SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
01-26-17, 02:09 PM | #1 |
Growing Old Disgracefully
|
A Warm Welcome To The Subsim Community > NoExcuses
Subsim <> How To Donate <> See The Benefits <> Support The Community Highly Recommended SH3 > LIVING SILENT HUNTER III EDITION 2015 Mega Mod > Full Tutorials And Much More In My Signature Steam Conversion SH3 Installation Instructions By BL!ITZKR!EG
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
02-21-17, 10:28 PM | #2 |
Seaman
Join Date: May 2012
Location: United States
Posts: 31
Downloads: 51
Uploads: 0
|
Trying to launch a patrol with TKSS18 German U-boat compilation (the version without the eagles) is causing my crashes, not entirely sure why. Worked flawlessly yesterday, until I also tried enabling the 2nd Compilation. With that enabled at the same time, it caused a crash at the start of a patrol.
Disabled Compilation 2, started a test patrol fine with just TKSS18 German U-boat compilation. Then, I attempt to switch to the external view and it crashed, and now the game just crashes whenever I try to start a patrol with it. Not sure why, anyone have any ideas? The other mods I have are: Sober's 3D Waves Mod sh3_volumetric_clouds&fog_V2.2 Rubini's Underwater Dust&Plankton v1 ManosEnviromenPro v5 Torpedo Damage Final ver2.0 Ahnererbe WideGUI 1920X1080 Final Das Boot Clothes Thomsen's Sound Pack v3.2 Last edited by bdd458; 02-21-17 at 10:41 PM. |
02-21-17, 11:45 PM | #4 | |
Seaman
Join Date: May 2012
Location: United States
Posts: 31
Downloads: 51
Uploads: 0
|
Quote:
|
|
03-19-17, 01:15 PM | #5 |
Sea Lord
|
WHen I am running version of no eagles on VIIC where are white squares instead of emblems I don't like emblems but I don't like strange white squares.
Plus activating with JGSME "NSS_Uboat2_CR.dsd" has already been altered by the "TKSS18 German U-Boats Compilation" mod. "NSS_Uboat21_CR.dsd" has already been altered by the "TKSS18 German U-Boats Compilation" mod. "NSS_Uboat7_CR.dsd" has already been altered by the "TKSS18 German U-Boats Compilation" mod. "NSS_Uboat9_CR.dsd" has already been altered by the "TKSS18 German U-Boats Compilation" mod. and what happens what new depth creeks dissapear |
03-20-17, 03:57 PM | #6 |
Watch
Join Date: Aug 2016
Posts: 21
Downloads: 150
Uploads: 0
|
Can someone please help me understand the purpose of some of the cfg files included with this mod? Specifically basic.cfg, conning_barracks_10/12.cfg, and equip_3.cfg. A lot of the differences between these files and my own must be unnecessary and I'm trying to create my own personalized cfg files to avoid any unnecessary changes.
Compared to GWX files, the basic.cfg in this mod seems to change availability dates, torpedo tube loadouts, renown and medal/rank mechanics, and even seems to undo the way GWX handles engine upgrades. Is there anything here that's actually necessary? conning_barracks_12.cfg only seems to slightly change PozEmblem which is probably safe but still of questionable use. conning_barracks_10.cfg adds this chunk of text under S01: http://i.imgur.com/b0pgV06.png. To me it seems like this is simply adjusting the appearance of guns on the F7 crew/management screen? equip_3.cfg removes this chunk: http://i.imgur.com/6kRrhou.png. Again, this seems to be related to the F7 crew/management screen. Why these changes when there are no other interface changes? So, is this all necessary? If not, what can I change? Any thoughts on this would be greatly appreciated! |
03-20-17, 08:27 PM | #7 |
Engineer
Join Date: Mar 2012
Location: Kalifornia
Posts: 211
Downloads: 162
Uploads: 0
|
Some equipment are linked to sub-equipment.dat which is part of models by wise. The equipment is 3d models like wire cable antenna and are introduced into the model from the folder Library. This reduces the size of the .dat file and decreases problems with too many high detailed high poly models. Studying the equipment file before deleting or changing would be important first. ( only relevant for type IX and German U-Boat compilation 2 Type VIIb and VIIC Models by Wise )
|
|
|