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Old 01-10-18, 06:07 PM   #1
ghost02
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The recently released Torpedo Alarm Mod

http://www.subsim.com/radioroom/showthread.php?t=236184

brings up a good point. What is a 'realistic' reaction to a premature torpedo? Is it something to add to NYGM?
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Old 01-10-18, 11:36 PM   #2
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Quote:
Originally Posted by ghost02 View Post
The recently released Torpedo Alarm Mod

http://www.subsim.com/radioroom/showthread.php?t=236184

brings up a good point. What is a 'realistic' reaction to a premature torpedo? Is it something to add to NYGM?
For me absolutely Yes!
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Old 01-11-18, 09:03 PM   #3
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Works pretty well with it, a necessary addition.
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Old 01-21-18, 08:08 AM   #4
schlechter pfennig
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Default H.sie hardcode question

I have a question about the h.sie hardcode fix. I've checked the thread but haven't found an answer.

Is the hardcode fix compatible with NYGM? If so, that should be run first, prior to any mod enabling, correct? As well, if compatible, are all the options compatible?

Thanks!
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Old 01-21-18, 10:42 AM   #5
ivanov.ruslan
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According to the readmefile, all compatible without options 1 and point 3 of the III Installation

On the top of NYGM

Try it at the top ,after the supplements http://www.subsim.com/radioroom/showthread.php?t=225353
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Old 04-05-18, 02:22 PM   #6
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I noticed that in the documentation of NYGM, at some point in manual 2.2a it is said :
; "> Corrected/Adjusted 16 km Visibility Mod
Ships will now appear “hull down” when over the horizon. Numerous corrections to the 16 km visibility
mod to improve the horizon banding and the extremely dark horizon band at sunrise/sunset.


However the ships dont appear hull down, they kind of float above the horizon, i noticed that the earth radius value in the main mod is 640000 which i guess is fine since it's double the value of the vanilla SH3 ( a 16 km vs a 8 km environment ).
Now, the NYGM3_New mod modifies the scene.dat and Earth Radius value is now 9999999 - a kind of flat disc for us .
Now, if i change it back to 640000, ships will appear hull down which is something i like ; if anybody knows : are there other implications also for changing that value or only affects how we perceive objects on the horizon?
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Old 04-05-18, 03:35 PM   #7
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Quote:
Originally Posted by schlechter pfennig View Post
I have a question about the h.sie hardcode fix. I've checked the thread but haven't found an answer.

Is the hardcode fix compatible with NYGM? If so, that should be run first, prior to any mod enabling, correct? As well, if compatible, are all the options compatible?

Thanks!
hsie and stieblers mods actually intergrate seamlessy with NYGM. That mod has been designed to use both.
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Old 04-16-18, 08:48 AM   #8
J0313
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Why doesn't the SH3 Commander files for NYGM not have anything related to the 3rd flotilla? I've looked through the cfg files and 3rd flotilla isn't in there. And I can't pick it.

Never mind. Fixed it.

Last edited by J0313; 04-16-18 at 10:20 AM.
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Old 04-16-18, 04:03 PM   #9
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@ThePrody:
Quote:
However the ships dont appear hull down, they kind of float above the horizon, i noticed that the earth radius value in the main mod is 640000 which i guess is fine since it's double the value of the vanilla SH3 ( a 16 km vs a 8 km environment ).
Now, the NYGM3_New mod modifies the scene.dat and Earth Radius value is now 9999999 - a kind of flat disc for us .
Now, if i change it back to 640000, ships will appear hull down which is something i like ; if anybody knows : are there other implications also for changing that value or only affects how we perceive objects on the horizon?
Your statement about the error in NYGM3_New is correct - well observed.
If you change EarthRadius parameter back to 640000 in scene.dat, it restores the hull-down aspect as it was previously. I don't think that there will be any other consequences.

I've sent you a PM concerning another idea that you had about the EarthRadius.

@J0313:
Quote:
Why doesn't the SH3 Commander files for NYGM not have anything related to the 3rd flotilla? I've looked through the cfg files and 3rd flotilla isn't in there. And I can't pick it.
No demand, is the short and simple answer. Until now.
Quote:
Never mind. Fixed it.
Well done!

Stiebler.
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