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Old 06-17-2017, 06:12 PM   #8101
THEBERBSTER
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A Warm Welcome To The Subsim Community And TWOS > blacknight16
Subsim <> How To Donate <> See The Benefits <> Support The Community
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Old 06-17-2017, 06:56 PM   #8102
fitzcarraldo
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Welcome aboard, blacknight16! Enjoy SUBSIM!

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Old 06-17-2017, 07:00 PM   #8103
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Vecko, PM for you.

Regards.

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Old 06-17-2017, 09:17 PM   #8104
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If upgrading from 2.0.2 to 2.0.3 do I still need to restore the snapshot, or is that only for 2.0.1 ?

Thank you kindly ...
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Old 06-18-2017, 02:14 AM   #8105
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Hi, I have a question actually two questions: 1 Is there any mod making tools on the navigation map? 2 Can I restore the engine to the initial settings? I salute you...
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Old 06-18-2017, 02:19 AM   #8106
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The tools are too small for me
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Old 06-18-2017, 05:33 AM   #8107
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Quote:
Originally Posted by fitzcarraldo View Post
Vecko, PM for you.

Regards.

Fitzcarraldo
Thanks mate! I really appreciate it! I think that even my wife will now agree to give me more time for modding, tweaking, testing ect...

Just PM me for any issue Fitz...
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Old 06-18-2017, 06:25 AM   #8108
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Quote:
Originally Posted by kcoun View Post
If upgrading from 2.0.2 to 2.0.3 do I still need to restore the snapshot, or is that only for 2.0.1 ?

Thank you kindly ...
No need for that but you won't brake anything even if you do so...


Quote:
Originally Posted by antoni112 View Post
The tools are too small for me
Check this mode... http://www.subsim.com/radioroom/showthread.php?t=175050
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Old 06-18-2017, 12:02 PM   #8109
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I'm ridiculously late to the party in this one, but someone on YouTube pointed me towards this modpack, and well.. wow!

Tried to get into sh5 a couple of times in the past but I hadn't really played since it launched, but this has really breathed new life into a game I always wanted to love, so have a salute from me

Do have one question though, is there any mod to make the UI bigger?? I'm playing at 4k and the UI is really hard to see/read.

+I did chuckle when I saw a few bits of my interiors from sh3, if I'd have known they'd still be in use almost 10years after they were made I'd have done a better job on the meshes!
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Old 06-18-2017, 01:08 PM   #8110
vdr1981
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Quote:
Originally Posted by flakmonkey View Post
I'm ridiculously late to the party in this one, but someone on YouTube pointed me towards this modpack, and well.. wow!

Tried to get into sh5 a couple of times in the past but I hadn't really played since it launched, but this has really breathed new life into a game I always wanted to love, so have a salute from me

Do have one question though, is there any mod to make the UI bigger?? I'm playing at 4k and the UI is really hard to see/read.

+I did chuckle when I saw a few bits of my interiors from sh3, if I'd have known they'd still be in use almost 10years after they were made I'd have done a better job on the meshes!
It's always nice to welcome old gang here...

Regarding your problem, you should play a bit with UI styles and other UI related options via Options File Editor/Viewer (Dials, Hud ect) ,there should be shortcut on your desktop. If you mess up something just disable/enable main mod/s with JSGME.

TWoS 2.0 contains parts of both SM and SV interior mods organised as a whole and also further more tweaked for maximum stability and functionality.

By the way, i'm really curious to hear what parts of your SH3 work are contained within TWoS?

EDIT:
Just saw your interior mod for SH3 and to be honest , it looks even better than SH5...

Last edited by vdr1981; 06-18-2017 at 01:24 PM.
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Old 06-18-2017, 02:04 PM   #8111
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Quote:
By the way, i'm really curious to hear what parts of your SH3 work are contained within TWoS
Looks to be the toilets, the little crew seating area in the fwd quarters and the crew kitbags... Heck I only realised they were my meshes when I saw the cheeky picture of Admiral Doenitz hanging in the toilet :p

They were probably just rolled in from someone elses mod, I did give standing permissions for them to be used anywhere, although never expected them to make it all the way to sh5!

In fact, after a bit of digging I believe they were used as part of this mod, which is listed as part of wolves.
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Old 06-18-2017, 06:45 PM   #8112
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Can someone link me to the page with all the 2.0 changes?
I've been gone awhile!
Thanks.
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Old 06-19-2017, 01:54 AM   #8113
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This mod is great but I'm not talking about the tools that are used only those that choose the ones that lie on the map are too small for me, or could somehow increase them? Ahoy
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Old 06-19-2017, 08:24 AM   #8114
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data\Campaigns\CampaignProjects\Missions\Western_A pproaches_M\WA_BS_Patrol9.tsr

Patrol zone BD3255 is wrong.
The correct patrol zone is BD8255

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Old 06-19-2017, 11:14 AM   #8115
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Can someone point me to the different stats for fhe playable subs in this mod. Im curious what the max endurance depth. Speed upgrade hull dates etc. Also how crew skill changes stats. Ive looked everywhere but having issues finding this data

Would like to know also if the different conning towers effect anything as well

I used to know all this but havent played in a long while so sorry if this is noob ish to ask in herre

Taft jn exile a YouTuber is at million tons. Playing on easy mode and im trying to catch him usinf manual tdc to prove its better lol. Im at 290k in jan 1940. And utterly destroying the british capital fleet trying to leave scapa flow or heading in fo dock im patrolling the North western point of scottland to avoid mines but could really use these stats to max my patrol tonnage so would greatly appreciate the help
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