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Old 01-15-17, 06:24 PM   #12
toothandnail
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Join Date: Jan 2017
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Default Pump operation at depth

First, can I say I love love _love_ this game.
And that comes from a guy who basically only ever plays Nethack, Dwarf Fortress, and Tracon II.

While I think there is still plenty of room for growth in this game (and I do hope it does grow!) there is only one feature that I so wish were incorporated now: an option to allow the pumps to continue to work at depth.

I realize that it may not be realistic for the bilge pumps to work below 90 meters or so, and maybe defaulting to realism is fine. But it would be so much fun to battle the incoming water and try to make repairs as the sub sinks toward crush depth. I've lost many many subs that could have been saved if the pumps even partially worked below 90 meters. (My lame solution right now is to fast-drive the sub into shallow water, and get magically snapped up above 90 meters when it hits the shallow bottom. It's not like that's realistic either.)

This problem actually got me interested in how deep bilge pumps actually work on real subs. Turns out, this is not something easily google-able.

TL;DR: Add an option to allow the pumps to work continue working at any depth. I wouldn't care if they continued working minimally below 90 meters, or if it's easier, just an option to disable the pump depth limitation altogether.

Thanks so much!



Quote:
Originally Posted by TheGeoff View Post
EDIT: Latest Version: 0.28


Sub Commander is a free, independently developed roguelike submarine simulator with an emphasis on realism and freedom of choice. Originally, the game was envisioned to be a kind of cross between Dwarf Fortress and the film K-19 The Widowmaker but it is rapidly growing to a full featured submarine warfare simulator. Eventually I plan to simulate all aspects of cold war era naval and aerial combat, so the player's submarine will be in the midst of a dynamic, procedurally generated global war.
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