and since I have it reduced I encountered problems with it |
08-02-08, 07:27 AM | #2 |
Sonar Guy
Join Date: Jun 2008
Posts: 380
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umm no crashdive used
Originally my post wasnt about the issues of using crashdiving or trimming in general. I dived regulary with engines off. In general below 80m i have to go one third and below 150m two third with this boat in NYGM to trim it.I dont have any prob with it. It makes it more challenging.
My was: Is it by design of NYGM that no wabos will come close enough to cause any damage at critical depth at two third (after wabos explosions i even was forced to run temporarly full ahead to get back to my desired depth of 210m) or unintended and therefor a cheat to use it. |
08-03-08, 03:55 AM | #3 | |
Fuel Supplier
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@Kranz:
Quote:
If so, there is nothing we can do about it. @Goggy: I doubt if the old 8km horizon can be restored, because all the sensors are configured for 16km horizon. Sorry. @Nirwana: NYGM has not been fixed so that running at two-third speed at critical depth. Indeed, it is normally very dangerous to do so, although if you keep turning you might be able to avoid the depthcharges (the faster you turn, the easier it is to evade depthcharges at any depth). However, it will be very difficult to escape detection by the escorts, and, the more times they attack, the more likely you are to be hit by a depthcharge. Stiebler.
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torpedos through hull |
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