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Old 11-23-12, 09:57 PM   #1036
Albrecht Von Hesse
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Danke!

Quote:
Originally Posted by iambecomelife View Post
All of the MFM vessels that start with "T" - yes. That prefix is for
[T]anker.

For the record, "M" is for "Merchant" and "O" is for "Ore Ship".

Last edited by Albrecht Von Hesse; 11-23-12 at 11:14 PM. Reason: added question: Is the change made in debug/mass or surfaced/displacement?
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Old 11-25-12, 03:08 PM   #1037
Captain Wreckless
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Has anyone had any problems unpacking the skin packs? I've tried to unpack the MFM skin pack twice and each file gets an error message similar to this:

C:\Users\Captain James T Kirk\Downloads\SH3\MFM_v3_Skin_Packs.7z: Unknown method in MFM_v3_Skin_Packs\MFM-v3-US+UK_Skins19401101\data\Sea\L01B\L01B_T01.tga.

I've downloaded the pack twice to avoid corrupted files and the same thing happened each time.

Is there another place I can download the skin pack?

CW
Post Script: Fixed it with 7zip. WinRAR was the problem and couldn't handle the .7z files for some reason. Will use 7zip from now on.
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Last edited by Captain Wreckless; 11-25-12 at 07:21 PM. Reason: update
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Old 11-26-12, 12:39 AM   #1038
HundertzehnGustav
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what tool are you using to unpack your 7zip file with?
it seems your program does not recognize the packed archive.
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Old 11-26-12, 12:41 AM   #1039
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http://www.thefreewindows.com/1639/p...-zip-archiver/
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Old 11-26-12, 12:53 AM   #1040
HundertzehnGustav
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HUH? what? never heard of.

http://www.7-zip.org/

the creators if the 7zip format...
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Old 11-26-12, 12:59 AM   #1041
CaptainD
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Hi
Just a word to say that GameFront links are dead but FileFront links are OK.
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Old 11-26-12, 04:56 AM   #1042
Stiebler
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Quote:
Apologies for the delay in answering. This problem is due to experiments with ship weight that I conducted before releasing the mod. To resolve the problem you can download S3ditor, go to the tankers' .sim files, click on the unit_ship tab, and reduce the object weight to about 10,000 tons or something similar.
The tankers, in their .sim files, all seem to have values of 11000 for the ship mass regardless of the displacement stated in their cfg files.
Much more serious is the fact that *some* of the tankers have values of 900000 for their surfaced displacement, in the same .sim file. This value should be set to zero (then the value from the cfg file will be used).

An interesting problem. I too noticed long ago that convoys containing IABL ships often came to a halt when the U-boat appeared on the scene. However, this problem only seemed to occur with ships in generic convoys (where ships are assigned randomly), and did not seem to occur with fully scripted convoys, where every ship in a convoy is exactly described. I had always assumed that this was due to a clash of IDs.

EDIT: In addition, AM01A has mass=0 (change it to 10000), AO01A and AO02A have surfaced displacement = 900000 (change to 0), likewise O01B and O02A have surfaced displacement = 900000. Again change to 0. All these values can be found in the SIM files of the ships.

Stiebler.

Last edited by Stiebler; 11-26-12 at 11:11 AM.
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Old 11-28-12, 02:13 AM   #1043
Albrecht Von Hesse
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I decided to go, one-by-one, through every ship in the Sea folder. For each one I checked the displacement documented in the .cfg file, then opened up the .sim file. I set mass to zero, and set surfaced displacement to the same value as given in the .cfg file. Hopefully I haven't just farked it all up.

Assuming I haven't, and this makes sense, I'll upload the revised folder if anyone is interested.
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Old 11-28-12, 10:37 AM   #1044
VONHARRIS
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Quote:
Originally Posted by Albrecht Von Hesse View Post
I decided to go, one-by-one, through every ship in the Sea folder. For each one I checked the displacement documented in the .cfg file, then opened up the .sim file. I set mass to zero, and set surfaced displacement to the same value as given in the .cfg file. Hopefully I haven't just farked it all up.

Assuming I haven't, and this makes sense, I'll upload the revised folder if anyone is interested.
That would be very helpful , Sir.
Thank you.
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Old 11-30-12, 03:42 PM   #1045
Albrecht Von Hesse
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Quote:
Originally Posted by VONHARRIS View Post
That would be very helpful , Sir.
Thank you.
What's the best way of uploading? The file folders contain just the updated .sim files, to keep it small.
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Old 12-08-12, 12:09 PM   #1046
uboot556
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hi, I can not upload the missions in the campaign dynamic after installing the mod with JSGM (as written in the read me) how can I fix it??
PS: Before this mod I have already installed a number of other ships and aircraft
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Old 12-11-12, 02:11 PM   #1047
silver wolf
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Merchant skin mode

Hello friend, the mod seems great, wanted to ask if it is compatible with GWX 3.0, cause i've had bad experiences in the past trying days to solve crashes with some other mods. Many thanks for your hard work.
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Old 12-11-12, 06:00 PM   #1048
HW3
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Quote:
if it is compatible with GWX 3.0
Yes it is but, it requires a lot of memory to run it. If you are shy on system ram, it might crash while loading.

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Old 12-12-12, 07:23 PM   #1049
silver wolf
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Ok understood i'll certainly try it. Thanks again mate.
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Old 12-13-12, 04:30 AM   #1050
VONHARRIS
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Quote:
Originally Posted by Albrecht Von Hesse View Post
What's the best way of uploading? The file folders contain just the updated .sim files, to keep it small.
Beats me.
I suppose I single .zip folder containing all the .sim files.
Thank you so much.
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