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Old 03-18-11, 09:33 PM   #1
TheDarkWraith
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Default [REL] Depth charge water disturbances

This mod will cause water disturbances when depth charges explode underwater. These water disturbances will mess with the destroyers/escorts sonar and hydrophone allowing the player's sub to take more evasive maneuvers and higher speeds for a short period of time after the depth charge(s) explodes. This is to model natural effects that happen in real life in the water.

Each person may want to tweak the size (m2) that this area effects to their taste, the ilfetime (in mins), and the noise value (don't know what/how this one works in game)

Can be enabled/disabled at any time

To install:
unzip straight to MODS folder and enable via JSGME

v1.0: first release
v2.0: adjusted surface, lifetime, and noise (via some feedback from Rubini)
v3.0: added support for hedge hogs
v4.0: adjusted lifetime of disturbance from 8 seconds to 45 seconds for each DC explosion

http://www.gamefront.com/files/20143...ce_v4_0_SH3_7z


Last edited by TheDarkWraith; 03-20-11 at 10:29 AM.
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Old 03-18-11, 09:56 PM   #2
Sailor Steve
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Cool! Will install at the end of this patrol.
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Old 03-18-11, 10:10 PM   #3
frau kaleun
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At the rate cool stuff is being released lately, I may never get out of base again.

"Every time I think I'm out, they pull me back in..."
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Old 03-18-11, 10:15 PM   #4
Bakkels
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"Our true enemy, has yet to reveal himself!"

But once again, great little mod DarkWraith. Thanks.
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Old 03-18-11, 10:18 PM   #5
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Great innovation...

Between this and fire damage things are really (pardon the pun) heating up. Thanks very much!
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Old 03-18-11, 10:57 PM   #6
Victor Schutze
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Very good improvement realism wise!

I try it as soon as i get back to port
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Old 03-19-11, 12:30 AM   #7
Damo
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Well TDW, always been a fan of your work ever since SH4 Effects for SH3. I kind of build most of my SH3 installs around that mod. Just recently got SH5 and been tinkering with a few of your offerings on that too. In fact, with all the stuff you do over there, then find time to come over here and solve age old problems that have been crying out for a solution for so long, I worry that you may be neglecting your real life, maybe dreaming in binary by now?

So as a thankyou, and I'm sure the rest of the subsim community will agree with me, take the rest of the weekend off, kick back with a beer in your hand (or your favorite ladyfriend, fnarr, fnarr) and relax. Report back once you are refreshed and rested with news of your next groundbreaking endeavour.

We'll cover for you at BdU.

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Old 03-19-11, 12:37 AM   #8
Rubini
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Hi TDw,

Thanks again for more this mod. I didn´t tested it yet..but my curiosity already openned the file. You know that I tried to make it without success...

So, I noticed that it isn´t attached to the DC/DC effects in any way (no parent ID related - it´s zero in truth) So, how you attached the bold effect to the DC explosion?

If you prefer you can reply me by PM.
Cheers!
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Old 02-04-14, 04:40 PM   #9
flag4
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Quote:
Originally Posted by frau kaleun View Post
At the rate cool stuff is being released lately, I may never get out of base again.

"Every time I think I'm out, they pull me back in..."
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Old 02-04-14, 06:55 PM   #10
GreyBeard
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Default CTD Part II

That didn't take long. I keep an installed copy of SH3 with the cracked 1.4 version of the executable in place on a DVD, ready for use. I copied that to a file, installed GWX 3.0 from a fresh download of it and enabled one mod, TDW's Water Disturbance. I then started a career. I departed Wilhelmshaven, arrived at my assigned patrol grid BF16 and then performed a proper save and exit, no visuals, no sounds, greater than 55km from land, last screen F2. CTD on reload, seconds after seeing "Not so long ago..." This is what came up on the error message:

Problem signature:
Problem Event Name: APPCRASH
Application Name: sh3.exe
Application Version: 1.4.0.1
Application Timestamp: 00000000
Fault Module Name: sh3.exe
Fault Module Version: 1.4.0.1
Fault Module Timestamp: 00000000
Exception Code: c0000005
Exception Offset: 000b82a4
OS Version: 6.0.6002.2.2.0.768.3
Locale ID: 1033
Additional Information 1: 71b2
Additional Information 2: d67447db3d751ecbf60cd906060deaa4
Additional Information 3: 7a25
Additional Information 4: 48652f378e7f3e13e5f640531da3151d

I don't know what all that stuff means. Anyone else?
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Old 02-04-14, 07:15 PM   #11
ohmygollygosh
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I have exactly the same problem with this mod. All saved games fail to load if (and only if) a ship is sunk on patrol. Shooting down aircraft doesn't seem to matter as saved games load fine. The effect is the same regardless of mod. I've tried stock with just this mod, GWX & LSH using Windows 7 and Windows XP(on the same duel boot pc).
I can't fault a mod which works on other machines for other people. I'm just unlucky with my hardware/software and lack of ability in the geeky side of computing to fix my own problems.
If suggest you don't try altering your mod soup bit by bit to nail the conflict. Save a lot time and run a test with just stock1.4 and this mod only.
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Old 02-04-14, 07:41 PM   #12
GreyBeard
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Quote:
Originally Posted by ohmygollygosh View Post
...All saved games fail to load if (and only if) a ship is sunk on patrol.....
I didn't even have to sink a ship this last time out.

Quote:
Originally Posted by ohmygollygosh View Post
If suggest you don't try altering your mod soup bit by bit to nail the conflict. Save a lot time and run a test with just stock1.4 and this mod only.
Did you read my post # 144? Fresh install SH3, GWX, no other mods, CTD.
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Old 02-04-14, 10:38 PM   #13
Sailor Steve
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Quote:
Originally Posted by flag4 View Post
Unfortunately that was three years ago, and these days she apparently doesn't play any SH at all, having given in fully to her addiction to Skyrim.
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Old 02-05-14, 04:02 AM   #14
Stiebler
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CTDs caused by this mod are old news.

For example:
http://www.subsim.com/radioroom/show...&postcount=104

Stiebler.
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Old 07-12-16, 01:12 PM   #15
Schmonzo
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Is this compatible with nygm?
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